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小游戏五子棋java代码 用java编写五子棋小游戏
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急需一个用eclipse写的五子棋代码,能运行的
// 运行代码很简单:在eclipse的项目中新建一个类Five.java 把下面的代码放入该类即可
// 游戏运行小游戏五子棋java代码:上下左右键控制方向小游戏五子棋java代码,enter键确定棋子落定之处,黑白交替执行
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
/**
* 借鉴别人的。。。
*/
public class Five extends KeyAdapter {
boolean start = false;
JFrame frame;
Thread timerThread;
int h, l;// 定义变量
int pans[][] = new int[11][11]; // 变量初始值
int gbx = 5;
int gby = 5;
int ziShu = 0;
int shui = 0;
Five() {
frame = new JFrame("五子棋");
frame.getContentPane().add(new Screen());
frame.addKeyListener(this);
frame.setSize(12 * 40 + 5 * 2, 12 * 40 + 22 + 5 * 2 + 100);// 窗口大小
frame.setVisible(true);
frame.repaint();
frame.addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});// 关闭窗体
}
public void keyPressed(KeyEvent evt) {
switch (evt.getKeyCode()) {
case KeyEvent.VK_ENTER :
if (ziShu % 2 == 0)// 子数来判断谁赢
{
heiXia();
} else {
baiXia();
}
shui = shuiYing();
break;
case KeyEvent.VK_ESCAPE :
System.exit(1);
break;
case KeyEvent.VK_LEFT :
guangBiaoDong(-1, 0);// 光标动的坐标
break;
case KeyEvent.VK_RIGHT :
guangBiaoDong(1, 0);// 光标动的坐标
break;
case KeyEvent.VK_DOWN :
guangBiaoDong(0, 1);// 光标动的坐标
break;
case KeyEvent.VK_UP :
guangBiaoDong(0, -1);// 光标动的坐标
break;
}
frame.repaint();
}
@SuppressWarnings("serial")
class Screen extends JComponent {
public void paint(Graphics g) {
Graphics2D g2d = (Graphics2D) g;
xianShi(g2d);// 画图
}
}
public static void main(String[] args) {
new Five();
}
void xianShi(Graphics2D g2d)// 显示
{
xianShiQiPan(g2d);// 显示棋盘
xianShiQiZis(g2d);// 显示旗子
xianShiGuangBiao(g2d);// 显示光标
g2d.setFont(new Font("STXingkai", 1, 30));// 0708第二小组
g2d.setColor(Color.black);
g2d.drawString("欢乐五子棋Java版", 280, 580);
g2d.setFont(new Font("stCaiyun", 1, 40));
if (shui == 0)// 判断
{
g2d.setColor(Color.black);
xianShiTiShiXia(g2d);// 显示谁下棋
} else {
g2d.setColor(Color.black);
xianShiTiShiYing(g2d); // 显示谁赢棋
}
}
void guangBiaoDong(int fangX, int fangY)// //光标动
{
if (gbx + fangX 10 || gbx + fangX 0 || gby + fangY 10|| gby + fangY 0) {
} else {
gbx = gbx + fangX;
gby = gby + fangY;
}
}
void heiXia()// 黑棋
{
if (pans[gby][gbx] == 0) {
pans[gby][gbx] = -1;
ziShu++;
}
}
void baiXia()// 白棋
{
if (pans[gby][gbx] == 0) {
pans[gby][gbx] = 1;
ziShu++;
}
}
int shuiYing()// 0: 1:bai -1:hei谁赢拉
{
return kanFangShuiYing(1, 0) + kanFangShuiYing(0, 1)
+ kanFangShuiYing(1, 1) + kanFangShuiYing(1, -1);
}
// ---------------------------------------------
void xianShiQiPan(Graphics2D g2d)// 显示棋盘
{
g2d.setColor(Color.pink);
g2d.fillRect(0, 0, 40 * 12, 40 * 12);// 0,0,40*12,40*12
g2d.setColor(Color.BLACK);
// 行格
for (int i = 0; i 11; i++)// 40,行*40+40,440,行*40+40
{
g2d.drawLine(40, i * 40 + 40, 440, i * 40 + 40);
}
// 列格
for (int k = 0; k 11; k++)// 列*40+40,40,列*40+40,440
{
g2d.drawLine(k * 40 + 40, 40, k * 40 + 40, 440);
}
}
void xianShiQiZis(Graphics2D g2d)// 显示旗子
{
for (int h = 0; h 11; h++) {
for (l = 0; l 11; l++) {
switch (pans[h][l]) {
case 1 :
g2d.setColor(Color.BLACK);
g2d.fillOval(40 - 15 + l * 40, 40 - 15 + h * 40, 30, 30);// (40- 15+l*40,40-15+h*40,30,30);
break;
case -1 :
g2d.setColor(Color.white);
g2d.fillOval(40 - 15 + l * 40, 40 - 15 + h * 40, 30, 30);// (40- 15+l*40,40-15+h*40,30,30);
break;
case 0 :
break;
}
}
}
}
void xianShiGuangBiao(Graphics2D g2d)// 显示光标
{
g2d.setColor(Color.blue);
g2d.fillOval(40 - 5 + gbx * 40, 40 - 5 + gby * 40, 10, 10);
