
正文
Java各种的代码 java常用代码大全
提示:扫一扫查出行【扫一扫了解最新限行尾号】
复制提示
求java小游戏源代码
表1. CheckerDrag.java
// CheckerDrag.javaimport java.awt.*;import java.awt.event.*;public class CheckerDrag extends java.applet.Applet{ // Dimension of checkerboard square. // 棋盘上每个小方格的尺寸 final static int SQUAREDIM = 40; // Dimension of checkerboard -- includes black outline. // 棋盘的尺寸 – 包括黑色的轮廓线 final static int BOARDDIM = 8 * SQUAREDIM + 2; // Dimension of checker -- 3/4 the dimension of a square. // 棋子的尺寸 – 方格尺寸的3/4 final static int CHECKERDIM = 3 * SQUAREDIM / 4; // Square colors are dark green or white. // 方格的颜色为深绿色或者白色 final static Color darkGreen = new Color (0, 128, 0); // Dragging flag -- set to true when user presses mouse button over checker // and cleared to false when user releases mouse button. // 拖动标记 --当用户在棋子上按下鼠标按键时设为true, // 释放鼠标按键时设为false boolean inDrag = false; // Left coordinate of checkerboard's upper-left corner. // 棋盘左上角的左方向坐标 int boardx; // Top coordinate of checkerboard's upper-left corner. //棋盘左上角的上方向坐标 int boardy; // Left coordinate of checker rectangle origin (upper-left corner). // 棋子矩形原点(左上角)的左方向坐标 int ox; // Top coordinate of checker rectangle origin (upper-left corner). // 棋子矩形原点(左上角)的上方向坐标 int oy; // Left displacement between mouse coordinates at time of press and checker // rectangle origin. // 在按键时的鼠标坐标与棋子矩形原点之间的左方向位移 int relx; // Top displacement between mouse coordinates at time of press and checker // rectangle origin. // 在按键时的鼠标坐标与棋子矩形原点之间的上方向位移 int rely; // Width of applet drawing area. // applet绘图区域的宽度 int width; // Height of applet drawing area. // applet绘图区域的高度 int height; // Image buffer. // 图像缓冲 Image imBuffer; // Graphics context associated with image buffer. // 图像缓冲相关联的图形背景 Graphics imG; public void init () { // Obtain the size of the applet's drawing area. // 获取applet绘图区域的尺寸 width = getSize ().width; height = getSize ().height; // Create image buffer. // 创建图像缓冲 imBuffer = createImage (width, height); // Retrieve graphics context associated with image buffer. // 取出图像缓冲相关联的图形背景 imG = imBuffer.getGraphics (); // Initialize checkerboard's origin, so that board is centered. // 初始化棋盘的原点,使棋盘在屏幕上居中 boardx = (width - BOARDDIM) / 2 + 1; boardy = (height - BOARDDIM) / 2 + 1; // Initialize checker's rectangle's starting origin so that checker is // centered in the square located in the top row and second column from // the left. // 初始化棋子矩形的起始原点,使得棋子在第一行左数第二列的方格里居中 ox = boardx + SQUAREDIM + (SQUAREDIM - CHECKERDIM) / 2 + 1; oy = boardy + (SQUAREDIM - CHECKERDIM) / 2 + 1; // Attach a mouse listener to the applet. That listener listens for // mouse-button press and mouse-button release events. // 向applet添加一个用来监听鼠标按键的按下和释放事件的鼠标监听器 addMouseListener (new MouseAdapter () { public void mousePressed (MouseEvent e) { // Obtain mouse coordinates at time of press. // 获取按键时的鼠标坐标 int x = e.getX (); int y = e.getY (); // If mouse is over draggable checker at time // of press (i.e., contains (x, y) returns // true), save distance between current mouse // coordinates and draggable checker origin // (which will always be positive) and set drag // flag to true (to indicate drag in progress). // 在按键时如果鼠标位于可拖动的棋子上方 // (也就是contains (x, y)返回true),则保存当前 // 鼠标坐标与棋子的原点之间的距离(始终为正值)并且 // 将拖动标志设为true(用来表明正处在拖动过程中) if (contains (x, y)) { relx = x - ox; rely = y - oy; inDrag = true; } } boolean