
正文
java分秒倒计时代码 java分秒倒计时代码是多少
提示:扫一扫查出行【扫一扫了解最新限行尾号】
复制提示
java 倒计时的程序
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
import java.util.Timer;
import java.util.TimerTask;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JTextField;
public class TimeThreadFrame extends JFrame{
// 定义组件
private JLabel lblTime;
private JTextField txtInput;
private JButton btnEnter;
// 构造方法
public TimeThreadFrame(){
// 设置窗体java分秒倒计时代码的相关属性
super("TimerThread");
this.setSize(300,200);
this.setLayout(null);
this.setLocation(100,50);
// 创建组件
this.lblTime = new JLabel("请输入倒计时时间");
this.lblTime.setBounds(30,20,200,30);
this.txtInput = new JTextField();
this.txtInput.setBounds(30,70,100,30);
this.btnEnter = new JButton("确定");
this.btnEnter.setBounds(150,70,70,30);
// 给JTextField注册监听
this.txtInput.addKeyListener(new KeyListener(){
public void keyPressed(KeyEvent ke) {
}
public void keyReleased(KeyEvent ke) {
}
public void keyTyped(KeyEvent ke) {
txtInput_KeyTyped(ke);
}
});
// 给JButton注册监听
this.btnEnter.addActionListener(new ActionListener(){
public void actionPerformed(ActionEvent ae){
btnEnter_ActionPerformed(ae);
}
});
// 将各组件添加到窗体上
add(lblTime);
add(txtInput);
add(btnEnter);
// 显示窗体
this.setVisible(true);
}
// 输入时的事件处理,控制用户只能输入数字
public void txtInput_KeyTyped(KeyEvent ke){
if(ke.getKeyChar() '0' || ke.getKeyChar() '9'){
ke.setKeyChar('\0');
}
}
// 点击按钮时的事件处理,核心java分秒倒计时代码!
public void btnEnter_ActionPerformed(ActionEvent ae){
// 获得用户输入的倒计时时间
String strTime = this.txtInput.getText();
if(strTime.equals("")){
// 检测用户是否输入
this.lblTime.setText("您尚未输入,请输入!");
}
else{
Integer time = Integer.parseInt(strTime);
// 创建线程
TimeThread tt = new TimeThread(this.lblTime,time);
tt.start();
// 创建Timer
Timer timer = new Timer();
timer.schedule(new TimerTask(){
// 启动其他程序
public void run() {
System.out.print("ok");
}
}, time * 1000);
}
}
// 启动窗体
public static void main(String[] args){
new TimeThreadFrame();
}
}
// 时间线程类
class TimeThread extends Thread{
private JLabel lblTime;
private int time;
// 构造方法传入,显示事件的JLabel和倒计时的时间。
public TimeThread(JLabel lblTime, int time){
this.lblTime = lblTime;
this.time = time;
}
// run方法
public void run(){
while(time 0){
// 显示所剩时间
this.lblTime.setText("所剩时间java分秒倒计时代码:" + time);
// 所剩时间减少
time--;
try {
this.sleep(1000);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
}
}
满意请采纳。
相关问答
Q1: JAVA秒表倒计时程序,用swing界面显示,请大家一定要帮帮小弟哈,我实在做不来这个,谢谢了。120分!!!
