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java棋牌服务端代码 棋牌服务端主程序
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nodejs棋牌源代码怎么写
1、首先,nodejs棋牌是一款网页在线对战游戏,其源代码与普通程序的源代码不同。
2、其次,用cd命令转到功能包目录中包含源代码的目录。
3、最后,并创建helloworldnodepp的文件,用gedit编辑器进行编写即可。
相关问答
Q1: 急求一段JAVA代码,有关客户端和服务器的。。。
客户端
import java.awt.GridLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.io.*;
import java.net.*;
import java.util.logging.Level;
import java.util.logging.Logger;
import javax.swing.*;
/**
*
* @author Administrator
*/
public class Main extends JFrame{
JPanel jp;
JButton jb;
javax.swing.JTextField jt1;
JTextField jt2;
JTextField jt3;
JLabel jl1;
JLabel jl2;
public Main()
{
this.setBounds(150, 50, 300, 100);
jp= new JPanel(new GridLayout(3, 2));
jb=new JButton("登陆");
jt1=new JTextField();
jt2=new JTextField();
jt3=new JTextField();
jt3.setEditable(false);
jl1=new JLabel("用户名");
jl2=new JLabel("密码");
this.getContentPane().add(jp);
jp.add(jl1);
jp.add(jt1);
jp.add(jl2);
jp.add(jt2);
jp.add(jt3);
jp.add(jb);
this.setVisible(true);
jb.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
String sentence;
String modifiedSentence = null;
//BufferedReader inFromUser = new BufferedReader(new InputStreamReader(System.in));
Socket clientSocket = null;
try {
clientSocket = new Socket("127.0.0.1", 6789);
} catch (UnknownHostException ex) {
Logger.getLogger(Main.class.getName()).log(Level.SEVERE, null, ex);
} catch (IOException ex) {
Logger.getLogger(Main.class.getName()).log(Level.SEVERE, null, ex);
}
//System.out.println("connection ok");
DataOutputStream outToServer = null;
try {
outToServer = new DataOutputStream(clientSocket.getOutputStream());
} catch (IOException ex) {
Logger.getLogger(Main.class.getName()).log(Level.SEVERE, null, ex);
}
BufferedReader inFromServer = null;
try {
inFromServer = new BufferedReader(new InputStreamReader(clientSocket.getInputStream()));
} catch (IOException ex) {
Logger.getLogger(Main.class.getName()).log(Level.SEVERE, null, ex);
}
sentence=jt1.getText()+" "+jt2.getText();
try {
//System.out.println(sentence);
outToServer.writeBytes(sentence + '\n');
} catch (IOException ex) {
Logger.getLogger(Main.class.getName()).log(Level.SEVERE, null, ex);
}
try {
modifiedSentence = inFromServer.readLine();
} catch (IOException ex) {
Logger.getLogger(Main.class.getName()).log(Level.SEVERE, null, ex);
}
//System.out.println("FROM SERVER:"+modifiedSentence);
jt3.setText(modifiedSentence);
try {
clientSocket.close();
} catch (IOException ex) {
Logger.getLogger(Main.class.getName()).log(Level.SEVERE, null, ex);
}
}
});
}
/**
* @param args the command line arguments
*/
public static void main(String[] args) throws Exception
{
Main m=new Main();
}
}
服务器端
import java.io.*;
import java.net.*;
public class Main {
public static void main(String[] args) throws Exception {
String clientSentence;
String capitalizedSentence;
ServerSocket welcomeSocket=new ServerSocket(6789);
while(true){
Socket connectionSocket=welcomeSocket.accept();
BufferedReader inFromClient=new BufferedReader(new InputStreamReader(connectionSocket.getInputStream()));
DataOutputStream outToClient=new DataOutputStream(connectionSocket.getOutputStream());
clientSentence=inFromClient.readLine();