contains (int x, int y) { // Calculate center of draggable checker. // 计算棋子的中心位置 int cox = ox + CHECKERDIM / 2; int coy = oy + CHECKERDIM / 2; // Return true if (x, y) locates with bounds // of draggable checker. CHECKERDIM / 2 is the // radius. // 如果(x, y)仍处于棋子范围内则返回true // CHECKERDIM / 2为半径 return (cox - x) * (cox - x) + (coy - y) * (coy - y) CHECKERDIM / 2 * CHECKERDIM / 2; } public void mouseReleased (MouseEvent e) { // When mouse is released, clear inDrag (to // indicate no drag in progress) if inDrag is // already set. // 当鼠标按键被释放时,如果inDrag已经为true, // 则将其置为false(用来表明不在拖动过程中) if (inDrag) inDrag = false; } }); // Attach a mouse motion listener to the applet. That listener listens // for mouse drag events. //向applet添加一个用来监听鼠标拖动事件的鼠标运动监听器 addMouseMotionListener (new MouseMotionAdapter () { public void mouseDragged (MouseEvent e) { if (inDrag) { // Calculate draggable checker's new // origin (the upper-left corner of // the checker rectangle). // 计算棋子新的原点(棋子矩形的左上角) int tmpox = e.getX () - relx; int tmpoy = e.getY () - rely; // If the checker is not being moved // (at least partly) off board, // assign the previously calculated // origin (tmpox, tmpoy) as the // permanent origin (ox, oy), and // redraw the display area (with the // draggable checker at the new // coordinates). // 如果棋子(至少是棋子的一部分)没有被 // 移出棋盘,则将之前计算的原点 // (tmpox, tmpoy)赋值给永久性的原点(ox, oy), // 并且刷新显示区域(此时的棋子已经位于新坐标上) if (tmpox boardx tmpoy boardy tmpox + CHECKERDIM boardx + BOARDDIM tmpoy + CHECKERDIM boardy + BOARDDIM) { ox = tmpox; oy = tmpoy; repaint (); } } } }); } public void paint (Graphics g) { // Paint the checkerboard over which the checker will be dragged. // 在棋子将要被拖动的位置上绘制棋盘 paintCheckerBoard (imG, boardx, boardy); // Paint the checker that will be dragged. // 绘制即将被拖动的棋子 paintChecker (imG, ox, oy); // Draw contents of image buffer. // 绘制图像缓冲的内容 g.drawImage (imBuffer, 0, 0, this); } void paintChecker (Graphics g, int x, int y) { // Set checker shadow color. // 设置棋子阴影的颜色 g.setColor (Color.black); // Paint checker shadow. // 绘制棋子的阴影 g.fillOval (x, y, CHECKERDIM, CHECKERDIM); // Set checker color. // 设置棋子颜色 g.setColor (Color.red); // Paint checker. // 绘制棋子 g.fillOval (x, y, CHECKERDIM - CHECKERDIM / 13, CHECKERDIM - CHECKERDIM / 13); } void paintCheckerBoard (Graphics g, int x, int y) { // Paint checkerboard outline. // 绘制棋盘轮廓线 g.setColor (Color.black); g.drawRect (x, y, 8 * SQUAREDIM + 1, 8 * SQUAREDIM + 1); // Paint checkerboard. // 绘制棋盘 for (int row = 0; row 8; row++) { g.setColor (((row 1) != 0) ? darkGreen : Color.white); for (int col = 0; col 8; col++) { g.fillRect (x + 1 + col * SQUAREDIM, y + 1 + row * SQUAREDIM, SQUAREDIM, SQUAREDIM); g.setColor ((g.getColor () == darkGreen) ? Color.white : darkGreen); } } } // The AWT invokes the update() method in response to the repaint() method // calls that are made as a checker is dragged. The default implementation // of this method, which is inherited from the Container class, clears the // applet's drawing area to the background color prior to calling paint(). // This clearing followed by drawing causes flicker. CheckerDrag overrides // update() to prevent the background from being cleared, which eliminates // the flicker. // AWT调用了update()方法来响应拖动棋子时所调用的repaint()方法。该方法从 // Container类继承的默认实现会在调用paint()之前,将applet的绘图区域清除 // 为背景色,这种绘制之后的清除就导致了闪烁。CheckerDrag重写了update()来 // 防止背景被清除,从而消除了闪烁。 public void update (Graphics g) { paint (g); }}