package com;
import java.awt.Dimension;
import java.awt.FlowLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.util.Timer;
import java.util.TimerTask;
import javax.swing.BoxLayout;
import javax.swing.JButton;
import javax.swing.JComponent;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JOptionPane;
import javax.swing.JPanel;
import javax.swing.JTextField;
public class Tidy extends JFrame
{
private static final long serialVersionUID = 1L;
private static final String[] NS =
{ "秒表倒计时器", "时", "分", "秒", "请输入你倒计时的时间(分钟数):", "你一共用:", "时", "分", "秒", "开始倒计时", "暂停计时", "停止计时" };
private static int index = 0;
private long ms = 0;
private boolean isPaused = false;
private Timer timer;
public Tidy(String title)
{
setTitle(title);
}
private Tidy addComponents()
{
final JTextField[] ts = new JTextField[7];
for(int i = 0; i 7; i++)
{
ts[i] = new JTextField();
ts[i].setPreferredSize(new Dimension(50, 20));
if(i != 3)
{
ts[i].setEditable(false);
}
}
JLabel[] ls = new JLabel[9];
for(int i = 0; i 9; i++)
{
ls[i] = new JLabel(NS[index++]);
}
final JButton[] bs = new JButton[3];
for(int i = 0; i 3; i++)
{
bs[i] = new JButton(NS[index++]);
}
bs[0].addActionListener(new ActionListener()
{
@Override
public void actionPerformed(ActionEvent e)
{
try
{
if(!isPaused)
{
long min = Long.parseLong(ts[3].getText());
long h = min / 60;
h = h 0 ? 0 : h;
long m = min - h * 60 - 1;
m = m 0 ? 0 : m;
long s = min == 0 ? 0 : 60;
ts[0].setText(h + "");
ts[1].setText(m + "");
ts[2].setText(s + "");
}
timer = new Timer();
timer.schedule(new TimerTask()
{
@Override
public void run()
{
long h = Long.parseLong(ts[0].getText());
long m = Long.parseLong(ts[1].getText());
long s = Long.parseLong(ts[2].getText());
s--;
ms++;
if((h != 0 || m != 0) s == 0)
{
m--;
s = 59;
}
if(h != 0 m == 0)
{
h--;
m = 59;
}
h = h 0 ? 0 : h;
m = m 0 ? 0 : m;
s = s 0 ? 0 : s;
ts[0].setText(h + "");
ts[1].setText(m + "");
ts[2].setText(s + "");
long ph = ms / 60 / 60;
long pm = ms / 60;
long ps = ms % 60;
ts[4].setText(ph + "");
ts[5].setText(pm + "");
ts[6].setText(ps + "");
if(h == 0 m == 0 s == 0)
{
bs[2].doClick();
}
}
}, 0, 1000);
bs[0].setEnabled(false);
}
catch(NumberFormatException nfe)
{
JOptionPane.showConfirmDialog(Tidy.this, "输入错误,请重新输入分钟的整数。", "友情提示", JOptionPane.PLAIN_MESSAGE,
JOptionPane.ERROR_MESSAGE);
}
}
});
bs[1].addActionListener(new ActionListener()
{
@Override
public void actionPerformed(ActionEvent e)
{
if(null != timer)
{
timer.cancel();
timer = null;
}
bs[0].setEnabled(true);
isPaused = true;
}
});
bs[2].addActionListener(new ActionListener()
{
@Override
public void actionPerformed(ActionEvent e)
{
if(null != timer)
{
timer.cancel();
timer = null;
}
bs[0].setEnabled(true);
isPaused = false;
ms = 0;
}
});
JComponent[][] cs = { { ls[0] }, { ts[0], ls[1], ts[1], ls[2], ts[2], ls[3] }, { ls[4], ts[3] },
{ ls[5], ts[4], ls[6], ts[5], ls[7], ts[6], ls[8] }, { bs[0], bs[1], bs[2] } };
JPanel[] ps = new JPanel[5];
JPanel wrap = new JPanel();
wrap.setLayout(new BoxLayout(wrap, BoxLayout.Y_AXIS));
for(int i = 0; i 5; i++)
{
ps[i] = new JPanel(new FlowLayout(FlowLayout.CENTER));
for(int j = 0; j cs[i].length; j++)
{
ps[i].add(cs[i][j]);
}
wrap.add(ps[i]);
}
add(wrap);
return this;
}
private Tidy init()
{
pack();
setResizable(false);
setLocationRelativeTo(null);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
setVisible(true);
return this;
}
public static void main(String[] args)
{
Tidy tidy = new Tidy(NS[index]);
tidy.addComponents().init();
}
}
Q2: 写一个计时器 JAVA代码是什么?
