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java单机软件源代码 java单机软件源代码是什么
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怎样把一个java源代码做成一个软件成品?
其实就是用一个外部程序 调用java虚拟机运行你的java程序。
可以做一个批处理文件,在里面调用java 虚拟机运行你的java程序。
也可以用某种编程语言,像vb ,c 或c++编个程序,生成exe,能调用java虚拟机运行你的程序,很简单的。
【源代码】
源代码(也称源程序),是指一系列人类可读的计算机语言指令。 在现代程序语言中,源代码可以是以书籍或者磁带的形式出现,但最为常用的格式是文本文件,这种典型格式的目的是为了编译出计算机程序。
相关问答
Q1: 求java小游戏源代码
import java.applet.Applet;
import java.applet.AudioClip;
import java.awt.Dimension;
import java.awt.Font;
import java.awt.Toolkit;
import javax.sound.sampled.AudioFileFormat;
import javax.sound.sampled.AudioSystem;
import javax.swing.JFrame;
import javax.swing.JPanel;
import java.awt.Rectangle;
import javax.swing.BorderFactory;
import javax.swing.JButton;
import javax.swing.JOptionPane;
import javax.swing.JSlider;
import javax.swing.JLabel;
import javax.swing.SwingUtilities;
import javax.swing.UIManager;
import javax.swing.event.ChangeEvent;
import javax.swing.event.ChangeListener;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.io.File;
import java.util.Vector;
public class Frame extends JFrame implements Runnable {
JPanel contentPane;
JPanel jPanel1 = new JPanel();
JButton jButton1 = new JButton();
JSlider jSlider1 = new JSlider();
JLabel jLabel1 = new JLabel();
JButton jButton2 = new JButton();
JLabel jLabel2 = new JLabel();
int count = 1, rapidity = 80; // count 当前进行的个数, rapidity 游标的位置
int zhengque = 0, cuowu = 0;
int rush[] = { 10 ,20 ,30 }; //游戏每关的个数 可以自由添加.列 { 10 ,20 ,30 ,40,50}
int rush_count = 0; //记录关数
char list[] = { 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L',
'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y',
'Z', '1', '2', '3', '4', '5', '6', '7', '8', '9' }; //随机出现的数字 可以自由添加
Vector number = new Vector();
String paiduan = "true";
AudioClip Musci_anjian, Music_shibai, Music_chenggong;
public Frame() {
try {
setDefaultCloseOperation(EXIT_ON_CLOSE);
//-----------------声音文件---------------------
Musci_anjian = Applet.newAudioClip(new File("sounds//anjian.wav")
.toURL());
Music_shibai = Applet.newAudioClip(new File("sounds//shibai.wav")
.toURL());
Music_chenggong = Applet.newAudioClip(new File(
"sounds//chenggong.wav").toURL());
//---------------------------------------
jbInit();
} catch (Exception exception) {
exception.printStackTrace();
}
}
/**
* Component initialization.
*
* @throws java.lang.Exception
*/
private void jbInit() throws Exception {
contentPane = (JPanel) getContentPane();
contentPane.setLayout(null);
setSize(new Dimension(588, 530));
setTitle("Frame Title");
jPanel1.setBorder(BorderFactory.createEtchedBorder());
jPanel1.setBounds(new Rectangle(4, 4, 573, 419));
jPanel1.setLayout(null);
jButton1.setBounds(new Rectangle(277, 442, 89, 31));
jButton1.setText("开始");
jButton1.addActionListener(new Frame1_jButton1_actionAdapter(this));
jSlider1.setBounds(new Rectangle(83, 448, 164, 21));
jSlider1.setMaximum(100);
jSlider1.setMinimum(1);
jSlider1.setValue(50);
jLabel1.setText("速度");
jLabel1.setBounds(new Rectangle(35, 451, 39, 18));
jButton2.setBounds(new Rectangle(408, 442, 89, 31));
jButton2.setText("结束");
jButton2.addActionListener(new Frame1_jButton2_actionAdapter(this));
jLabel2.setText("第一关:100个");
jLabel2.setBounds(new Rectangle(414, 473, 171, 21));
contentPane.add(jPanel1);
contentPane.add(jButton2);
contentPane.add(jButton1);
contentPane.add(jSlider1);
contentPane.add(jLabel1);
contentPane.add(jLabel2);
this.addKeyListener(new MyListener());
jButton1.addKeyListener(new MyListener());
jSlider1.addKeyListener(new MyListener());
jSlider1.addChangeListener(new ChangeListener() {
public void stateChanged(ChangeEvent e) {
rapidity = jSlider1.getValue();
}
});
}
public void run() {
number.clear();
zhengque = 0;
cuowu = 0;
paiduan = "true";
while (count = rush[rush_count]) {
try {
Thread t = new Thread(new Tthread());
t.start();
count += 1;
Thread.sleep(1000 + (int) (Math.random() * 2000)); // 生产下组停顿时间
// 最快1快.最慢2秒
} catch (InterruptedException e) {
e.printStackTrace();
}
}
while (true) { // 等待最后一个字符消失
if (number.size() == 0) {
break;
}
}
if (zhengque == 0) { // 为了以后相除..如果全部正确或者错误就会出现错误. 所以..