//capitalizedSentence=clientSentence.toUpperCase()+'\r'+'\n';
//outToClient.writeBytes(capitalizedSentence);
if(clientSentence.equalsIgnoreCase("admin 1234"))
outToClient.writeBytes("ok"+'\n');
else
outToClient.writeBytes("error"+'\n');
}
}
}
Q2: 求java小游戏源代码
表1. CheckerDrag.java
// CheckerDrag.javaimport java.awt.*;import java.awt.event.*;public class CheckerDrag extends java.applet.Applet{ // Dimension of checkerboard square. // 棋盘上每个小方格的尺寸 final static int SQUAREDIM = 40; // Dimension of checkerboard -- includes black outline. // 棋盘的尺寸 – 包括黑色的轮廓线 final static int BOARDDIM = 8 * SQUAREDIM + 2; // Dimension of checker -- 3/4 the dimension of a square. // 棋子的尺寸 – 方格尺寸的3/4 final static int CHECKERDIM = 3 * SQUAREDIM / 4; // Square colors are dark green or white. // 方格的颜色为深绿色或者白色 final static Color darkGreen = new Color (0, 128, 0); // Dragging flag -- set to true when user presses mouse button over checker // and cleared to false when user releases mouse button. // 拖动标记 --当用户在棋子上按下鼠标按键时设为true, // 释放鼠标按键时设为false boolean inDrag = false; // Left coordinate of checkerboard's upper-left corner. // 棋盘左上角的左方向坐标 int boardx; // Top coordinate of checkerboard's upper-left corner. //棋盘左上角的上方向坐标 int boardy; // Left coordinate of checker rectangle origin (upper-left corner). // 棋子矩形原点(左上角)的左方向坐标 int ox; // Top coordinate of checker rectangle origin (upper-left corner). // 棋子矩形原点(左上角)的上方向坐标 int oy; // Left displacement between mouse coordinates at time of press and checker // rectangle origin. // 在按键时的鼠标坐标与棋子矩形原点之间的左方向位移 int relx; // Top displacement between mouse coordinates at time of press and checker // rectangle origin. // 在按键时的鼠标坐标与棋子矩形原点之间的上方向位移 int rely; // Width of applet drawing area. // applet绘图区域的宽度 int width; // Height of applet drawing area. // applet绘图区域的高度 int height; // Image buffer. // 图像缓冲 Image imBuffer; // Graphics context associated with image buffer. // 图像缓冲相关联的图形背景 Graphics imG; public void init () { // Obtain the size of the applet's drawing area. // 获取applet绘图区域的尺寸 width = getSize ().width; height = getSize ().height; // Create image buffer. // 创建图像缓冲 imBuffer = createImage (width, height); // Retrieve graphics context associated with image buffer. // 取出图像缓冲相关联的图形背景 imG = imBuffer.getGraphics (); // Initialize checkerboard's origin, so that board is centered. // 初始化棋盘的原点,使棋盘在屏幕上居中 boardx = (width - BOARDDIM) / 2 + 1; boardy = (height - BOARDDIM) / 2 + 1; // Initialize checker's rectangle's starting origin so that checker is // centered in the square located in the top row and second column from // the left. // 初始化棋子矩形的起始原点,使得棋子在第一行左数第二列的方格里居中 ox = boardx + SQUAREDIM + (SQUAREDIM - CHECKERDIM) / 2 + 1; oy = boardy + (SQUAREDIM - CHECKERDIM) / 2 + 1; // Attach a mouse listener to the applet. That listener listens for // mouse-button press and mouse-button release events. // 向applet添加一个用来监听鼠标按键的按下和释放事件的鼠标监听器 addMouseListener (new MouseAdapter () { public void mousePressed (MouseEvent e) { // Obtain mouse coordinates at time of press. // 获取按键时的鼠标坐标 int x = e.getX (); int y = e.getY (); // If mouse is over draggable checker at time // of press (i.e., contains (x, y) returns // true), save distance between current mouse // coordinates and draggable checker origin // (which will always be