}
@SuppressWarnings("deprecation")
void xianShiTiShiYing(Graphics2D g2d)// 显示谁赢
{
switch (shui) {
case 1 :
// 黑棋
g2d.setColor(Color.black);
g2d.drawString("黑棋win", 200, 520);
JOptionPane pane = new JOptionPane(" 黑棋胜利^_^");
JDialog dialog = pane.createDialog(frame, "提示...");
dialog.show();
System.exit(0);
break;
case -1 :
// 白棋
g2d.setColor(Color.magenta);
g2d.drawString("白棋win", 200, 520);
JOptionPane pane1 = new JOptionPane(" 白棋胜利^_^");
JDialog dialog1 = pane1.createDialog(frame, "提示...");
dialog1.show();
System.exit(0);
break;
}
}
void xianShiTiShiXia(Graphics2D g2d)// //显示提示下一个棋子
{
switch (ziShu % 2) {
case 0 :
g2d.setColor(Color.magenta);// 黑棋
g2d.drawString("提示:", 10, 520);
g2d.setColor(Color.orange);
g2d.drawString("白", 150, 520);
g2d.setColor(Color.magenta);
g2d.drawString("棋下", 195, 520);
break;
case 1 :
g2d.setColor(Color.magenta);// 黑棋
g2d.drawString("提示:", 10, 520);
g2d.setColor(Color.black);
g2d.drawString("黑", 150, 520);
g2d.setColor(Color.magenta);
g2d.drawString("棋下", 195, 520);
break;
}
}
int kanFangShuiYing(int fx, int fy) {
int kanx = gbx;
int kany = gby;
int shu = 1;
// zuo
while (kanx + fx = 0 kanx + fx 11 kany + fy = 0 kany + fy 11 pans[kany + fy][kanx + fx] == pans[gby][gbx]) {
shu++;
kany = kany + fy;
kanx = kanx + fx;
}
// you
kanx = gbx;
kany = gby;
while (kanx - fx = 0 kanx - fx 11 kany - fy = 0 kany - fy 11 pans[kany - fy][kanx - fx] == pans[gby][gbx]) {
shu++;
kany = kany - fy;
kanx = kanx - fx;
}
return (shu = 5 ? pans[gby][gbx] : 0);
}
};
运行结果:
相关问答
Q1: 二维数组做五子棋(代码)
package com.test;
import java.util.Scanner;
public class TestMain{
public static void main(String[] args) {
Scanner console = new Scanner(System.in);
char[] name = { '空', '黑', '白' };
int count = 0;// 计数器,用来计算该谁下棋了
char[][] qi = new char[16][16];// 把棋盘情况放进二维数组中
while (true) {
int row = 0;// 初始化从控制台接收到的row和col 的index为0
int col = 0;
if (count == 0) {
print(qi, name[count], row, col);
count++;
}
if (count == 1) {
System.out.println("请黑(@)下棋(i j):");
row = console.nextInt(16)%16;// 从控制台接收到的row的index
col = console.nextInt(16)%16;// 从控制台接收到的col的index
String condition = print(qi, name[count], row, col);
if (condition.length() == 1) {// 下棋正确
count++;
}
if (condition.length() == 2) {// 下棋出现错误,要下的位置已经下过棋子
System.out.println("此位置已经有棋子,黑棋重新再下");
}
if (condition.length() == 3) {// 黑棋子赢
System.out.println("黑棋很给力,白棋是浮云,黑棋赢了");
break;
}
if (condition.length() == 4) {
System.out.println("白棋子赢");
break;
}
}
if (count == 2) {
System.out.println("请白(*)下棋(i j):");
row = console.nextInt(16);
col = console.nextInt(16);
String condition = print(qi, name[count], row, col);
if (condition.length() == 1) {// 打印棋盘
count--;
}
if (condition.length() == 2) {// 下棋出现错误,要下的位置已经下过棋子
System.out.println("此位置已经有棋子,白棋重新再下");
}
if (condition.length() == 3) {
System.out.println("黑棋子赢");
break;
}
if (condition.length() == 4) {
System.out.println("白棋很给力,黑棋是浮云,白棋赢了");
break;
}
}
}
}
/**
* @param qi是装棋盘情况
* @param name轮到谁下棋了
* row 行号 col 列号 return true-下棋正确,false-下棋错误,重新下
*/
public static String print(char[][] qi, char name, int row, int col) {
String b = "无";// 初始化下棋是正确的
String str = "0123456789111111";
// 打印下第一行
System.out.print(" ");
for (int i = 0; i str.length(); i++) {
System.out.print(str.charAt(i));
}
System.out.println();
for (int i = 0; i qi.length; i++) {
System.out.print(str.charAt(i));
for (int j = 0; j qi[i].length; j++) {
if (name == '空') { // 还没开始下棋时,棋盘默认显示是'.'