zhengque = 1;
}
if (cuowu == 0) {
cuowu = 1;
}
if (paiduan.equals("true")) { // 判断是否是自然结束
if (zhengque / cuowu = 2) {
JOptionPane.showMessageDialog(null, "恭喜你过关了");
rush_count += 1; // 自动加1关
if (rush_count rush.length) {
if (rapidity 10) { // 当速度大于10的时候在-5提加速度.怕速度太快
rapidity -= 5; // 速度自动减10毫秒
jSlider1.setValue(rapidity); // 选择位置
}
Thread t = new Thread(this);
t.start();
} else {
JOptionPane.showMessageDialog(null, "牛B...你通关了..");
rush_count = 0;
count = 0;
}
} else {
JOptionPane.showMessageDialog(null, "请再接再励");
rush_count = 0;
count = 0;
}
} else {
rush_count = 0;
count = 0;
}
}
public void jButton1_actionPerformed(ActionEvent e) {
Thread t = new Thread(this);
t.start();
}
public void jButton2_actionPerformed(ActionEvent e) {
count = rush[rush_count] + 1;
paiduan = "flase";
}
class Tthread implements Runnable {
public void run() {
boolean fo = true;
int Y = 0, X = 0;
JLabel show = new JLabel();
show.setFont(new java.awt.Font("宋体", Font.PLAIN, 33));
jPanel1.add(show);
X = 10 + (int) (Math.random() * 400);
String parameter = list[(int) (Math.random() * list.length)] + "";
Bean bean = new Bean();
bean.setParameter(parameter);
bean.setShow(show);
number.add(bean);
show.setText(parameter);
while (fo) {
// ---------------------数字下移--------------------
show.setBounds(new Rectangle(X, Y += 2, 33, 33));
try {
Thread.sleep(rapidity);
} catch (InterruptedException e) {
e.printStackTrace();
}
if (Y = 419) {
fo = false;
for (int i = number.size() - 1; i = 0; i--) {
Bean bn = ((Bean) number.get(i));
if (parameter.equalsIgnoreCase(bn.getParameter())) {
cuowu += 1;
jLabel2.setText("正确:" + zhengque + "个,错误:" + cuowu
+ "个");
number.removeElementAt(i);
Music_shibai.play();
break;
}
}
}
}
}
}
class MyListener extends KeyAdapter {
public void keyPressed(KeyEvent e) {
String uu = e.getKeyChar() + "";
for (int i = 0; i number.size(); i++) {
Bean bean = ((Bean) number.get(i));
if (uu.equalsIgnoreCase(bean.getParameter())) {
zhengque += 1;
number.removeElementAt(i);
bean.getShow().setVisible(false);
jLabel2.setText("正确:" + zhengque + "个,错误:" + cuowu + "个");
Music_chenggong.play();
break;
}
}
Musci_anjian.play();
}
}
public static void main(String[] args) {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (Exception exception) {
exception.printStackTrace();
}
Frame frame = new Frame();
Dimension screenSize = Toolkit.getDefaultToolkit().getScreenSize();
Dimension frameSize = frame.getSize();
if (frameSize.height screenSize.height) {
frameSize.height = screenSize.height;
}
if (frameSize.width screenSize.width) {
frameSize.width = screenSize.width;
}
frame.setLocation((screenSize.width - frameSize.width) / 2,
(screenSize.height - frameSize.height) / 2);
frame.setVisible(true);
}
}
class Frame1_jButton2_actionAdapter implements ActionListener {
private Frame adaptee;
Frame1_jButton2_actionAdapter(Frame adaptee) {
this.adaptee = adaptee;
}
public void actionPerformed(ActionEvent e) {
adaptee.jButton2_actionPerformed(e);
}
}
class Frame1_jButton1_actionAdapter implements ActionListener {
private Frame adaptee;