应该用线程里面的Timer来控制package com.sy.game.test;
import java.util.Timer;
import java.util.TimerTask;
public class TimeTask {
public static void main(String[] args) {
TimeTask tTask=new TimeTask();
tTask.timeVoid();
}
public void timeVoid(){
final Timer timer = new Timer();
TimerTask tt=new TimerTask() {
@Override
public void run() {
System.out.println("到点啦!");
timer.cancel();
}
};
timer.schedule(tt, 3000);
}
}
整合的:
/*
* java倒计时器
* shiyang
* */
package com.sy.game.test;
import java.awt.Container;
import java.awt.FlowLayout;
import java.awt.Toolkit;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.JTextField;
import javax.swing.Timer;
@SuppressWarnings("unused")
public class TimeController extends JFrame implements ActionListener {
private static final long serialVersionUID = 4603262282860990473L;
private static final int DEFAULT_WIDTH = 200;
private static final int DEFAULT_HEIGHT = 100;
private static final int width = Toolkit.getDefaultToolkit()
.getScreenSize().width;
private static final int height = Toolkit.getDefaultToolkit()
.getScreenSize().height;
private Container container;
private JButton btn;
private JTextField jtfTime;
private Timer tmr;
public TimeController() {
initComponents();
Timer tmr = new Timer(1000, this);
this.tmr = tmr;
setVisible(true);
}
private void initComponents() {
this.setTitle("SY秒表");
this.setSize(DEFAULT_WIDTH, DEFAULT_HEIGHT);
this.setResizable(false);
setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
this.setLocation((width - DEFAULT_WIDTH) / 2,
(height - DEFAULT_HEIGHT) / 2);
jtfTime = new JTextField("10");
btn = new JButton("开始倒计时");
container = getContentPane();
JPanel panel = new JPanel();
panel.add(btn);
panel.add(jtfTime);
this.add(panel);
btn.addActionListener(this);
}
public void actionPerformed(ActionEvent ae) {
if (ae.getSource() == btn) {
jtfTime.setText("10");
tmr.start();
} else {
int t;
t = Integer.parseInt(jtfTime.getText());
t--;
jtfTime.setText("" + t);
if (t = 0) {
tmr.stop();
}
}
}
public static void main(String[] args) {
TimeController timeController = new TimeController();
}
}
Q3: 用java编写一个倒计时器代码。
import java.awt.BorderLayout;import java.awt.Container;import java.awt.Font;import java.awt.GridLayout;import java.awt.event.ActionEvent;import java.awt.event.ActionListener;import javax.swing.JButton;import javax.swing.JFrame;import javax.swing.JOptionPane;import javax.swing.JPanel;import javax.swing.JTextField;public class TimerDemo extends JFrame implements ActionListener { private static final long serialVersionUID = 201306211111L; private JTextField screen = new JTextField("0"); private JButton start = new JButton("开始"); private JButton reset = new JButton("重置"); private JPanel panel = new JPanel(); private boolean isRunning; private int time; private int timeBetween; public TimerDemo(int timeBetween) { super("计时器"); this.timeBetween = timeBetween; try { init(); } catch (Exception e) { e.printStackTrace(); } } public TimerDemo() { super("计时器"); this.timeBetween = 100; try { init(); } catch (Exception e) { e.printStackTrace(); } } private void init() { panel.setLayout(new GridLayout()); panel.add(start); panel.add(reset); start.addActionListener(this); reset.addActionListener(this); screen.setFont(new Font("幼圆", Font.BOLD, 60)); screen.setHorizontalAlignment(JTextField.CENTER); screen.setEditable(false); Container c = getContentPane(); c.setLayout(new BorderLayout()); c.add(panel, BorderLayout.SOUTH); c.add(screen, BorderLayout.CENTER); this.setSize(200, 150); this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE); this.setResizable(false); this.setLocationRelativeTo(null); this.setVisible(true); } public static void main(String[] args) { new TimerDemo(1);// 设定 1ms/次 // new TimerDemo(); } @Override public void actionPerformed(ActionEvent e) { if (e.getSource() == start) { if (start.getText().equals("开始")) { start.setText("暂停"); isRunning = true; } else if (start.getText().equals("暂停")) { start.setText("开始"); isRunning = false; } } if (e.getSource() == reset) { start.setText("开始"); screen.setText("0"); isRunning = false; time = 0; } new Thread(new TimeZone()).start(); } class TimeZone implements Runnable { @Override public void run() { while (isRunning) { time++; if (time = Integer.MAX_VALUE) { screen.setText("ERROR"); JOptionPane.showMessageDialog(null, "ERROR"); isRunning = false; } screen.setText(String.valueOf(time)); try { Thread.sleep(timeBetween); } catch (Exception e) { e.printStackTrace(); } } } }}
Q4: 怎么编写一个倒计时的java的程序?求具体步骤!
基于控制台java分秒倒计时代码的话很简单的java分秒倒计时代码,java分秒倒计时代码我跟java分秒倒计时代码你说一下大体思路吧,二话不说先来个for循环,然后输出倒计时的数字,程序睡一秒,在输出倒计时数字,如此循环,简单吧,下面看程序:
public static void main(String[] args) {
for(int i=10;i0;i--){
System.out.print(i+" ");
try {
Thread.sleep(1000);
} catch (InterruptedException e) {
e.printStackTrace();
}
}
System.err.print("爆炸");
}
其他基于网页的还是基于用户界面都可以使用这个思路的
java分秒倒计时代码的介绍就聊到这里吧,感谢你花时间阅读本站内容,更多关于java分秒倒计时代码是多少、java分秒倒计时代码的信息别忘了在本站进行查找喔。