qi[i][j] = '.';
}
if ((name == '黑') (i == row) (j == col)) {
if (qi[i][j] != '.') {// 下的位置已经有棋子了,返回false
b = "有棋";
} else {
qi[i][j] = '@';// 黑方下棋后的位置显示是'@'
if (win(qi, '@', row, col)) {
b = "黑棋子";
}
}
}
if ((name == '白') (i == row) (j == col)) {
if (qi[i][j] != '.') {
b = "有棋";
} else {
qi[i][j] = '*';// 黑方下棋后的位置显示是'*'
if (win(qi, '*', row, col)) {
b = "白棋子赢";
}
}
}
System.out.print(qi[i][j]);
}
System.out.println();
}
return b;
}
public static boolean win(char[][] qi, char ch, int row, int col) {
boolean b = false;
boolean ns = n2s(qi, ch, row, col);
boolean we = w2e(qi, ch, row, col);
boolean wnes = wn2es(qi, ch, row, col);
boolean enws = en2ws(qi, ch, row, col);
b = ns || we || wnes || enws;
return b;
}
/* 从北到南方向 */
public static boolean n2s(char[][] qi, char ch, int row, int col) {
boolean win = false;
int north = 0;// begin
int south = 0;// end
while (qi[row][col] == ch) {
row--;
if (row 0) {
break;
}
}
row++;// row此时要++,不然等到下面的while(..)中的qi[row][col]永不会==ch
north = row;
while (qi[row][col] == ch) {
row++;
if (row 15) {
break;
}
}
south = row;
if ((south - north) = 5) {
win = true;
}
return win;
}
/* 从西到东方向 */
public static boolean w2e(char[][] qi, char ch, int row, int col) {
boolean win = false;
int west = 0;// begin
int east = 0;// end
while (qi[row][col] == ch) {
col--;
if (col 0) {
break;
}
}
col++;// col此时要++,不然等到下面的while(..)中的qi[row][col]永不会==ch
west = col;
while (qi[row][col] == ch) {
col++;
if (col 15) {
break;
}
}
east = col;
if ((east - west) = 5) {
win = true;
}
return win;
}
/* 从西北到东南方向 */
public static boolean wn2es(char[][] qi, char ch, int row, int col) {
boolean win = false;
int wn = 0;// begin
int es = 0;// end
while (qi[row][col] == ch) {
row--;
col--;
if (row 0 || col 0) {
break;
}
}
row++;// row和col此时要++,不然等到下面的while(..)中的qi[row][col]永不会==ch
col++;
wn = row;
while (qi[row][col] == ch) {
row++;
col++;
if (row 15 || col 15) {
break;
}
}
es = row;
if ((es - wn) = 5) {
win = true;
}
return win;
}
/* 从东北到西南方向 */
public static boolean en2ws(char[][] qi, char ch, int row, int col) {
boolean win = false;
int en = 0;// begin
int ws = 0;// end
while (qi[row][col] == ch) {
row--;
col--;
if (row 0 || col 0) {
break;
}
}
row++;// row和col此时要++,不然等到下面的while(..)中的qi[row][col]永不会==ch
col++;
en = row;
while (qi[row][col] == ch) {
row++;
col++;
if (row 15 || col 15) {
break;
}
}
ws = row;
if ((ws - en) = 5) {
win = true;
}
return win;
}
}
Q2: 求一个简单的JAVA五子棋代码!! 网上复制的别来了!
