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Java风车动画代码 风车im源码
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Java编程实现一个能循环地自左向右移动的动画程序。
效果图
参考代码
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class MoveTextFrame extends JFrame {
JLabel jl;//文字标签
int speed=2;//移动速度
public MoveTextFrame() {
jl = new JLabel("文字动画");
jl.setForeground(Color.RED);
add(jl);
setSize(380, 100);//窗口大小
setLocationRelativeTo(null);//窗口居中
setResizable(false);
setDefaultCloseOperation(EXIT_ON_CLOSE);
setVisible(true);
//设置定时器, 每隔25毫秒,改变一次文字标签Java风车动画代码的位置
Timer t = new Timer(25, new ActionListener() {
public void actionPerformed(ActionEvent e) {
int x = jl.getX()+speed;//计算移动后Java风车动画代码的位置
if(x=390){//如果超过就指定像素,就重新从左边开水移动
x=-30;
}
jl.setLocation(x, jl.getY());//更新位置
//repaint();
}
});
t.start();
}
public static void main(String[] args) {
new MoveTextFrame();
}
}
相关问答
Q1: 怎么用java做动画
重写paint方法Java风车动画代码,来实现将自己定义Java风车动画代码的图片绘制到组件中Java风车动画代码,然后启动一个线程来控制paint方法。 示例Java风车动画代码: ××××××××××××××××××××××××××× import javax.swing.*; import java.awt.*;class MyPanel extends JPanel implements Runnable {private Image img;private int i=0;private int j=0;public MyPanel(){img=new ImageIcon("1.png").getImage();}public void paint(Graphics g){g.drawImage(img,0,0,60,104,i*60,j*104,i*60+60,j*104+104,this);}public void run(){while(true){while(j {while(i {try{Thread.sleep(300);}catch(Exception e){}this.repaint();i++;}j++;i=0;}i=0;j=0;}} }public class test extends JFrame {private MyPanel p;public test(){p=new MyPanel();this.add(p,BorderLayout.CENTER);this.setBounds(300,200,300,300);this.setTitle("人物行走图");new Thread(p).start();this.setVisible(true);this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);}public static void main(String args[]){new test();} }××××××××××××××××××××××× 将以上源码保存为:test.java,编译,然后下载下面的图片 将下载的图片改名为1.png" target="_blank"
,然后将其和编译后生成的class文件放在同一文件夹下,然后运行就可以Java风车动画代码了·~~
Q2: java实现风车旋转,为嘛我的画出来时一个圆在旋转
画之前加上g.clearRect(0, 0, getWidth(), getHeight());
不然你上一次画的还会呈现出来
这样呢,就会闪烁,需要使用双缓冲来解决了。
需要请追问。
Q3: 求java做动画代码
import java.awt.Canvas;
import java.awt.Color;
import java.awt.Dimension;
import java.awt.EventQueue;
import java.awt.Frame;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.Image;
import java.awt.RenderingHints;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.awt.image.BufferedImage;
import java.io.File;
import java.io.IOException;
import javax.imageio.ImageIO;
public class TestImage extends Frame
{
private static final long serialVersionUID = 1L;
private static boolean PRESSED = false;
private static int pointX = 0;
private static int pointy = 200;
private static int RIGHT_GO = 0;
private static int LEFT_GO = 0;
private static int DIR = 0;
private static int ANGLE = 0;
private static int W = 50;
private static int H = 60;
private _Canvas canvas = null;
public TestImage ()
{
add (canvas = new _Canvas ());
setIgnoreRepaint (true);
requestFocus ();
}
public class _Canvas extends Canvas implements Runnable
{
private static final long serialVersionUID = 1L;
private BufferedImage bi = null;
private Image bufferedImage = null;
private Thread thread = null;
private long sleepTime = 10;
public _Canvas ()
{
try
{
bi = ImageIO.read (new File ("go.png"));
}
catch (IOException e)
{}
setBackground (Color.BLACK);
requestFocus ();
addKeyListener (new KeyListener ()
{
@Override
public void keyTyped ( KeyEvent e )
{}
@Override
public void keyReleased ( KeyEvent e )