positive) and set drag // flag to true (to indicate drag in progress). // 在按键时如果鼠标位于可拖动的棋子上方 // (也就是contains (x, y)返回true),则保存当前 // 鼠标坐标与棋子的原点之间的距离(始终为正值)并且 // 将拖动标志设为true(用来表明正处在拖动过程中) if (contains (x, y)) { relx = x - ox; rely = y - oy; inDrag = true; } } boolean contains (int x, int y) { // Calculate center of draggable checker. // 计算棋子的中心位置 int cox = ox + CHECKERDIM / 2; int coy = oy + CHECKERDIM / 2; // Return true if (x, y) locates with bounds // of draggable checker. CHECKERDIM / 2 is the // radius. // 如果(x, y)仍处于棋子范围内则返回true // CHECKERDIM / 2为半径 return (cox - x) * (cox - x) + (coy - y) * (coy - y) CHECKERDIM / 2 * CHECKERDIM / 2; } public void mouseReleased (MouseEvent e) { // When mouse is released, clear inDrag (to // indicate no drag in progress) if inDrag is // already set. // 当鼠标按键被释放时,如果inDrag已经为true, // 则将其置为false(用来表明不在拖动过程中) if (inDrag) inDrag = false; } }); // Attach a mouse motion listener to the applet. That listener listens // for mouse drag events. //向applet添加一个用来监听鼠标拖动事件的鼠标运动监听器 addMouseMotionListener (new MouseMotionAdapter () { public void mouseDragged (MouseEvent e) { if (inDrag) { // Calculate draggable checker's new // origin (the upper-left corner of // the checker rectangle). // 计算棋子新的原点(棋子矩形的左上角) int tmpox = e.getX () - relx; int tmpoy = e.getY () - rely; // If the checker is not being moved // (at least partly) off board, // assign the previously calculated // origin (tmpox, tmpoy) as the // permanent origin (ox, oy), and // redraw the display area (with the // draggable checker at the new // coordinates). // 如果棋子(至少是棋子的一部分)没有被 // 移出棋盘,则将之前计算的原点 // (tmpox, tmpoy)赋值给永久性的原点(ox, oy), // 并且刷新显示区域(此时的棋子已经位于新坐标上) if (tmpox boardx tmpoy boardy tmpox + CHECKERDIM boardx + BOARDDIM tmpoy + CHECKERDIM boardy + BOARDDIM) { ox = tmpox; oy = tmpoy; repaint (); } } } }); } public void paint (Graphics g) { // Paint the checkerboard over which the checker will be dragged. // 在棋子将要被拖动的位置上绘制棋盘 paintCheckerBoard (imG, boardx, boardy); // Paint the checker that will be dragged. // 绘制即将被拖动的棋子 paintChecker (imG, ox, oy); // Draw contents of image buffer. // 绘制图像缓冲的内容 g.drawImage (imBuffer, 0, 0, this); } void paintChecker (Graphics g, int x, int y) { // Set checker shadow color. // 设置棋子阴影的颜色 g.setColor (Color.black); // Paint checker shadow. // 绘制棋子的阴影 g.fillOval (x, y, CHECKERDIM, CHECKERDIM); // Set checker color. // 设置棋子颜色 g.setColor (Color.red); // Paint checker. // 绘制棋子 g.fillOval (x, y, CHECKERDIM - CHECKERDIM / 13, CHECKERDIM - CHECKERDIM / 13); } void paintCheckerBoard (Graphics g, int x, int y) { // Paint checkerboard outline. // 绘制棋盘轮廓线 g.setColor (Color.black); g.drawRect (x, y, 8 * SQUAREDIM + 1, 8 * SQUAREDIM + 1); // Paint checkerboard. // 绘制棋盘 for (int row = 0; row 8; row++) { g.setColor (((row 1) != 0) ? darkGreen : Color.white); for (int col = 0; col 8; col++) { g.fillRect (x + 1 + col * SQUAREDIM, y + 1 + row * SQUAREDIM, SQUAREDIM, SQUAREDIM); g.setColor ((g.getColor () == darkGreen) ? Color.white : darkGreen); } } } // The AWT invokes the update() method in response to the repaint() method // calls that are made as a checker is dragged. The default implementation // of this method, which is inherited from the Container class, clears the // applet's drawing area to the background color prior to calling paint(). // This clearing followed by drawing causes flicker. CheckerDrag overrides // update() to prevent the background from being cleared, which eliminates // the flicker. // AWT调用了update()方法来响应拖动棋子时所调用的repaint()方法。该方法从 // Container类继承的默认实现会在调用paint()之前,将applet的绘图区域清除 // 为背景色,这种绘制之后的清除就导致了闪烁。CheckerDrag重写了update()来 // 防止背景被清除,从而消除了闪烁。 public void update (Graphics g) { paint (g); }}