以下是现写的 实现了两人对战 自己复制后运行把 没什么难度 类名 Games
import java.util.Scanner;
public class Games {
private String board[][];
private static int SIZE = 17;
private static String roles = "A玩家";
//初始化数组
public void initBoard() {
board = new String[SIZE][SIZE];
for (int i = 0; i SIZE; i++) {
for (int j = 0; j SIZE; j++) {
// if(i==0){
// String str = "";
// str += j+" ";
// board[i][j]= str;
// }else if(i!=0j==0){
// String str = "";
// str += i+" ";
// board[i][j]= str;
// }else{
board[i][j] = "╋";
// }
}
}
}
//输出棋盘
public void printBoard() {
for (int i = 0; i SIZE; i++) {
for (int j = 0; j SIZE; j++) {
System.out.print(board[i][j]);
}
System.out.println();
}
}
//判断所下棋子位置是否合理
public boolean isOk(int x, int y) {
boolean isRight = true;
if (x = 16 || x 1 || y = 16 | y 1) {
//System.out.println("输入错误,请从新输入");
isRight = false;
}
if (board[x][y].equals("●") || board[x][y].equals("○")) {
isRight = false;
}
return isRight;
}
//判断谁赢了
public void whoWin(Games wz) {
// 从数组挨个查找找到某个类型的棋子就从该棋子位置向右,向下,斜向右下 各查找5连续的位置看是否为5个相同的
int xlabel;// 记录第一次找到某个棋子的x坐标
int ylabel;// 记录第一次找到某个棋子的y坐标
// ●○╋
// 判断人是否赢了
for (int i = 0; i SIZE; i++) {
for (int j = 0; j SIZE; j++) {
if (board[i][j].equals("○")) {
xlabel = i;
ylabel = j;
// 横向找 x坐标不变 y坐标以此加1连成字符串
String heng = "";
if (i + 5 SIZE j + 5 SIZE) {
for (int k = j; k j + 5; k++) {
heng += board[i][k];
}
if (heng.equals("○○○○○")) {
System.out.println(roles+"赢了!您输了!");
System.exit(0);
}
// 向下判断y不变 x逐增5 连成字符串
String xia = "";
for (int l = j; l i + 5; l++) {
xia += board[l][j];
// System.out.println(xia);
}
if (xia.equals("○○○○○")) {
System.out.println(roles+"赢了!您输了!");
System.exit(0);
}
// 斜向右下判断
String youxia = "";
for (int a = 1; a = 5; a++) {
youxia += board[xlabel++][ylabel++];
}
if (youxia.equals("○○○○○")) {
System.out.println(roles+"赢了!您输了!");
System.exit(0);
}
}
}
}
}
// 判断电脑是否赢了
for (int i = 0; i SIZE; i++) {
for (int j = 0; j SIZE; j++) {
if (board[i][j].equals("●")) {
xlabel = i;
ylabel = j;
// 横向找 x坐标不变 y坐标以此加1连成字符串
String heng = "";
if (j + 5 SIZE i + 5 SIZE) {
for (int k = j; k j + 5; k++) {
heng += board[i][k];
}
if (heng.equals("●●●●●")) {
System.out.println(roles+"赢输了!您输了!");
System.exit(0);
}
// 向下判断y不变 x逐增5 连成字符串
String xia = "";
for (int l = i; l i + 5; l++) {
xia += board[l][ylabel];
// System.out.println(xia);
}
if (xia.equals("●●●●●")) {
System.out.println(roles+"赢了!您输了!");
System.exit(0);
}
// 斜向右下判断
String youxia = "";
for (int a = 1; a = 5; a++) {
youxia += board[xlabel++][ylabel++];
}
if (youxia.equals("●●●●●")) {
System.out.println(roles+"赢了!您输了!");
System.exit(0);
}
}
}
}
}
}
public static void main(String[] args) {
Games wz = new Games();
Scanner sc = new Scanner(System.in);
wz.initBoard();
wz.printBoard();
while (true) {
System.out.print("请"+roles+"输入X,Y坐标,必须在0-15范围内,xy以空格隔开,输入16 16结束程序");
int x = sc.nextInt();
int y = sc.nextInt();
if (x == SIZE y == SIZE) {
System.out.println("程序结束");
System.exit(0);
}
if (x SIZE || x 0 || y SIZE | y 0) {
System.out.println("输入错误,请从新输入");
continue;
}
//如果roles是A玩家 就让A玩家下棋,否则就让B玩家下棋。
if (wz.board[x][y].equals("╋")roles.equals("A玩家")) {
wz.board[x][y] = "○";
wz.printBoard();
//判断输赢
wz.whoWin(wz);
}else if(wz.board[x][y].equals("╋")roles.equals("B玩家")){
wz.board[x][y] = "●";
wz.printBoard();
//判断输赢
wz.whoWin(wz);
} else {
System.out.println("此处已经有棋子,从新输入");
continue;
}
if(roles.equals("A玩家")){
roles = "B玩家";
}else if(roles.equals("B玩家")){
roles = "A玩家";
}
}
}
}
Q3: 用eclipse开发一个五子棋的小游戏,现在在layout里添加了一个重新开始的按钮,求按钮的代码