相关问答
Q1: 典型Java线程池的代码及其各部分功能介绍
( )根据xml文件来管理线程池的最大最小线程数( )对线程池通过Timer定期扫描以防止线程未激活 ( )通过某一个变量(本程序中是freeThreadCount)来得到空闲线程的数目 一 配置xml(listen xml)是 ?xml version= encoding= UTF ?configConsumeThreadPoolminPools /minPools ! 线程池最小线程 maxPools /maxPools! 线程池最大线程 checkThreadPeriod /checkThreadPeriod ! 检查线程池中线程的周期 分钟 /ConsumeThreadPool/config 二 对于ConsumeThreadPoolPara的javabean: import java io *;public class ConsumeThreadPoolPara implements Serializable{private int minPools;private int maxPools;private int checkThreadPeriod;public int getMinPools(){return minPools;}public int getMaxPools(){return maxPools;}public int getCheckThreadPeriod(){return checkThreadPeriod;}public void setMinPools(int minPools){this minPools = minPools;}public void setMaxPools(int maxPools){this maxPools = maxPools;}public void setCheckThreadPeriod(int checkThreadPeriod){this checkThreadPeriod = checkThreadPeriod;}public String toString(){return minPools+ + maxPools+ +checkThreadPeriod;}public ConsumeThreadPoolPara() {}public static void main(String[] args) {ConsumeThreadPoolPara consumeThreadPool = new ConsumeThreadPoolPara();}} 三 解析xml程序代码(生成ConsumeThreadPoolPara) 使用jdom解析 import jdom *;import jdom input SAXBuilder;import java io *;import java util *;public class ParseConfig {static Hashtable Listens = null;static ConnPara connpara = null;static ConsumeThreadPoolPara consumeThreadPoolPara = null;private static String configxml = listen xml ;static{getConsumeThreadPoolPara(); //得到消费的线程池的参数}/*** 装载文档* @return 返回根结点* @throws JDOMException*/public static Element loadDocument() throws JDOMException{SAXBuilder parser = new SAXBuilder(); // 新建立构造器try {Document document = parser build(configxml);Element root = document getRootElement();return root;}catch(JDOMException e){logger error( listen xml文件格式非法! );throw new JDOMException();}}public static ConsumeThreadPoolPara getConsumeThreadPoolPara(){if(consumeThreadPoolPara ==null){try {Element root = loadDocument();Element consumeThreadPool = root getChild( ConsumeThreadPool );if (consumeThreadPool != null) { //代表有数据库配置consumeThreadPoolPara = new ConsumeThreadPoolPara();Element minPools = consumeThreadPool getChild( minPools );consumeThreadPoolPara setMinPools(Integer parseInt(minPools getTextTrim()));Element maxPools = consumeThreadPool getChild( maxPools );consumeThreadPoolPara setMaxPools(Integer parseInt(maxPools getTextTrim()));Element checkThreadPeriod = consumeThreadPool getChild( checkThreadPeriod );consumeThreadPoolPara setCheckThreadPeriod(Integer parseInt(checkThreadPeriod getTextTrim()));}}catch (JDOMException e) {}}return consumeThreadPoolPara;}} 四 线程池源代码 import java util *;/*** pTitle: 线程池/p* pDescription: 采集消费模块/p* pCopyright: Copyright (c) /p* pCompany: /p* @author 张荣斌* @version */public class ThreadPool {private static int minPools = ; //最小连接池数目private static int maxPools = ; //最大连接池数目private static int checkThreadPeriod = ; //检查连接池的周期ArrayList m_ThreadList; //工作线程列表LinkedList m_RunList = null; //工作任务列表int totalThread = ; //总线程数static int freeThreadCount = ; //未被使用的线程数目private java util Timer timer = null; //定时器static Object o = new Object();static{ //先初始化线程池的参数ConsumeThreadPoolPara consumeThreadPoolPara = ParseConfig getConsumeThreadPoolPara();if(consumeThreadPoolPara!