Frame1_jButton1_actionAdapter(Frame adaptee) {
this.adaptee = adaptee;
}
public void actionPerformed(ActionEvent e) {
adaptee.jButton1_actionPerformed(e);
}
}
class Bean {
String parameter = null;
JLabel show = null;
public JLabel getShow() {
return show;
}
public void setShow(JLabel show) {
this.show = show;
}
public String getParameter() {
return parameter;
}
public void setParameter(String parameter) {
this.parameter = parameter;
}
}
Q2: Java简易程序 源代码 public class Hello { public stati
java单机软件源代码你在输出后面加个i就好了java单机软件源代码,循环到几就输出几
for(i=1;i10;i++)
System.out.println(”Yuanzhen“+i);
}
Q3: 求JAVA源代码
import java.util.ArrayList;
import java.util.List;
import java.util.Scanner;
public class GradeStatistic {
public static void main(String[] args) {
GradeStatistic gs = new GradeStatistic();
ListMark list = new ArrayListMark();
float sum = 0;
while(true){
Scanner sc = new Scanner(System.in);
System.out.print("Please input student name: ");
String name = sc.nextLine();
if(name.equals("end")){
break;
}
System.out.print("Please input student score: ");
float score = sc.nextFloat();
sum += score;
list.add(gs.new Mark(name, score));
}
float max = list.get(0).getScore();
float min = list.get(0).getScore();
for(Mark mark: list){
if(max mark.getScore()){
max = mark.getScore();
}
if(min mark.getScore()){
min = mark.getScore();
}
}
float average = sum / list.size();
System.out.println("Average is: " + average);
System.out.println("Max is: " + max);
System.out.println("Min is: " + min);
}
private class Mark{
private String name;
private float score;
public Mark(String name, float score){
this.name = name;
this.score = score;
}
public String getName() {
return name;
}
public float getScore() {
return score;
}
}
}
----------------------
Please input student name: Zhang san
Please input student score: 100
Please input student name: Li Si
Please input student score: 91
Please input student name: Ec
Please input student score: 35
Please input student name: ma qi
Please input student score: 67
Please input student name: end
Average is: 73.25
Max is: 100.0
Min is: 35.0
Q4: 求一段JAVA编写的贪吃蛇小程序源代码
用MVC方式实现的贪吃蛇游戏,共有4个类。运行GreedSnake运行即可。主要是观察者模式的使用,我已经添加了很多注释了。
1、
/*
* 程序名称:贪食蛇
* 原作者:BigF
* 修改者:algo
* 说明:我以前也用C写过这个程序,现在看到BigF用Java写的这个,发现虽然作者自称是Java的初学者,
* 但是明显编写程序的素养不错,程序结构写得很清晰,有些细微得地方也写得很简洁,一时兴起之
* 下,我认真解读了这个程序,发现数据和表现分开得很好,而我近日正在学习MVC设计模式,
* 因此尝试把程序得结构改了一下,用MVC模式来实现,对源程序得改动不多。
* 我同时也为程序增加了一些自己理解得注释,希望对大家阅读有帮助。
*/
package mvcTest;
/**
* @author WangYu
* @version 1.0
* Description:
* /pre
* Create on :Date :2005-6-13 Time:15:57:16
* LastModified:
* History:
*/
public class GreedSnake {
public static void main(String[] args) {
SnakeModel model = new SnakeModel(20,30);
SnakeControl control = new SnakeControl(model);
SnakeView view = new SnakeView(model,control);
//添加一个观察者,让view成为model的观察者
model.addObserver(view);
(new Thread(model)).start();
}
}
-------------------------------------------------------------
2、
package mvcTest;
//SnakeControl.java
import java.awt.event.KeyEvent;
import java.awt.event.KeyListener;