//运行代码很简单:在eclipse的项目中新建一个类Five.java把下面的代码放入该类即可//游戏运行:上下左右键控制方向,enter键确定棋子落定之处,黑白交替执行importjava.awt.*;importjava.awt.event.*;importjavax.swing.*;/** *借鉴别人的。。。 */publicclassFiveextendsKeyAdapter{ booleanstart=false; JFrameframe; ThreadtimerThread; inth,l;//定义变量 intpans[][]=newint[11][11];//变量初始值 intgbx=5; intgby=5; intziShu=0; intshui=0; Five(){ frame=newJFrame("五子棋"); frame.getContentPane().add(newScreen()); frame.addKeyListener(this); frame.setSize(12*40+5*2,12*40+22+5*2+100);//窗口大小 frame.setVisible(true); frame.repaint(); frame.addWindowListener(newWindowAdapter(){ publicvoidwindowClosing(WindowEvente){ System.exit(0); } });//关闭窗体 } publicvoidkeyPressed(KeyEventevt){ switch(evt.getKeyCode()){ caseKeyEvent.VK_ENTER: if(ziShu%2==0)//子数来判断谁赢 { heiXia(); }else{ baiXia(); } shui=shuiYing(); break; caseKeyEvent.VK_ESCAPE: System.exit(1); break; caseKeyEvent.VK_LEFT: guangBiaoDong(-1,0);//光标动的坐标 break; caseKeyEvent.VK_RIGHT: guangBiaoDong(1,0);//光标动的坐标 break; caseKeyEvent.VK_DOWN: guangBiaoDong(0,1);//光标动的坐标 break; caseKeyEvent.VK_UP: guangBiaoDong(0,-1);//光标动的坐标 break; } frame.repaint();}@SuppressWarnings("serial")classScreenextendsJComponent{ publicvoidpaint(Graphicsg){ Graphics2Dg2d=(Graphics2D)g; xianShi(g2d);//画图 }}publicstaticvoidmain(String[]args){ newFive();} voidxianShi(Graphics2Dg2d)//显示 { xianShiQiPan(g2d);//显示棋盘 xianShiQiZis(g2d);//显示旗子 xianShiGuangBiao(g2d);//显示光标 g2d.setFont(newFont("STXingkai",1,30));//0708第二小组 g2d.setColor(Color.black); g2d.drawString("欢乐五子棋Java版",280,580); g2d.setFont(newFont("stCaiyun",1,40)); if(shui==0)//判断 { g2d.setColor(Color.black); xianShiTiShiXia(g2d);//显示谁下棋 }else{ g2d.setColor(Color.black); xianShiTiShiYing(g2d);//显示谁赢棋 } } voidguangBiaoDong(intfangX,intfangY)////光标动 { if(gbx+fangX10||gbx+fangX10||gby+fangY=0kanx+fx=0kany+fy=0kanx-fx=0kany-fy=5?pans[gby][gbx]:0); }};运行结果:
Q4: java五子棋源代码判断输赢,希望帮忙指出错误并完善
判断5子连珠的方法
1:X相同
Y等差1
2:Y相同
X等差1
3:XY都等差1
假设小游戏五子棋java代码你你确实是按照XY做的小游戏五子棋java代码,那么,你将黑子的XY放在数组(ListINT,INT)里,白子也是。
没落完一子
对数组里的进行排序,先按照X排,然后按照Y排。每次只需要排最后一个就好小游戏五子棋java代码了(可以不用LIST,其他方式也行。)。
判断结果
1:是否有5个差为1/0的X
2:是否有5个差为1/0的Y
1
2都满足,即获胜。
Q5: 用JAVA实现五子棋悔棋代码
保存成.java文件直接运行编译
这是小游戏五子棋java代码我回答小游戏五子棋java代码的别人问题的答案地址
import java.util.*;
import java.io.*;
import java.awt.*;
import java.awt.event.*;
import java.applet.*;
import javax.swing.*;
class Gobang extends JFrame implements Runnable, ActionListener
{
final static int Player=1;
final static int AI =-1;
ClassLoader cl = this.getClass().getClassLoader();
Toolkit tk = Toolkit.getDefaultToolkit();
int length=14, game_state, winner, check, step;
int grid[][] = new int[length][length];
int locX, locY /* �囱�竚 */, count /* 硈囱计 */, x, y /* 既��竚 */, displace_x=0, displace_y=0 /* �簿秖 */, direction;
ArrayList steps = new ArrayList(); /* 疠魁囱˙ */
JPopupMenu control_menu = new JPopupMenu(); /* �龄匡虫�� */
JMenuItem[] command = new JMenuItem[4];
String[] command_str={"�囱", "�郎", "弄郎", "�秨"};
int[][] dir = { {-1, -1}, {-1, 0}, {-1, 1}, {0, -1}, {0, 1}, {1, -1}, {1, 0}, {1, 1} };
boolean[] dir2 = new boolean[8];
boolean turn;
String message;
final JDialog dialog = new JDialog(this, "叫匡�", true);
Font font=new Font("new_font", Font.BOLD, 20);
Grid grids[][] = new Grid[length][length];
Image white= tk.getImage(cl.getResource("res/white.png"));
Image black= tk.getImage(cl.getResource("res/black.png"));
Image title= tk.getImage(cl.getResource("res/title.png"));
Image temp;
JPanel boardPanel, bigpanel;
JRadioButton[] choice = new JRadioButton[2];
final static int Start =0;
final static int Select =1;
final static int Playing =2;
final static int End =3;
final static int nil=-1; /* 礚よ� */
final static int oblique_1 =0; /* ���オ� */
final static int oblique_2 =1; /* オ���� */
final static int horizontal =2; /* 绢� */
final static int vertical=3; /* �� */
Gobang()
{
super("き�囱");
boardPanel = new JPanel();
boardPanel.setLayout(new GridLayout(length, length, 0, 0));
boardPanel.setComponentOrientation(ComponentOrientation.RIGHT_TO_LEFT);
for(int i=0; ilength; i++)
for(int j=0; jlength; j++)
{
grids[i][j] = new Grid(i, j);
