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java绘图小程序代码 java绘图小程序代码怎么写
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求java版画图程序的源代码
找到了,很久以前写的一个简单画图,呵呵~当时要求用AWT写,很难受。
package net.miqiang.gui;
import java.awt.BasicStroke;
import java.awt.BorderLayout;
import java.awt.Button;
import java.awt.Color;
import java.awt.Cursor;
import java.awt.Dimension;
import java.awt.Frame;
import java.awt.Graphics;
import java.awt.Graphics2D;
import java.awt.GridLayout;
import java.awt.Label;
import java.awt.Panel;
import java.awt.RenderingHints;
import java.awt.Toolkit;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.MouseAdapter;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import java.awt.event.MouseMotionListener;
import java.awt.event.WindowAdapter;
import java.awt.event.WindowEvent;
import java.awt.image.BufferedImage;
/**
* 简单画图板程序
* 好久没用 AWT 了,写起来真别扭,如果用 swing 会很舒服,有空再改写吧。
*
* @author 米强
*
*/
public class TestMain extends Frame {
// 画板
private Palette palette = null;
// 显示当前颜色的面板
private Panel nonceColor = null;
// 画笔粗细
private Label drawWidth = null;
// 画笔端点的装饰
private Label drawCap = null;
// 选取颜色按钮的监听事件类
private ButtonColorAction buttonColorAction = null;
// 鼠标进入按钮后光标样式的监听事件类
private ButtonCursor buttonCursor = null;
// 画笔样式的监听事件
private ButtonStrokeAction buttonStrokeAction = null;
/**
* 构造方法
*
*/
public TestMain() {
// 设置标题栏文字
super("简易画图板");
// 构造一个画图板
palette = new Palette();
Panel pane = new Panel(new GridLayout(2, 1));
// 画笔颜色选择器
Panel paneColor = new Panel(new GridLayout(1, 13));
// 12 个颜色选择按钮
Button [] buttonColor = new Button[12];
Color [] color = {Color.black, Color.blue, Color.cyan, Color.darkGray, Color.gray, Color.green, Color.magenta, Color.orange, Color.pink, Color.red, Color.white, Color.yellow};
// 显示当前颜色的面板
nonceColor = new Panel();
nonceColor.setBackground(Color.black);
paneColor.add(nonceColor);
buttonColorAction = new ButtonColorAction();
buttonCursor = new ButtonCursor();
for(int i = 0; i buttonColor.length; i++){
buttonColor[i] = new Button();
buttonColor[i].setBackground(color[i]);
buttonColor[i].addActionListener(buttonColorAction);
buttonColor[i].addMouseListener(buttonCursor);
paneColor.add(buttonColor[i]);
}
pane.add(paneColor);
// 画笔颜色选择器
Panel paneStroke = new Panel(new GridLayout(1, 13));
// 控制画笔样式
buttonStrokeAction = new ButtonStrokeAction();
Button [] buttonStroke = new Button[11];
buttonStroke[0] = new Button("1");
buttonStroke[1] = new Button("3");
buttonStroke[2] = new Button("5");
buttonStroke[3] = new Button("7");
buttonStroke[4] = new Button("9");
buttonStroke[5] = new Button("11");
buttonStroke[6] = new Button("13");
buttonStroke[7] = new Button("15");
buttonStroke[8] = new Button("17");
buttonStroke[9] = new Button("■");
buttonStroke[10] = new Button("●");
drawWidth = new Label("3", Label.CENTER);
drawCap = new Label("●", Label.CENTER);
drawWidth.setBackground(Color.lightGray);
drawCap.setBackground(Color.lightGray);
paneStroke.add(drawWidth);
for(int i = 0; i buttonStroke.length; i++){
paneStroke.add(buttonStroke[i]);
buttonStroke[i].addMouseListener(buttonCursor);
