
正文
【Unity3D】用C#读取INI配置文件
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由于在C#并没有提供专门读取INI文件的API,所以需要间接调用C++的API来进行读取。
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.IO; namespace 读写ini文件
{
public class Ini
{
// 声明INI文件的写操作函数 WritePrivateProfileString() [System.Runtime.InteropServices.DllImport("kernel32")] private static extern long WritePrivateProfileString(string section, string key, string val, string filePath); // 声明INI文件的读操作函数 GetPrivateProfileString() [System.Runtime.InteropServices.DllImport("kernel32")] private static extern int GetPrivateProfileString(string section, string key, string def, System.Text.StringBuilder retVal, int size, string filePath); private string sPath = null;
public Ini(string path)
{
this.sPath = path;
} public void Writue(string section, string key, string value)
{ // section=配置节,key=键名,value=键值,path=路径 WritePrivateProfileString(section, key, value, sPath); }
public string ReadValue(string section, string key)
{ // 每次从ini中读取多少字节 System.Text.StringBuilder temp = new System.Text.StringBuilder(); // section=配置节,key=键名,temp=上面,path=路径 GetPrivateProfileString(section, key, "", temp, , sPath); return temp.ToString(); } }
class Program
{
static void Main(string[] args)
{
string Current; Current = Directory.GetCurrentDirectory();//获取当前根目录
Console.WriteLine("Current directory {0}", Current);
// 写入ini
Ini ini=new Ini(Current+"/config.ini");
ini.Writue("Setting","key1","hello word!");
ini.Writue("Setting","key2","hello ini!");
ini.Writue("SettingImg", "Path", "IMG.Path");
// 读取ini
string stemp = ini.ReadValue("Setting","key2");
Console.WriteLine(stemp); Console.ReadKey();
} }
}
想要删除INI中的section的话,可以这样调用:
WritePrivateProfileString(section,null,null,sPath) 想要删除INI中的key的话,可以这样调用:
WritePrivateProfileString(section,key,null,sPath)