{
RIGHT_GO = 0;
PRESSED = false;
}
@Override
public void keyPressed ( KeyEvent e )
{
// 38 40 37 39上下左右
DIR = e.getKeyCode ();
PRESSED = true;
}
});
}
@Override
public void paint ( Graphics g )
{
Graphics2D g2d = (Graphics2D) g;
g2d.setRenderingHint (RenderingHints.KEY_INTERPOLATION, RenderingHints.VALUE_INTERPOLATION_BILINEAR);
g2d.drawImage (rotateImage (bi.getSubimage (RIGHT_GO, LEFT_GO, W, H), ANGLE, true), pointX, pointy, W, H,
this);
g2d.dispose ();
}
@Override
public void update ( Graphics g )
{
if (null == bufferedImage)
{
bufferedImage = createImage (getWidth (), getHeight ());
}
Graphics bufferedG = bufferedImage.getGraphics ();
bufferedG.clearRect (0, 0, getWidth (), getHeight ());
paint (bufferedG);
bufferedG.dispose ();
g.drawImage (bufferedImage, 0, 0, this);
g.dispose ();
}
public void start ()
{
thread = new Thread (this);
thread.setName ("TestImage");
thread.setPriority (Thread.MIN_PRIORITY);
thread.start ();
}
public synchronized void stop ()
{
thread = null;
notify ();
}
@Override
public void run ()
{
Thread me = Thread.currentThread ();
while (thread == me !isShowing () || getSize ().width == 0)
{
try
{
Thread.sleep (555);
}
catch (InterruptedException e)
{
return;
}
}
while (thread == me isShowing ())
{
if (PRESSED)
{
try
{
if (DIR == 39)
{
RIGHT_GO = RIGHT_GO + 50;
LEFT_GO = 0;
pointX = pointX + 1;
if (pointX 420)
{
ANGLE = 90;
pointX--;
pointy--;
W = 60;
H = 50;
}
if (RIGHT_GO 50)
{
RIGHT_GO = 0;
}
}
else if (DIR == 37)
{
pointX = pointX - 1;
RIGHT_GO = RIGHT_GO + 50;
LEFT_GO = 60;
if (pointX 0)
{
ANGLE = -90;
pointX++;
pointy--;
W = 60;
H = 50;
}
if (RIGHT_GO 50)
{
RIGHT_GO = 0;
}
}
else if (DIR == 38)
{
W = 50;
H = 60;
pointy = 150;
ANGLE = 0;
RIGHT_GO = 100;
}
else if (DIR == 40)
{
W = 50;
H = 60;
ANGLE = 0;
pointy = 200;
RIGHT_GO = 0;
}
Thread.sleep (sleepTime);
repaint ();
}
catch (InterruptedException e)
{
break;
}
}
else
{
RIGHT_GO = RIGHT_GO + 50;
LEFT_GO = 0;
pointX = pointX + 1;
if (RIGHT_GO 50)
{
RIGHT_GO = 0;
}
if (pointX 500)
{
pointX = 0;
}
try
{
Thread.sleep (sleepTime);
repaint ();
}
catch (InterruptedException e)
{
break;
}
}
}
thread = null;
}
}
/**
* 旋转图像为指定角度
*
* @param degree
* @return
*/
public static BufferedImage rotateImage ( final BufferedImage image, final int angdeg, final boolean d )
{
int w = image.getWidth ();
int h = image.getHeight ();
int type = image.getColorModel ().getTransparency ();
BufferedImage img;
Graphics2D graphics2d;
( graphics2d = ( img = new BufferedImage (w, h, type) ).createGraphics () ).setRenderingHint (
RenderingHints.KEY_INTERPOLATION, RenderingHints.VALUE_INTERPOLATION_BILINEAR);
graphics2d.rotate (d ? -Math.toRadians (angdeg) : Math.toRadians (angdeg), w / 2, h / 2);
graphics2d.drawImage (image, 0, 0, null);
graphics2d.dispose ();
return img;
}
public static void main ( String[] args )
{
EventQueue.invokeLater (new Runnable ()
{
@Override
public void run ()
{
final TestImage ti = new TestImage ();
ti.setSize (new Dimension (500, 300));
ti.setLocationRelativeTo (null);
ti.addWindowListener (new WindowAdapter ()
{
@Override
public void windowClosing ( WindowEvent e )
{
System.exit (0);
}
@Override
public void windowDeiconified ( WindowEvent e )
{
ti.canvas.start ();
}
@Override
public void windowIconified ( WindowEvent e )
{
ti.canvas.stop ();
}
});
ti.setResizable (false);
ti.canvas.start ();
ti.setVisible (true);
}
});
}
}
Q4: 怎样使用内存双缓冲技术消除屏幕闪烁?