buttonStroke[i].addActionListener(buttonStrokeAction);
if(i = 8){
buttonStroke[i].setName("width");
}else{
buttonStroke[i].setName("cap");
}
if(i == 8){
paneStroke.add(drawCap);
}
}
pane.add(paneStroke);
// 将画笔颜色选择器添加到窗体中
this.add(pane, BorderLayout.NORTH);
// 将画图板添加到窗体中
this.add(palette);
// 添加窗口监听,点击关闭按钮时退出程序
this.addWindowListener(new WindowAdapter() {
public void windowClosing(WindowEvent e) {
System.exit(0);
}
});
// 设置窗体 ICON 图标
this.setIconImage(Toolkit.getDefaultToolkit().createImage("images/palette.png"));
// 设置窗口的大小
this.setSize(new Dimension(400, 430));
// 设置窗口位置,处于屏幕正中央
this.setLocationRelativeTo(null);
// 显示窗口
this.setVisible(true);
}
/**
* 程序入口
*
* @param args
* 字符串数组参数
*/
public static void main(String[] args) {
new TestMain();
}
/**
* 选取颜色按钮的监听事件类
* @author 米强
*
*/
class ButtonColorAction implements ActionListener {
public void actionPerformed(ActionEvent e) {
Color color_temp = ((Button)e.getSource()).getBackground();
nonceColor.setBackground(color_temp);
palette.setColor(color_temp);
}
}
/**
* 鼠标进入按钮变换光标样式监听事件类
* @author 米强
*
*/
class ButtonCursor extends MouseAdapter {
public void mouseEntered(MouseEvent e) {
((Button)e.getSource()).setCursor(new Cursor(Cursor.HAND_CURSOR));
}
public void mouseExited(MouseEvent e) {
((Button)e.getSource()).setCursor(new Cursor(Cursor.DEFAULT_CURSOR));
}
}
/**
* 设置画笔的监听事件类
* @author 米强
*
*/
class ButtonStrokeAction implements ActionListener {
public void actionPerformed(ActionEvent e) {
Button button_temp = (Button) e.getSource();
String name = button_temp.getName();
if(name.equalsIgnoreCase("width")){
drawWidth.setText(button_temp.getLabel());
palette.setStroke(Float.parseFloat(button_temp.getLabel()));
}else if(name.equalsIgnoreCase("cap")){
drawCap.setText(button_temp.getLabel());
if(button_temp.getLabel().equals("■")){
palette.setStroke(BasicStroke.CAP_SQUARE);
}else if(button_temp.getLabel().equals("●")){
palette.setStroke(BasicStroke.CAP_ROUND);
}
}
}
}
}
/**
* 画板类
*
* @author 米强
*
*/
class Palette extends Panel implements MouseListener, MouseMotionListener {
// 鼠标 X 坐标的位置
private int mouseX = 0;
// 上一次 X 坐标位置
private int oldMouseX = 0;
// 鼠标 Y 坐标的位置
private int mouseY = 0;
// 上一次 Y 坐标位置
private int oldMouseY = 0;
// 画图颜色
private Color color = null;
// 画笔样式
private BasicStroke stroke = null;
// 缓存图形
private BufferedImage image = null;
/**
* 构造一个画板类
*
*/
public Palette() {
this.addMouseListener(this);
this.addMouseMotionListener(this);
// 默认黑色画笔
color = new Color(0, 0, 0);
// 设置默认画笔样式
stroke = new BasicStroke(3.0f, BasicStroke.CAP_ROUND, BasicStroke.JOIN_ROUND);
// 建立 1280 * 1024 的 RGB 缓存图象
image = new BufferedImage(1280, 1024, BufferedImage.TYPE_INT_RGB);
// 设置颜色
image.getGraphics().setColor(Color.white);
// 画背景
image.getGraphics().fillRect(0, 0, 1280, 1024);
}
/**
* 重写 paint 绘图方法
*/
public void paint(Graphics g) {
super.paint(g);
// 转换为 Graphics2D
Graphics2D g2d = (Graphics2D) g;
// 获取缓存图形 Graphics2D
Graphics2D bg = image.createGraphics();
// 图形抗锯齿
bg.setRenderingHint(RenderingHints.KEY_ANTIALIASING, RenderingHints.VALUE_ANTIALIAS_ON);