/**
* MVC中的Controler,负责接收用户的操作,并把用户操作通知Model
*/
public class SnakeControl implements KeyListener{
SnakeModel model;
public SnakeControl(SnakeModel model){
this.model = model;
}
public void keyPressed(KeyEvent e) {
int keyCode = e.getKeyCode();
if (model.running){ // 运行状态下,处理的按键
switch (keyCode) {
case KeyEvent.VK_UP:
model.changeDirection(SnakeModel.UP);
break;
case KeyEvent.VK_DOWN:
model.changeDirection(SnakeModel.DOWN);
break;
case KeyEvent.VK_LEFT:
model.changeDirection(SnakeModel.LEFT);
break;
case KeyEvent.VK_RIGHT:
model.changeDirection(SnakeModel.RIGHT);
break;
case KeyEvent.VK_ADD:
case KeyEvent.VK_PAGE_UP:
model.speedUp();
break;
case KeyEvent.VK_SUBTRACT:
case KeyEvent.VK_PAGE_DOWN:
model.speedDown();
break;
case KeyEvent.VK_SPACE:
case KeyEvent.VK_P:
model.changePauseState();
break;
default:
}
}
// 任何情况下处理的按键,按键导致重新启动游戏
if (keyCode == KeyEvent.VK_R ||
keyCode == KeyEvent.VK_S ||
keyCode == KeyEvent.VK_ENTER) {
model.reset();
}
}
public void keyReleased(KeyEvent e) {
}
public void keyTyped(KeyEvent e) {
}
}
-------------------------------------------------------------
3、
/*
*
*/
package mvcTest;
/**
* 游戏的Model类,负责所有游戏相关数据及运行
* @author WangYu
* @version 1.0
* Description:
* /pre
* Create on :Date :2005-6-13 Time:15:58:33
* LastModified:
* History:
*/
//SnakeModel.java
import javax.swing.*;
import java.util.Arrays;
import java.util.LinkedList;
import java.util.Observable;
import java.util.Random;
/**
* 游戏的Model类,负责所有游戏相关数据及运行
*/
class SnakeModel extends Observable implements Runnable {
boolean[][] matrix; // 指示位置上有没蛇体或食物
LinkedList nodeArray = new LinkedList(); // 蛇体
Node food;
int maxX;
int maxY;
int direction = 2; // 蛇运行的方向
boolean running = false; // 运行状态
int timeInterval = 200; // 时间间隔,毫秒
double speedChangeRate = 0.75; // 每次得速度变化率
boolean paused = false; // 暂停标志
int score = 0; // 得分
int countMove = 0; // 吃到食物前移动的次数
// UP and DOWN should be even
// RIGHT and LEFT should be odd
public static final int UP = 2;
public static final int DOWN = 4;
public static final int LEFT = 1;
public static final int RIGHT = 3;
public SnakeModel( int maxX, int maxY) {
this.maxX = maxX;
this.maxY = maxY;
reset();
}
public void reset(){
direction = SnakeModel.UP; // 蛇运行的方向
timeInterval = 200; // 时间间隔,毫秒
paused = false; // 暂停标志
score = 0; // 得分
countMove = 0; // 吃到食物前移动的次数
// initial matirx, 全部清0
matrix = new boolean[maxX][];
for (int i = 0; i maxX; ++i) {
matrix[i] = new boolean[maxY];
Arrays.fill(matrix[i], false);
}
// initial the snake
// 初始化蛇体,如果横向位置超过20个,长度为10,否则为横向位置的一半
int initArrayLength = maxX 20 ? 10 : maxX / 2;
nodeArray.clear();
for (int i = 0; i initArrayLength; ++i) {
int x = maxX / 2 + i;//maxX被初始化为20
int y = maxY / 2; //maxY被初始化为30
//nodeArray[x,y]: [10,15]-[11,15]-[12,15]~~[20,15]
//默认的运行方向向上,所以游戏一开始nodeArray就变为:
// [10,14]-[10,15]-[11,15]-[12,15]~~[19,15]
nodeArray.addLast(new Node(x, y));
matrix[x][y] = true;
}
// 创建食物
food = createFood();
matrix[food.x][food.y] = true;
}
public void changeDirection(int newDirection) {
// 改变的方向不能与原来方向同向或反向