=null){minPools = consumeThreadPoolPara getMinPools();maxPools = consumeThreadPoolPara getMaxPools();checkThreadPeriod = consumeThreadPoolPara getCheckThreadPeriod()* * ;}}public void setMinPools(int minPools){this minPools = minPools;}public void setMaxPools(int maxPools){this maxPools = maxPools;}public void setCheckThreadPeriod(int checkThreadPeriod){this checkThreadPeriod = checkThreadPeriod;}public ThreadPool() {m_ThreadList=new ArrayList();m_RunList=new LinkedList();for(int i= ;iminPools;i++){WorkerThread temp=new WorkerThread();totalThread = totalThread + ;m_ThreadList add(temp);temp start();try{Thread sleep( );}catch(Exception e){}}timer = new Timer(true); //启动定时器timer schedule(new CheckThreadTask(this) checkThreadPeriod);}/*** 当有一个工作来的时候启动线程池的线程* 当空闲线程数为 的时候 看总线程是否小于最大线程池的数目 就new一个新的线程 否则sleep 直到有空闲线程为止;* 当空闲线程不为 则将任务丢给空闲线程去完成* @param work*/public synchronized void run(String work){if (freeThreadCount == ) {if(totalThreadmaxPools){WorkerThread temp = new WorkerThread();totalThread = totalThread + ;m_ThreadList add(temp);temp start();synchronized(m_RunList){m_RunList add(work);m_RunList notify();}}else{while (freeThreadCount == ) {try {Thread sleep( );}catch (InterruptedException e) {}}synchronized(m_RunList){m_RunList add(work);m_RunList notify();}}} else {synchronized(m_RunList){m_RunList add(work);m_RunList notify();}}}/*** 检查所有的线程的有效性*/public synchronized void checkAllThreads() {Iterator lThreadIterator = erator();while (lThreadIterator hasNext()) { //逐个遍厉WorkerThread lTestThread = (WorkerThread) lThreadIterator next();if (! (lTestThread isAlive())) { //如果处在非活动状态时lTestThread = new WorkerThread(); //重新生成个线程lTestThread start(); //启动}}}/*** 打印调试信息*/public void printDebugInfo(){System out println( totalThread= +totalThread);System out println( m_ThreadList size()= +m_ThreadList size());}/**** pTitle: 工作线程类/p* @author 张荣斌* @version */class WorkerThread extends Thread{boolean running = true;String work;public void run(){while(running){synchronized(o){freeThreadCount++;}synchronized(m_RunList){while(m_RunList size() == ){try{m_RunList wait();if(!running) return;}catch(InterruptedException e){} lishixinzhi/Article/program/Java/gj/201311/27379
Q2: 给段最简单的java代码 让我新手看一下
最简单的java代码肯定就是这个了,如下:
public class MyFirstApp
{
public static void main(String[] args)
{
System.out.print("Hello world");
}
}
“hello world”就是应该是所有学java的新手看的第一个代码了。如果是零基础的新手朋友们可以来我们的java实验班试听,有免费的试听课程帮助学习java必备基础知识,有助教老师为零基础的人提供个人学习方案,学习完成后有考评团进行专业测试,帮助测评学员是否适合继续学习java,15天内免费帮助来报名体验实验班的新手快速入门java,更好的学习java!
Q3: 求JAVA小项目的完整代码
给你个做好了的Java的源程序的记事本,自己看看就行了的,不怎么难的···
import java.awt.*;
import java.awt.event.*;
import java.io.*;
import javax.swing.*;
public class MyNotepad implements ActionListener{
private JFrame frame=new JFrame("新记事本");
private JTextArea jta=new JTextArea();
private String result="";
private boolean flag=true;
private File f;
private JButton jb=new JButton("开始");
private JTextField jtf=new JTextField(15);
private JTextField jt=new JTextField(15);
private JButton jbt=new JButton("替换为");
private JButton jba=new JButton("全部替换");
private Icon ic=new ImageIcon("D:\\java课堂笔记\\GUI\\11.gif");
private String value;
private int start=0;
private JFrame jf=new JFrame("查找");
private JFrame jfc=new JFrame("替换");
@Override
public void actionPerformed(ActionEvent e) {