// 设置绘图颜色
bg.setColor(color);
// 设置画笔样式
bg.setStroke(stroke);
// 画线,从上一个点到新的点
bg.drawLine(oldMouseX, oldMouseY, mouseX, mouseY);
// 将缓存中的图形画到画板上
g2d.drawImage(image, 0, 0, this);
}
/**
* 重写 update 方法
*/
public void update(Graphics g) {
this.paint(g);
}
/**
* @return stroke
*/
public BasicStroke getStroke() {
return stroke;
}
/**
* @param stroke 要设置的 stroke
*/
public void setStroke(BasicStroke stroke) {
this.stroke = stroke;
}
/**
* 设置画笔粗细
* @param width
*/
public void setStroke(float width) {
this.stroke = new BasicStroke(width, stroke.getEndCap(), stroke.getLineJoin());
}
/**
* 设置画笔端点的装饰
* @param cap 参考 java.awt.BasicStroke 类静态字段
*/
public void setStroke(int cap) {
this.stroke = new BasicStroke(stroke.getLineWidth(), cap, stroke.getLineJoin());
}
/**
* @return color
*/
public Color getColor() {
return color;
}
/**
* @param color 要设置的 color
*/
public void setColor(Color color) {
this.color = color;
}
public void mouseClicked(MouseEvent mouseEvent) {
}
/**
* 鼠标按下
*/
public void mousePressed(MouseEvent mouseEvent) {
this.oldMouseX = this.mouseX = mouseEvent.getX();
this.oldMouseY = this.mouseY = mouseEvent.getY();
repaint();
}
public void mouseReleased(MouseEvent mouseEvent) {
}
/**
* 鼠标进入棋盘
*/
public void mouseEntered(MouseEvent mouseEvent) {
this.setCursor(new Cursor(Cursor.CROSSHAIR_CURSOR));
}
/**
* 鼠标退出棋盘
*/
public void mouseExited(MouseEvent mouseEvent) {
this.setCursor(new Cursor(Cursor.DEFAULT_CURSOR));
}
/**
* 鼠标拖动
*/
public void mouseDragged(MouseEvent mouseEvent) {
this.oldMouseX = this.mouseX;
this.oldMouseY = this.mouseY;
this.mouseX = mouseEvent.getX();
this.mouseY = mouseEvent.getY();
repaint();
}
public void mouseMoved(MouseEvent mouseEvent) {
}
}
相关问答
Q1: 编写一个绘图java 小程序,用户点击某一按钮后,程序绘制相应的图形(如点击"画圆",则绘制圆形);
import java.applet.*;
import java.awt.*;
import java.awt.event.*;
public class Tester extends Applet implements ActionListener
{
Button btn1,btn2,btn3,btn4;
public void init(){
setLayout(null);
btn1=new Button("绘制直线");
btn2=new Button("绘制矩形");
btn3=new Button("绘制圆");
add(btn1);
add(btn2);
add(btn3);
btn1.setBounds(10, 60, 60, 20);
btn2.setBounds(10, 90, 60, 20);
btn3.setBounds(10, 120, 60, 20);
btn1.addActionListener(this);
btn2.addActionListener(this);
btn3.addActionListener(this);
validate();
setVisible(true);
}
public void start(){
}
public void actionPerformed(ActionEvent e)
{
Graphics g=this.getGraphics();
if(e.getSource()==btn1)
{
g.drawLine(200, 100, 300, 200);
}
else if(e.getSource()==btn2)
{
g.drawRect(200, 250, 200, 200);
}
else
{
g.drawArc(200, 500, 200, 200, 0, 360);
}
}
}
Q2: 求JAVA大神给我发一段完整可运行的java图形小程序的代码(不用太多类),谢谢了
/*计算器*/
import java.awt.*;
import javax.swing.*;
import javax.swing.border.*;
import java.awt.event.*;
public class Calculator implements ActionListener{
JFrame frame;
JPanel panel;
JTextField tfShow;/*定义显示文本框*/
JButton b1[]=new JButton[10]; /*数字按钮*/
JButton b2[]=new JButton[6]; /*操作按钮*/
boolean isNumber;/*判断是否输入多位数字的变量*/
double number;/*存储输入数值、显示结果的变量*/
double result;/*存储中间运算结果的变量*/
char operator;/*存储当前操作符的成员变量*/
public Calculator(){
frame=new JFrame("计算器");