Q3: java五子棋代码带详细解释
浩大的工程 你有五子棋程序 如果你水平还行的话你参照这个聊天室程序应该也比较容易写出人人对战的
package Chat;
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.FlowLayout;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowEvent;
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;
import java.io.PrintStream;
import java.net.InetAddress;
import java.net.Socket;
import java.util.StringTokenizer;
import javax.swing.BorderFactory;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JPanel;
import javax.swing.JScrollPane;
import javax.swing.JTextArea;
import javax.swing.JTextField;
import javax.swing.SwingUtilities;
import javax.swing.UIManager;
import javax.swing.border.TitledBorder;
/**
* 聊天室的客户端程序,GUI界面。
*/
public class ChatClient extends JFrame implements ActionListener{
// 登陆聊天室的名字标签和输入框
JLabel nameLabel = new JLabel();
JTextField nameTextField = new JTextField(15);
// 连接和断开连接的按钮
JButton connectButton = new JButton();
JButton disConnectButton = new JButton();
// 聊天室内容的文本域
JTextArea chatContentTextArea = new JTextArea(9, 30);
// 发送消息的按钮
JButton sendMsgButton = new JButton();
// 消息输入框
JTextField msgTextField = new JTextField(20);
JLabel msglabel = new JLabel();
// 聊天室用户列表
java.awt.List peopleList = new java.awt.List(10);
/*以下定义数据流和网络变量*/
Socket soc = null;
PrintStream ps = null;
// 客户端侦听服务器消息的线程
ClentListener listener = null;
public ChatClient() {
init();
}
// 初始化图形界面
public void init() {
this.setTitle("聊天室客户端");
// 初始化按钮和标签
nameLabel.setText("姓名:");
connectButton.setText("连 接");
connectButton.addActionListener(this);
disConnectButton.setText("断 开");
disConnectButton.addActionListener(this);
// 设置聊天内容不可编辑
chatContentTextArea.setEditable(false);
sendMsgButton.setText("发 送");
sendMsgButton.addActionListener(this);
msgTextField.setText("请输入聊天信息");
//panel1放置输入姓名和连接两个按钮
JPanel panel1 = new JPanel();
panel1.setLayout(new FlowLayout());
panel1.add(nameLabel);
panel1.add(nameTextField);
panel1.add(connectButton);
panel1.add(disConnectButton);
//用于放置聊天信息显示和聊天人员列表
JPanel panel2 = new JPanel();
panel2.setLayout(new FlowLayout());
JScrollPane pane1 = new JScrollPane(chatContentTextArea);
pane1.setBorder(new TitledBorder(BorderFactory.createEtchedBorder(
Color.white, new Color(134, 134, 134)), "聊天内容"));
panel2.add(pane1);
JScrollPane pane2 = new JScrollPane(peopleList);
pane2.setBorder(new TitledBorder(BorderFactory.createEtchedBorder(
Color.white, new Color(134, 134, 134)), "用户列表"));
panel2.add(pane2);
//用于放置发送信息区域
JPanel panel3 = new JPanel();
panel3.setLayout(new FlowLayout());
panel3.add(msglabel);
panel3.add(msgTextField);
panel3.add(sendMsgButton);
// 将组件添加到界面
this.getContentPane().setLayout(new BorderLayout());
this.getContentPane().add(panel1, BorderLayout.NORTH);
this.getContentPane().add(panel2, BorderLayout.CENTER);
this.getContentPane().add(panel3, BorderLayout.SOUTH);