CDC BufferDC;
CBitmap BufferImage;
BufferDC.CreateCompatibleDC(dc);
BufferImage.CreateCompatibleBitmap(dc,rcClient.Width(),rcClient.Height());
BufferDC.SelectObject(BufferImage); //创建好Java风车动画代码的image就是新的背景图Java风车动画代码,Java风车动画代码你可以往上面继续画东西。
这是MFC的例子,Java风车动画代码你自己转到API吧,试试看吧。
Q5: 如何设置ImageButton按键按下去后的 特效
android默认的Imagebutton按下去之后没有一点变化,实在让人受不了。这次在重新写摄像头相关的demo时,特意学习了这方面的内容。
第一种方法:
可以用美图秀秀将同一个图片做成不同的灰度/色调效果,保存成同样大小的图片,然后利用htt p:/ /blo g.c sd n.ne t/yanzi1 22 56 27/article/details/7 81 43 92这里设置成点击显示不同色调灰度的同一副图片。
第二种方法:
还是同样的思路,只不过不是在xml文件里,而是在java程序里更改点击显示不同图片,如下:
imageButton.setOnTouchListener(new OnTouchListener(){
@Override
public boolean onTouch(View v, MotionEvent event) {
if(event.getAction() == MotionEvent.ACTION_DOWN){
//更改为按下时的背景图片
v.setBackgroundResource(R.drawable.pressed);
}else if(event.getAction() == MotionEvent.ACTION_UP){
//改为抬起时的图片
v.setBackgroundResource(R.drawable.released);
}
return false;
}
});
第三种方法:
这也是我采用的方法。前两种方法在按键多的情况下用起来很不方便,当然不排除个别情况下就需要显示不同的图片。这里用颜色矩阵的方法,只需一张照片,就可以实现效果。且这个效果可以往任何一个ImageButton上绑定。代码如下:
/*为了使图片按钮按下和弹起状态不同,采用过滤颜色的方法.按下的时候让图片颜色变淡*/
public class MyOnTouchListener implements OnTouchListener{
public final float[] BT_SELECTED=new float[]
{ 2, 0, 0, 0, 2,
0, 2, 0, 0, 2,
0, 0, 2, 0, 2,
0, 0, 0, 1, 0 };
public final float[] BT_NOT_SELECTED=new float[]
{ 1, 0, 0, 0, 0,
0, 1, 0, 0, 0,
0, 0, 1, 0, 0,
0, 0, 0, 1, 0 };
public boolean onTouch(View v, MotionEvent event) {
// TODO Auto-generated method stub
if(event.getAction() == MotionEvent.ACTION_DOWN){
v.getBackground().setColorFilter(new ColorMatrixColorFilter(BT_SELECTED));
v.setBackgroundDrawable(v.getBackground());
}
else if(event.getAction() == MotionEvent.ACTION_UP){
v.getBackground().setColorFilter(new ColorMatrixColorFilter(BT_NOT_SELECTED));
v.setBackgroundDrawable(v.getBackground());
}
return false;
}
}
可以用我htt p:/ /blog.csdn.net/yanz i1 22 56 27/artic le/details/8 57 775 6这里的图片测试下,ImageButton按下后会有类似风车旋转的动画特效。
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