boardPanel.add(grids[i][j]);
}
bigpanel = new JPanel();
bigpanel.add(boardPanel, BorderLayout.CENTER);
getContentPane().add(bigpanel, BorderLayout.SOUTH);
game_state=Start;
ThreadStart();
dialog.setSize(160, 100);
dialog.setResizable(false);
dialog.setLocationRelativeTo(null);
ButtonGroup choice_group = new ButtonGroup();
JPanel choice_menu = new JPanel();
choice[0] = new JRadioButton("堵�", new ImageIcon(black), true);
choice[1] = new JRadioButton("フ�", new ImageIcon(white));
for(int i=0; ichoice.length; i++)
{
choice_menu.add(choice[i]);
choice_group.add(choice[i]);
}
for(int i=0; icommand.length; i++)
{
command[i] =new JMenuItem(command_str[i]);
command[i].addActionListener(this);
control_menu.add(command[i]);
}
JButton select = new JButton("絋)");
JPanel select_menu = new JPanel();
select_menu.add(select);
select.addActionListener(this);
dialog.getContentPane().add(choice_menu, BorderLayout.NORTH);
dialog.getContentPane().add(select_menu, BorderLayout.CENTER);
setIconImage(title);
setResizable(false);
setSize(300, 335);
setVisible(true);
setLocationRelativeTo(null);
}
public static void main(String[] arg)
{
Gobang application = new Gobang();
application.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
}
public void actionPerformed(ActionEvent event)
{
if( event.getSource().equals(command[0]) )
{
if(steps.size()!=0)
undo();
}
else if(event.getSource().equals(command[1]) )
Save();
else if(event.getSource().equals(command[2]) )
Load();
else if(event.getSource().equals(command[3]) )
ReStart();
else
{
if(choice[1].isSelected())
{
temp=white;
white=black;
black=temp;
}
dialog.dispose();
}
}
public void WinCheck()
{
check = turn? Player: AI;
direction=oblique_1;
WinCheck2();
}
public void WinCheck2()
{
count=1;
switch(direction)
{
case oblique_1: displace_x=1;
displace_y=-1;
direction=oblique_2;
break;
case oblique_2: displace_x=displace_y=1;
direction=horizontal;
break;
case horizontal: displace_x=1;
displace_y=0;
direction=vertical;
break;
case vertical: displace_x=0;
displace_y=1;
direction=nil;
break;
}
x=locX+displace_x;
y=locY+displace_y;
while(x=0 xlength y=0 ylength grid[x][y]==check)
{
count=count+1;
x=x+displace_x;
y=y+displace_y;
}
x=locX-displace_x;
y=locY-displace_y;
while(x=0 xlength y=0 ylength grid[x][y]==check)
{
count=count+1;
x=x-displace_x;
y=y-displace_y;
}
if(count=5)
{
game_state=End;
winner=check;
ThreadStart();
}
else if(direction!=nil)
WinCheck2();
}
public void ReStart()
{
for(int i=0; ilength; i++)
for(int j=0; jlength; j++)
grids[i][j].Initial();
winner=0;
steps.clear();
game_state=Playing;
}
public void gobangRandom()
{
displace_y=0;
do
{
displace_x=(int)(Math.random()*8);
x =locX+dir[displace_x][0];
y =locY+dir[displace_x][1];
if(!dir2[displace_x])
{
displace_y=displace_y+1;
dir2[displace_x]=true;
}
}while((x0 || x=length || y0 || y=length || grid[x][y]!=0) displace_y8);
for(int i=0; i8; i++)
dir2[i]=false;
if(x=0 xlength y=0 ylength grid[x][y]==0)
setMark(x, y);
else
gobangRandom2();
}
private void gobangRandom2()
{
do
{
x=(int)(Math.random()*length);
y=(int)(Math.random()*length);
}while(grid[x][y]!=0);
setMark(x, y);
}
private void gobangAI()
{
boolean play=true;
for(int i=2; i0; i--)
{
play=!play;
gobangAI4(play);
if(turn)
return;
}
for(int i=7; i=4; i--)
{
play=!play;
step=i/2;
gobangAI2(play);
if(turn)
return;
}
gobangAI5();
if(!turn)
gobangRandom();
}
private void gobangAI2(boolean player)
{
check = player? Player: AI;
for(int i=0; ilength; i++)
for(int j=0; jlength; j++)
{
if(turn)
break;
if(grid[i][j] == check)
{
count=1;
direction=oblique_1;
gobangAI3(i, j);
}
}
}
private void gobangAI3(int x, int y)
{
if(count==1)
{
locX=x;
locY=y;
}
switch(direction)
{
case oblique_1: displace_x=1;
displace_y=-1;
break;