this.pack();
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
SwingUtilities.updateComponentTreeUI(this);
} catch (Exception e) {
e.printStackTrace();
}
}
/**
* 关闭聊天室客户端事件
*/
protected void processWindowEvent(WindowEvent e){
super.processWindowEvent(e);
if (e.getID() == WindowEvent.WINDOW_CLOSING) {
// 如果是关闭聊天室客户端,则断开连接
disconnect();
dispose();
System.exit(0);
}
}
/**
* 处理按钮事件
*/
public void actionPerformed(ActionEvent event) {
Object source = event.getSource();
if (source == connectButton){
// 如果点击连接按钮
if (soc == null) {
try {
// 使用端口2525实例化一个本地套接字
soc = new Socket(InetAddress.getLocalHost(), Constants.SERVER_PORT);
// 在控制台打印实例化的结果
System.out.println(soc);
//将ps指向soc的输出流
ps = new PrintStream(soc.getOutputStream());
//定义一个字符缓冲存储发送信息
StringBuffer info = new StringBuffer(Constants.CONNECT_IDENTIFER).append(Constants.SEPERATOR);
//其中INFO为关键字让服务器识别为连接信息
//并将name和ip用":"分开,在服务器端将用一个
//StringTokenizer类来读取数据
String userinfo = nameTextField.getText() + Constants.SEPERATOR
+ InetAddress.getLocalHost().getHostAddress();
ps.println(info.append(userinfo));
ps.flush();
//将客户端线程实例化,并启动
listener = new ClentListener(this, nameTextField.getText(), soc);
listener.start();
} catch (IOException e) {
System.out.println("Error:" + e);
disconnect();
}
}
} else if (source == disConnectButton){
// 如果点击断开连接按钮
disconnect();
} else if (source == sendMsgButton) {
//如果点击发送按钮
if (soc != null) {
//定义并实例化一个字符缓冲存储发送的聊天信息
StringBuffer msg = new StringBuffer(Constants.MSG_IDENTIFER).append(Constants.SEPERATOR);
//用打印流发送聊天信息
ps.println(msg.append(msgTextField.getText()));
ps.flush();
}
}
}
/**
* 断开与服务器的连接
*/
public void disconnect(){
if (soc != null) {
try {
// 用打印流发送QUIT信息通知服务器断开此次通信
ps.println(Constants.QUIT_IDENTIFER);
ps.flush();
soc.close(); //关闭套接字
listener.toStop();
soc = null;
} catch (IOException e) {
System.out.println("Error:" + e);
}
}
}
public static void main(String[] args){
ChatClient client = new ChatClient();
client.setVisible(true);
}
/**
* 客户端线程类用来监听服务器传来的信息
*/
class ClentListener extends Thread {
//存储客户端连接后的name信息
String name = null;
//客户端接受服务器数据的输入流
BufferedReader br = null;
//实现从客户端发送数据到服务器的打印流
PrintStream ps = null;
//存储客户端的socket信息
Socket socket = null;
//存储当前运行的ChatClient实例
ChatClient parent = null;
boolean running = true;
//构造方法
public ClentListener(ChatClient p, String n, Socket s) {
//接受参数
parent = p;
name = n;
socket = s;
try {
//实例化两个数据流
br = new BufferedReader(new InputStreamReader(s
.getInputStream()));
ps = new PrintStream(s.getOutputStream());
} catch (IOException e) {
System.out.println("Error:" + e);
parent.disconnect();
}
}
// 停止侦听
public void toStop(){
this.running = false;
}
//线程运行方法
public void run(){
String msg = null;
while (running) {
msg = null;
try {
// 读取从服务器传来的信息
msg = br.readLine();
System.out.println("receive msg: " + msg);
} catch (IOException e) {
System.out.println("Error:" + e);
parent.disconnect();
}
// 如果从服务器传来的信息为空则断开此次连接
if (msg == null) {
parent.listener = null;
parent.soc = null;
parent.peopleList.removeAll();
running = false;
return;
}
//用StringTokenizer类来实现读取分段字符
StringTokenizer st = new StringTokenizer(msg, Constants.SEPERATOR);
//读取信息头即关键字用来识别是何种信息
String keyword = st.nextToken();
if (keyword.equals(Constants.PEOPLE_IDENTIFER)) {