frame.setSize(300,300);/*指定框架窗口的大小*/
frame.setResizable(false);/*使框架窗口不可改变大小*/
JPanel contentPane=(JPanel)frame.getContentPane();
contentPane.setBorder(new EmptyBorder(20,20,20,20));/*绘制框架的指定大小的空透明边框*/
tfShow=new JTextField("0",25);/*指定属性的文本域*/
tfShow.setHorizontalAlignment(JTextField.RIGHT);/*设置文本域中文本的对齐方式*/
isNumber=true;/*初始值设置*/
number=0;/*初始值设置*/
result=0;/*初始值设置*/
operator=' ';/*初始值设置*/
for(int i=0;ib1.length;i++){
b1[i]=new JButton(Integer.toString(i));/*创建数字按钮*/
b1[i].setActionCommand(Integer.toString(i));
b1[i].addActionListener(this);
b1[i].setForeground(Color.blue);
}
String bs[]={"/","*","-","C","+","="};
for(int i=0;ib2.length;i++){
b2[i]=new JButton(bs[i]);/*创建操作按钮*/
b2[i].setActionCommand(bs[i]);
b2[i].addActionListener(this);
b2[i].setForeground(Color.red);
}
panel=new JPanel();
panel.setLayout(new GridLayout(4,5));
panel.add(b1[1]);
panel.add(b1[2]);
panel.add(b1[3]);
panel.add(b2[0]);
panel.add(b1[4]);
panel.add(b1[5]);
panel.add(b1[6]);
panel.add(b2[1]);
panel.add(b1[7]);
panel.add(b1[8]);
panel.add(b1[9]);
panel.add(b2[2]);
panel.add(b1[0]);
panel.add(b2[3]);
panel.add(b2[4]);
panel.add(b2[5]);
frame.add(tfShow,BorderLayout.NORTH);/*将文本框放置在框架上方*/
frame.add(panel,BorderLayout.CENTER);/*将装有按钮组的panel放在框架的中心*/
frame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);/*设置框架窗口的默认窗口关闭操作*/
frame.setVisible(true);/*设置框架可见*/
}
public double getDisplay(){/*返回要显示的结果*/
return number;
}
public void reDisplay(){/*刷新文本域的内容*/
tfShow.setText(""+getDisplay());
}
/*对输入数字的处理*/
public void numberProcess(int num){
if(isNumbernum!=0){
String s1=Integer.toString(num);
String s2=Integer.toString((int)(this.number));
this.number=Double.parseDouble(s2+s1);/*对多位数字的处理*/
}else{
this.number=num;
}
isNumber=true;/*输入连续数字(即多位数字)时为真*/
}
public void operationProcess(char operator){/*根据输入的操作符改变当前操作符*/
switch(operator){
case '-':
this.operator='-';
break;
case '+':
this.operator='+';
break;
case '*':
this.operator='*';
break;
case '/':
this.operator='/';
break;
}
result=number;
isNumber=false;/*输入操作符时表示输入连续数字的标记变量为假*/
}
public void clear(){
number=0;
result=0;
}
public void equal(){/*计算运算结果*/
switch(operator){
case '-':
result=result-number;
break;
case '+':
result=result+number;
break;
case '*':
result=result*number;
break;
case '/':
result=result/number;
break;
case ' ':
result=number;
break;
}
number=result; /*把运算结果赋值给显示变量*/
isNumber=false;
operator=' ';
}
public static void main(String args[]){
Calculator cal=new Calculator();/*创建计算器*/
}
public void actionPerformed(ActionEvent e){
String command=e.getActionCommand();/*获取按钮激发的操作事件的命令名称*/
char c=command.charAt(0);/*将按钮命令名称的第一个字符赋值给一个字符c*/
switch(c){
case '1':
case '2':
case '3':
case '4':
case '5':
case '6':
case '7':
case '8':
case '9':
case '0':
int number=Integer.parseInt(command);
numberProcess(number);/*输入数字的处理*/
break;
case '+':
case '-':
case '*':
case '/':
operationProcess(c);/*算数运算符的处理*/
break;
case '=':equal();break;/*计算运算结果*/
case 'C':clear();break;/*清零*/
}
reDisplay(); /*在文本域中显示信息*/
}
}
运行截图:
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