case oblique_2: displace_x=displace_y=1;
break;
case horizontal: displace_x=1;
displace_y=0;
break;
case vertical: displace_x=0;
displace_y=1;
break;
}
x=x+displace_x;
y=y+displace_y;
if(x=0 xlength y=0 ylength grid[x][y]==check)
{
count=count+1;
if(count==step)
{
if(x+displace_x=0 x+displace_xlength y+displace_y=0 y+displace_ylength grid[x+displace_x][y+displace_y]==0)
{
if(x-step*displace_x0 || x-step*displace_x=length || y-step*displace_y0 || y-step*displace_y=length || !gobang_SpaceAI(x+displace_x, y+displace_y) || (grid[x-step*displace_x][y-step*displace_y]!=0 step3) ) /* 癸翴�猵 */
gobangAI3_2();
else
setMark2(x+displace_x, y+displace_y);
}
else
gobangAI3_2();
}
else
gobangAI3(x, y);
}
else
gobangAI3_2();
}
private void gobangAI3_2()
{
if(direction!=vertical)
{
count=1;
direction=direction+1;
gobangAI3(locX, locY);
}
}
private void gobangAI4(boolean player)
{
check = player? Player: AI;
for(int i=0; ilength; i++)
for(int j=0; jlength; j++)
{
if(turn)
break;
if(grid[i][j]==0)
{
direction=oblique_1;
locX=i;
locY=j;
gobangAI4();
}
}
}
private void gobangAI4()
{
count=0;
switch(direction)
{
case oblique_1: displace_x=1;
displace_y=-1;
direction=oblique_2;
break;
case oblique_2: displace_x=displace_y=1;
direction=horizontal;
break;
case horizontal: displace_x=1;
displace_y=0;
direction=vertical;
break;
case vertical: displace_x=0;
displace_y=1;
direction=nil;
break;
}
x=locX+displace_x;
y=locY+displace_y;
while(x=0 xlength y=0 ylength grid[x][y]==check)
{
count=count+1;
x=x+displace_x;
y=y+displace_y;
}
x=locX-displace_x;
y=locY-displace_y;
while(x=0 xlength y=0 ylength grid[x][y]==check)
{
count=count+1;
x=x-displace_x;
y=y-displace_y;
}
if(count=4)
setMark(locX, locY);
else if(direction!=nil)
gobangAI4();
}
private void gobangAI5()
{
for(int i=0; ilength; i++)
for(int j=0; jlength; j++)
{
if(turn)
break;
if(grid[i][j]==-1)
{
direction=oblique_1;
locX=i;
locY=j;
gobangAI5_2();
}
}
}
/* 璸衡硈絬�フ耞糷 */
private void gobangAI5_2()
{
count=0;
switch(direction)
{
case oblique_1: displace_x=1;
displace_y=-1;
direction=oblique_2;
break;
case oblique_2: displace_x=displace_y=1;
direction=horizontal;
break;
case horizontal: displace_x=1;
displace_y=0;
direction=vertical;
break;
case vertical: displace_x=0;
displace_y=1;
direction=nil;
break;
}
x=locX+displace_x;
y=locY+displace_y;
while(x=0 xlength y=0 ylength grid[x][y]==0 count4)
{
count=count+1;
x=x+displace_x;
y=y+displace_y;
}
x=locX-displace_x;
y=locY-displace_y;
if(count==4 x=0 xlength y=0 ylength grid[x][y]==0)
setMark(locX+displace_x, locY+displace_y);
else if(count1)
{
count = count==4? 3: count;
while(x=0 xlength y=0 ylength grid[x][y]==0 count4)
{
count=count+1;
x=x-displace_x;
y=y-displace_y;
}
if(count==4)
setMark(locX+displace_x, locY+displace_y);
else if(direction!=nil)
gobangAI5_2();
}
else if(direction!=nil)
gobangAI5_2();
}
private boolean gobang_SpaceAI(int x, int y) /* 璸衡逞缁�フ�竚 */
{
int space=0;
do
{
space=space+1;
x=x+displace_x;
y=y+displace_y;
}while(x=0 xlength y=0 ylength grid[x][y]==0 space4);
if(space+count=5) /* 逞缁�フ场だΤ硈絬ぇ�� */
return true;
else
{
space=0;
x=locX-displace_x;
y=locY-displace_y;
while(x=0 xlength y=0 ylength grid[x][y]==0 space4)
{
space=space+1;
x=x-displace_x;
y=y-displace_y;
}
if(space+count=5) /* 逞缁�フ场だΤ硈絬ぇ�� */
return true;
else
return false;
}
}
public void ThreadStart()
{
new Thread(this).start();
}
private void setMark(int x, int y)
{
steps.add(grids[x][y]);
grids[x][y].setValue(-1);
WinCheck();
turn=true;
}
/* 璸衡�ê�よ�Τ�隔 */
private void setMark2(int x, int y)
{
int space=0, temp_x=x, temp_y=y;
do
{
space=space+1;
temp_x=temp_x+displace_x;
temp_y=temp_y+displace_y;
}while(temp_x=0 temp_xlength temp_y=0 temp_ylength grid[temp_x][temp_y]==0 space4);
if(space+step=5)
setMark(x, y);
else