//如果是PEOPLE则是服务器发来的客户连接信息
//主要用来刷新客户端的用户列表
parent.peopleList.removeAll();
//遍历st取得目前所连接的客户
while (st.hasMoreTokens()) {
String str = st.nextToken();
parent.peopleList.add(str);
}
} else if (keyword.equals(Constants.MSG_IDENTIFER)) {
//如果关键字是MSG则是服务器传来的聊天信息,
//主要用来刷新客户端聊天信息区将每个客户的聊天内容显示出来
String usr = st.nextToken();
parent.chatContentTextArea.append(usr);
parent.chatContentTextArea.append(st.nextToken("\0"));
parent.chatContentTextArea.append("\r\n");
} else if (keyword.equals(Constants.QUIT_IDENTIFER)) {
//如果关键字是QUIT则是服务器关闭的信息, 切断此次连接
System.out.println("Quit");
try {
running = false;
parent.listener = null;
parent.soc.close();
parent.soc = null;
} catch (IOException e) {
System.out.println("Error:" + e);
} finally {
parent.soc = null;
parent.peopleList.removeAll();
}
break;
}
}
//清除用户列表
parent.peopleList.removeAll();
}
}
}
package Chat;
import java.awt.BorderLayout;
import java.awt.Color;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowEvent;
import java.io.BufferedReader;
import java.io.IOException;
import java.io.InputStreamReader;
import java.io.PrintStream;
import java.net.ServerSocket;
import java.net.Socket;
import java.util.StringTokenizer;
import java.util.Vector;
import javax.swing.BorderFactory;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JMenu;
import javax.swing.JMenuBar;
import javax.swing.JMenuItem;
import javax.swing.JPanel;
import javax.swing.JScrollPane;
import javax.swing.SwingUtilities;
import javax.swing.UIManager;
import javax.swing.border.TitledBorder;
/**
* 聊天室的服务器端程序,GUI界面
*/
public class ChatServer extends JFrame {
// 状态栏标签
static JLabel statusBar = new JLabel();
// 显示客户端的连接信息的列表
static java.awt.List connectInfoList = new java.awt.List(10);
// 保存当前处理客户端请求的处理器线程
static Vector clientProcessors = new Vector(10);
// 当前的连接数
static int activeConnects = 0;
// 构造方法
public ChatServer() {
init();
try {
// 设置界面为系统默认外观
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
SwingUtilities.updateComponentTreeUI(this);
} catch (Exception e) {
e.printStackTrace();
}
}
private void init(){
this.setTitle("聊天室服务器");
statusBar.setText("");
// 初始化菜单
JMenu fileMenu = new JMenu();
fileMenu.setText("文件");
JMenuItem exitMenuItem = new JMenuItem();
exitMenuItem.setText("退出");
exitMenuItem.addActionListener(new ActionListener() {
public void actionPerformed(ActionEvent e) {
exitActionPerformed(e);
}
});
fileMenu.add(exitMenuItem);
JMenuBar menuBar = new JMenuBar();
menuBar.add(fileMenu);
this.setJMenuBar(menuBar);
// 将组件进行布局
JPanel jPanel1 = new JPanel();
jPanel1.setLayout(new BorderLayout());
JScrollPane pane = new JScrollPane(connectInfoList);
pane.setBorder(new TitledBorder(BorderFactory.createEtchedBorder(
Color.white, new Color(134, 134, 134)), "客户端连接信息"));
jPanel1.add(new JScrollPane(pane), BorderLayout.CENTER);
this.getContentPane().setLayout(new BorderLayout());
this.getContentPane().add(statusBar, BorderLayout.SOUTH);
this.getContentPane().add(jPanel1, BorderLayout.CENTER);
this.pack();
}
/**
* 退出菜单项事件
* @param e
*/
public void exitActionPerformed(ActionEvent e){
// 向客户端发送断开连接信息
sendMsgToClients(new StringBuffer(Constants.QUIT_IDENTIFER));
// 关闭所有的连接
closeAll();
System.exit(0);
}
/**
* 处理窗口关闭事件
*/
protected void processWindowEvent(WindowEvent e) {