String comm=e.getActionCommand();
if("新建".equals(comm)){
if(!(frame.getTitle().equals("新记事本"))){
if(!flag){
write();
newNew();
}else{
JFileChooser jfc=new JFileChooser("D:\\java课堂笔记");
int returnVal = jfc.showDialog(null,"保存为");
if(returnVal == JFileChooser.APPROVE_OPTION) {//选择文件后再执行下面的语句,保证了程序的健壮性
f=jfc.getSelectedFile();
flag=false;
write();
}
}
}else if(!(jta.getText().isEmpty())){
JFileChooser jfc=new JFileChooser("D:\\java课堂笔记");
int returnVal = jfc.showDialog(null,"保存为");
if(returnVal == JFileChooser.APPROVE_OPTION) {//选择文件后再执行下面的语句,保证了程序的健壮性
f=jfc.getSelectedFile();
flag=false;
write();
newNew();
}
}else{
newNew();
}
}else if("打开".equals(comm)){
JFileChooser jfc=new JFileChooser("D:\\java课堂笔记");
jfc.setDialogType(JFileChooser.OPEN_DIALOG);
int returnVal = jfc.showOpenDialog(null);
if(returnVal == JFileChooser.APPROVE_OPTION) {//选择文件后再执行下面的语句,保证了程序的健壮性
f=jfc.getSelectedFile();
frame.setTitle(f.getName());
result=read();
flag=false;
value=result;
jta.setText(result);
}
}else if("保存".equals(comm)){
JFileChooser jfc=new JFileChooser("D:\\java课堂笔记");
if(flag){
int returnVal = jfc.showDialog(null,"保存为");
if(returnVal == JFileChooser.APPROVE_OPTION) {//选择文件后再执行下面的语句,保证了程序的健壮性
f=jfc.getSelectedFile();
flag=false;
write();
}
}else{
write();
}
}else if("另存".equals(comm)){
JFileChooser jfc=new JFileChooser("D:\\java课堂笔记");
int returnVal = jfc.showDialog(null,"另存");
if(returnVal == JFileChooser.APPROVE_OPTION) {//选择文件后再执行下面的语句,保证了程序的健壮性
f=jfc.getSelectedFile();
write();
}
}else if("退出".equals(comm)){
System.exit(0);
}else if("撤销".equals(comm)){
jta.setText(value);
}else if("剪切".equals(comm)){
value=jta.getText();
jta.cut();
}else if("复制".equals(comm)){
jta.copy();
}else if("粘贴".equals(comm)){
value=jta.getText();
jta.paste();
}else if("删除".equals(comm)){
value=jta.getText();
jta.replaceSelection(null);
}else if("全选".equals(comm)){
jta.selectAll();
}else if("查找".equals(comm)){
value=jta.getText();
jf.add(jtf,BorderLayout.CENTER);
jf.add(jb,BorderLayout.SOUTH);
jf.setLocation(300,300);
jf.pack();
jf.setVisible(true);
jf.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
}else if("替换".equals(comm)){
value=jta.getText();
GridLayout gl=new GridLayout(3,3);
JLabel jl1=new JLabel("查找内容:");
JLabel jl2=new JLabel("替换为:");
jfc.setLayout(gl);
jfc.add(jl1);
jfc.add(jtf);
jfc.add(jb);
jfc.add(jl2);
jfc.add(jt);
jfc.add(jbt);
JLabel jl3=new JLabel();
JLabel jl4=new JLabel();
jfc.add(jl3);
jfc.add(jl4);
jfc.add(jba);
jfc.setLocation(300,300);
jfc.pack();
jfc.setVisible(true);
jfc.setDefaultCloseOperation(JFrame.DISPOSE_ON_CLOSE);
}else if("版本".equals(comm)){
JDialog jd=new JDialog(frame,"关于对话框");
jd.setSize(200,200);
JLabel l=new JLabel("哈哈哈哈哈哈哈哈哈哈呵呵呵呵呵呵呵呵呵呵呵呵呵");
jd.add(l,BorderLayout.CENTER);
jd.setLocation(100,200);
jd.setSize(300,300);
jd.setVisible(true);
// jd.pack();
jd.setDefaultCloseOperation(JDialog.DISPOSE_ON_CLOSE);
}else if("开始".equals(comm)||"下一个".equals(comm)){
String temp=jtf.getText();
int s=value.indexOf(temp,start);
if(value.indexOf(temp,start)!=-1){
jta.setSelectionStart(s);
jta.setSelectionEnd(s+temp.length());
jta.setSelectedTextColor(Color.GREEN);
start=s+1;
jb.setText("下一个");
// value=value.substring(s+temp.length());//不能截取字串
}else {
JOptionPane.showMessageDialog(jf, "查找完毕!", "提示", 0, ic);
jf.dispose();
}
}else if("替换为".equals(comm)){