setMark(x-(step+1)*displace_x, y-(step+1)*displace_y); /* э�癸翴 */
}
public void run()
{
try
{
switch(game_state)
{
case Start: Thread.sleep(2000);
dialog.show();
game_state=Playing;
repaint();
break;
case End: repaint();
Thread.sleep(1500);
ReStart();
repaint();
break;
}
}
catch(InterruptedException ex)
{
}
}
public void paint(Graphics g)
{
super.paint(g);
switch(game_state)
{
case Start: g.drawString("2005.7 by Yu Lin Tao", 91, 240);
g.setFont(font);
g.setColor(Color.BLUE);
g.drawString("Gobang", 112, 120);
g.drawImage(title, 134, 135, this);
break;
case Playing:
case End:
g.drawString("�产: 筿福:", 105, 40);
g.drawImage(black, 132, 30, this);
g.drawImage(white, 182, 30, this);
if(winner!=0)
{
g.setFont(font);
g.setColor(Color.RED);
message = winner==1? "�墓�":"�块�";
g.drawString(message, 120, 185);
}
break;
}
}
public void undo()
{
if(steps.size()0)
{
for(int i=0; i2; i++)
{
((Grid)steps.get(steps.size()-1)).Initial();
steps.remove(steps.size()-1);
}
}
}
private void Save()
{
String str;
try
{
File file = new File("innings.men");
file.createNewFile();
BufferedWriter write = new BufferedWriter(new FileWriter(file));
for(int i=0; isteps.size(); i++)
{
str=(((Grid)steps.get(i)).getLocX())+","+(((Grid)steps.get(i)).getLocY())+","+(((Grid)steps.get(i)).getValue());
write.write(str);
write.newLine();
}
write.close();
}
catch(Exception ex)
{
}
}
private void Load()
{
try
{
String[] step_array;
String str;
File file = new File("innings.men");
if(!file.exists())
{
JOptionPane.showMessageDialog(null, "⊿Τ�郎");
return;
}
BufferedReader read = new BufferedReader(new FileReader(file));
ReStart();
while(read.ready())
{
str=read.readLine();
step_array=str.split(",");
grids[Integer.parseInt(step_array[0])][Integer.parseInt(step_array[1])].setValue(Integer.parseInt(step_array[2]));
steps.add(grids[Integer.parseInt(step_array[0])][Integer.parseInt(step_array[1])]);
}
}
catch(Exception ex)
{
}
}
private class Grid extends JPanel implements MouseListener
{
int x, y, value;
boolean selected;
public Grid(int x, int y)
{
this.x=x;
this.y=y;
addMouseListener(this);
}
public void mousePressed(MouseEvent event)
{
if(game_state==Playing)
{
int button=event.getButton();
if(button==MouseEvent.BUTTON1)
{
if(value==0)
{
steps.add(this);
setValue(1);
WinCheck();
turn=false;
if(game_state==Playing)
gobangAI();
}
}
else
control_menu.show(this, event.getX(), event.getY());
}
}
public void mouseEntered(MouseEvent event)
{
if(game_state==Playing)
setSelected(true);
}
public void mouseExited(MouseEvent event)
{
if(game_state==Playing)
setSelected(false);
}
public void mouseClicked(MouseEvent event)
{
}
public void mouseReleased(MouseEvent event)
{
}
public Dimension getPreferredSize()
{
return new Dimension(20, 20);
}
public Dimension getMinimumSize()
{
return getPreferredSize();
}
public int getLocX()
{
return x;
}
public int getLocY()
{
return y;
}
public int getValue()
{
return value;
}
public void Initial()
{
value=grid[x][y]=0;
selected=false;
repaint();
}
public void setValue(int new_value)
{
locX=x;
locY=y;
value=grid[x][y]=new_value;
repaint();
}
public void setSelected(boolean select)
{
selected=select;
repaint();
}
public void paintComponent(Graphics g)
{
super.paintComponent(g);
if(game_state!=Start game_state!=Select)
{
g.drawLine(0, 10, 19, 10);
g.drawLine(10, 0, 10, 19);
/* 礶娩絬 */
g.setColor(Color.BLUE);
if(x==0)
g.drawLine(0, 0, 19, 0);
else if(x==length-1)
g.drawLine(0, 19, 19, 19);
if(y==0)
g.drawLine(19, 0, 19, 19);
else if(y==length-1)
g.drawLine(0, 0, 0, 19);
if(selected)
setBackground(Color.WHITE);
else
setBackground(Color.LIGHT_GRAY);
}
//g.drawString(x+" "+y, 1, 10);
if(value!=0)
{
temp = value==1? black: white;
g.drawImage(temp, 4, 4, this);
}
}
}
}
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