super.processWindowEvent(e);
if (e.getID() == WindowEvent.WINDOW_CLOSING) {
exitActionPerformed(null);
}
}
/**
* 刷新聊天室,不断刷新clientProcessors,制造最新的用户列表
*/
public static void notifyRoomPeople(){
StringBuffer people = new StringBuffer(Constants.PEOPLE_IDENTIFER);
for (int i = 0; i clientProcessors.size(); i++) {
ClientProcessor c = (ClientProcessor) clientProcessors.elementAt(i);
people.append(Constants.SEPERATOR).append(c.clientName);
}
// 用sendClients方法向客户端发送用户列表的信息
sendMsgToClients(people);
}
/**
* 向所有客户端群发消息
* @param msg
*/
public static synchronized void sendMsgToClients(StringBuffer msg) {
for (int i = 0; i clientProcessors.size(); i++) {
ClientProcessor c = (ClientProcessor) clientProcessors.elementAt(i);
System.out.println("send msg: " + msg);
c.send(msg);
}
}
/**
* 关闭所有连接
*/
public static void closeAll(){
while (clientProcessors.size() 0) {
ClientProcessor c = (ClientProcessor) clientProcessors.firstElement();
try {
// 关闭socket连接和处理线程
c.socket.close();
c.toStop();
} catch (IOException e) {
System.out.println("Error:" + e);
} finally {
clientProcessors.removeElement(c);
}
}
}
/**
* 判断客户端是否合法。
* 不允许同一客户端重复登陆,所谓同一客户端是指IP和名字都相同。
* @param newclient
* @return
*/
public static boolean checkClient(ClientProcessor newclient){
if (clientProcessors.contains(newclient)){
return false;
} else {
return true;
}
}
/**
* 断开某个连接,并且从连接列表中删除
* @param client
*/
public static void disconnect(ClientProcessor client){
disconnect(client, true);
}
/**
* 断开某个连接,根据要求决定是否从连接列表中删除
* @param client
* @param toRemoveFromList
*/
public static synchronized void disconnect(ClientProcessor client, boolean toRemoveFromList){
try {
//在服务器端程序的list框中显示断开信息
connectInfoList.add(client.clientIP + "断开连接");
ChatServer.activeConnects--; //将连接数减1
String constr = "目前有" + ChatServer.activeConnects + "客户相连";
statusBar.setText(constr);
//向客户发送断开连接信息
client.send(new StringBuffer(Constants.QUIT_IDENTIFER));
client.socket.close();
} catch (IOException e) {
System.out.println("Error:" + e);
} finally {
//从clients数组中删除此客户的相关socket等信息, 并停止线程。
if (toRemoveFromList) {
clientProcessors.removeElement(client);
client.toStop();
}
}
}
public static void main(String[] args) {
ChatServer chatServer1 = new ChatServer();
chatServer1.setVisible(true);
System.out.println("Server starting ...");
ServerSocket server = null;
try {
// 服务器端开始侦听
server = new ServerSocket(Constants.SERVER_PORT);
} catch (IOException e) {
System.out.println("Error:" + e);
System.exit(1);
}
while (true) {
// 如果当前客户端数小于MAX_CLIENT个时接受连接请求
if (clientProcessors.size() Constants.MAX_CLIENT) {
Socket socket = null;
try {
// 收到客户端的请求
socket = server.accept();
if (socket != null) {
System.out.println(socket + "连接");
}
} catch (IOException e) {
System.out.println("Error:" + e);
}
// 定义并实例化一个ClientProcessor线程类,用于处理客户端的消息
ClientProcessor c = new ClientProcessor(socket);
if (checkClient(c)) {
// 添加到列表
clientProcessors.addElement(c);
// 如果客户端合法,则继续
int connum = ++ChatServer.activeConnects;
// 在状态栏里显示连接数
String constr = "目前有" + connum + "客户相连";
ChatServer.statusBar.setText(constr);
// 将客户socket信息写入list框
ChatServer.connectInfoList.add(c.clientIP + "连接");
c.start();
// 通知所有客户端用户列表发生变化
notifyRoomPeople();
} else {
//如果客户端不合法
c.ps.println("不允许重复登陆");
disconnect(c, false);
}
} else {