String temp=jtf.getText();
int s=value.indexOf(temp,start);
if(value.indexOf(temp,start)!=-1){
jta.setSelectionStart(s);
jta.setSelectionEnd(s+temp.length());
jta.setSelectedTextColor(Color.GREEN);
start=s+1;
jta.replaceSelection(jt.getText());
}else {
JOptionPane.showMessageDialog(jf, "查找完毕!", "提示", 0, ic);
jf.dispose();
}
}else if("全部替换".equals(comm)){
String temp=jta.getText();
temp=temp.replaceAll(jtf.getText(), jt.getText());
jta.setText(temp);
}
}
public String read(){
String temp="";
try {
FileInputStream fis = new FileInputStream(f.getAbsolutePath());
byte[] b=new byte[1024];
while(true){
int num=fis.read(b);
if(num==-1)break;
temp=temp+new String(b,0,num);
}
fis.close();
} catch (Exception e1) {
e1.printStackTrace();
}
return temp;
}
public void write(){
try {
FileOutputStream fos=new FileOutputStream(f);
fos.write(jta.getText().getBytes());
fos.close();
} catch (Exception e) {
e.printStackTrace();
}
}
public void newNew(){
frame.dispose();
new MyNotepad();
flag=true;
}
public MyNotepad(){
JMenuBar jmb=new JMenuBar();
String[] menuLab={"文件","编辑","帮助"};
String[][] menuItemLab={{"新建","打开","保存","另存","退出"},
{"撤销","剪切","复制","粘贴","删除","全选","查找","替换"},
{"版本"}};
for(int i=0;imenuLab.length;i++){
JMenu menu=new JMenu(menuLab[i]);
jmb.add(menu);
for(int j=0;jmenuItemLab[i].length;j++){
JMenuItem jmi=new JMenuItem(menuItemLab[i][j]);
menu.add(jmi);
jmi.addActionListener(this);
}
}
frame.setJMenuBar(jmb);
jta.setLineWrap(true);//自动换行
JScrollPane jsp=new JScrollPane(jta);//滚动窗口面板
frame.add(jsp);
jb.addActionListener(this);
jbt.addActionListener(this);
jba.addActionListener(this);
frame.setLocation(200,50);
frame.setSize(620,660);
frame.setVisible(true);
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
public static void main(String[] args) {
new MyNotepad();
}
}
Q4: 求一个简单又有趣的JAVA小游戏代码
具体如下:
连连看的小源码
package Lianliankan;
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
public class lianliankan implements ActionListener
{
JFrame mainFrame; //主面板
Container thisContainer;
JPanel centerPanel,southPanel,northPanel; //子面板
JButton diamondsButton[][] = new JButton[6][5];//游戏按钮数组
JButton exitButton,resetButton,newlyButton; //退出,重列,重新开始按钮
JLabel fractionLable=new JLabel("0"); //分数标签
JButton firstButton,secondButton; //
分别记录两次62616964757a686964616fe59b9ee7ad9431333335326239被选中的按钮
int grid[][] = new int[8][7];//储存游戏按钮位置
static boolean pressInformation=false; //判断是否有按钮被选中
int x0=0,y0=0,x=0,y=0,fristMsg=0,secondMsg=0,validateLV; //游戏按钮的位置坐标
int i,j,k,n;//消除方法控制
代码(code)是程序员用开发工具所支持的语言写出来的源文件,是一组由字符、符号或信号码元以离散形式表示信息的明确的规则体系。
对于字符和Unicode数据的位模式的定义,此模式代表特定字母、数字或符号(例如 0x20 代表一个空格,而 0x74 代表字符“t”)。一些数据类型每个字符使用一个字节;每个字节可以具有 256 个不同的位模式中的一个模式。
在计算机中,字符由不同的位模式(ON 或 OFF)表示。每个字节有 8 位,这 8 位可以有 256 种不同的 ON 和 OFF 组合模式。对于使用 1 个字节存储每个字符的程序,通过给每个位模式指派字符可表示最多 256 个不同的字符。2 个字节有 16 位,这 16 位可以有 65,536 种唯一的 ON 和 OFF 组合模式。使用 2 个字节表示每个字符的程序可表示最多 65,536 个字符。
单字节代码页是字符定义,这些字符映射到每个字节可能有的 256 种位模式中的每一种。代码页定义大小写字符、数字、符号以及 !、@、#、% 等特殊字符的位模式。每种欧洲语言(如德语和西班牙语)都有各自的单字节代码页。
虽然用于表示 A 到 Z 拉丁字母表字符的位模式在所有的代码页中都相同,但用于表示重音字符(如"é"和"á")的位模式在不同的代码页中却不同。如果在运行不同代码页的计算机间交换数据,必须将所有字符数据由发送计算机的代码页转换为接收计算机的代码页。如果源数据中的扩展字符在接收计算机的代码页中未定义,那么数据将丢失。
如果某个数据库为来自许多不同国家的客户端提供服务,则很难为该数据库选择这样一种代码页,使其包括所有客户端计算机所需的全部扩展字符。而且,在代码页间不停地转换需要花费大量的处理时间。
关于Java各种的代码和java常用代码大全的介绍到此就结束了,不知道你从中找到你需要的信息了吗 ?如果你还想了解更多这方面的信息,记得收藏关注本站。