//如果客户端超过了MAX_CLIENT个,则等待一段时间再尝试接受请求
try {
Thread.sleep(200);
} catch (InterruptedException e) {
}
}
}
}
}
/**
* 处理客户端发送的请求的线程
*/
class ClientProcessor extends Thread {
//存储一个连接客户端的socket信息
Socket socket;
//存储客户端的连接姓名
String clientName;
//存储客户端的ip信息
String clientIP;
//用来实现接受从客户端发来的数据流
BufferedReader br;
//用来实现向客户端发送信息的打印流
PrintStream ps;
boolean running = true;
/**
* 构造方法
* @param s
*/
public ClientProcessor(Socket s) {
socket = s;
try {
// 初始化输入输出流
br = new BufferedReader(new InputStreamReader(socket.getInputStream()));
ps = new PrintStream(socket.getOutputStream());
// 读取收到的信息,第一条信息是客户端的名字、IP信息
String clientInfo = br.readLine();
// 读取信息,根据消息分隔符解析消息
StringTokenizer stinfo = new StringTokenizer(clientInfo, Constants.SEPERATOR);
String head = stinfo.nextToken();
if (head.equals(Constants.CONNECT_IDENTIFER)){
if (stinfo.hasMoreTokens()){
//关键字后的第二段数据是客户名信息
clientName = stinfo.nextToken();
}
if (stinfo.hasMoreTokens()){
//关键字后的第三段数据是客户ip信息
clientIP = stinfo.nextToken();
}
System.out.println(head); //在控制台打印头信息
}
} catch (IOException e) {
System.out.println("Error:" + e);
}
}
/**
* 向客户端发送消息
* @param msg
*/
public void send(StringBuffer msg) {
ps.println(msg);
ps.flush();
}
//线程运行方法
public void run() {
while (running) {
String line = null;
try {
//读取客户端发来的数据流
line = br.readLine();
} catch (IOException e) {
System.out.println("Error" + e);
ChatServer.disconnect(this);
ChatServer.notifyRoomPeople();
return;
}
//客户已离开
if (line == null){
ChatServer.disconnect(this);
ChatServer.notifyRoomPeople();
return;
}
StringTokenizer st = new StringTokenizer(line, Constants.SEPERATOR);
String keyword = st.nextToken();
// 如果关键字是MSG则是客户端发来的聊天信息
if (keyword.equals(Constants.MSG_IDENTIFER)){
StringBuffer msg = new StringBuffer(Constants.MSG_IDENTIFER).append(Constants.SEPERATOR);
msg.append(clientName);
msg.append(st.nextToken("\0"));
// 再将某个客户发来的聊天信息发送到每个连接客户的聊天栏中
ChatServer.sendMsgToClients(msg);
} else if (keyword.equals(Constants.QUIT_IDENTIFER)) {
// 如果关键字是QUIT则是客户端发来断开连接的信息
// 服务器断开与这个客户的连接
ChatServer.disconnect(this);
// 继续监听聊天室并刷新其他客户的聊天人名list
ChatServer.notifyRoomPeople();
running = false;
}
}
}
public void toStop(){
running = false;
}
// 覆盖Object类的equals方法
public boolean equals(Object obj){
if (obj instanceof ClientProcessor){
ClientProcessor obj1 = (ClientProcessor)obj;
if (obj1.clientIP.equals(this.clientIP)
(obj1.clientName.equals(this.clientName))){
return true;
}
}
return false;
}
// 覆盖Object类的hashCode方法
public int hashCode(){
return (this.clientIP + Constants.SEPERATOR + this.clientName).hashCode();
}
}
package Chat;
/**
* 定义聊天室程序中用到的常量
*/
public class Constants {
// 服务器的端口号
public static final int SERVER_PORT = 2525;
public static final int MAX_CLIENT = 10;
// 消息标识符与消息体之间的分隔符
public static final String SEPERATOR = ":";
// 消息信息的标识符
public static final String MSG_IDENTIFER = "MSG";
// 用户列表信息的标识符
public static final String PEOPLE_IDENTIFER = "PEOPLE";
// 连接服务器信息的标识符
public static final String CONNECT_IDENTIFER = "INFO";
// 退出信息标识符
public static final String QUIT_IDENTIFER = "QUIT";
}
Q4: 高分求java纸牌游戏源代码
Araneid 蜘蛛纸牌游戏
详细参考工程主页java棋牌服务端代码:
源代码下载(或附件)java棋牌服务端代码:
二进制下载java棋牌服务端代码:
运行时请先解压缩java棋牌服务端代码,然后执行 classes 目录下java棋牌服务端代码的 start.bat
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