if (direction % 2 != newDirection % 2) {
direction = newDirection;
}
}
/**
* 运行一次
* @return
*/
public boolean moveOn() {
Node n = (Node) nodeArray.getFirst();
int x = n.x;
int y = n.y;
// 根据方向增减坐标值
switch (direction) {
case UP:
y--;
break;
case DOWN:
y++;
break;
case LEFT:
x--;
break;
case RIGHT:
x++;
break;
}
// 如果新坐标落在有效范围内,则进行处理
if ((0 = x x maxX) (0 = y y maxY)) {
if (matrix[x][y]) { // 如果新坐标的点上有东西(蛇体或者食物)
if (x == food.x y == food.y) { // 吃到食物,成功
nodeArray.addFirst(food); // 从蛇头赠长
// 分数规则,与移动改变方向的次数和速度两个元素有关
int scoreGet = (10000 - 200 * countMove) / timeInterval;
score += scoreGet 0 ? scoreGet : 10;
countMove = 0;
food = createFood(); // 创建新的食物
matrix[food.x][food.y] = true; // 设置食物所在位置
return true;
} else // 吃到蛇体自身,失败
return false;
} else { // 如果新坐标的点上没有东西(蛇体),移动蛇体
nodeArray.addFirst(new Node(x, y));
matrix[x][y] = true;
n = (Node) nodeArray.removeLast();
matrix[n.x][n.y] = false;
countMove++;
return true;
}
}
return false; // 触到边线,失败
}
public void run() {
running = true;
while (running) {
try {
Thread.sleep(timeInterval);
} catch (Exception e) {
break;
}
if (!paused) {
if (moveOn()) {
setChanged(); // Model通知View数据已经更新
notifyObservers();
} else {
JOptionPane.showMessageDialog(null,
"you failed",
"Game Over",
JOptionPane.INFORMATION_MESSAGE);
break;
}
}
}
running = false;
}
private Node createFood() {
int x = 0;
int y = 0;
// 随机获取一个有效区域内的与蛇体和食物不重叠的位置
do {
Random r = new Random();
x = r.nextInt(maxX);
y = r.nextInt(maxY);
} while (matrix[x][y]);
return new Node(x, y);
}
public void speedUp() {
timeInterval *= speedChangeRate;
}
public void speedDown() {
timeInterval /= speedChangeRate;
}
public void changePauseState() {
paused = !paused;
}
public String toString() {
String result = "";
for (int i = 0; i nodeArray.size(); ++i) {
Node n = (Node) nodeArray.get(i);
result += "[" + n.x + "," + n.y + "]";
}
return result;
}
}
class Node {
int x;
int y;
Node(int x, int y) {
this.x = x;
this.y = y;
}
}
------------------------------------------------------------
4、
package mvcTest;
//SnakeView.java
import javax.swing.*;
import java.awt.*;
import java.util.Iterator;
import java.util.LinkedList;
import java.util.Observable;
import java.util.Observer;
/**
* MVC模式中得Viewer,只负责对数据的显示,而不用理会游戏的控制逻辑
*/
public class SnakeView implements Observer {
SnakeControl control = null;
SnakeModel model = null;
JFrame mainFrame;
Canvas paintCanvas;
JLabel labelScore;
public static final int canvasWidth = 200;
public static final int canvasHeight = 300;
public static final int nodeWidth = 10;
public static final int nodeHeight = 10;
public SnakeView(SnakeModel model, SnakeControl control) {
this.model = model;
this.control = control;
mainFrame = new JFrame("GreedSnake");
Container cp = mainFrame.getContentPane();
// 创建顶部的分数显示
labelScore = new JLabel("Score:");
cp.add(labelScore, BorderLayout.NORTH);
// 创建中间的游戏显示区域
paintCanvas = new Canvas();
paintCanvas.setSize(canvasWidth + 1, canvasHeight + 1);
paintCanvas.addKeyListener(control);
cp.add(paintCanvas, BorderLayout.CENTER);
// 创建底下的帮助栏
JPanel panelButtom = new JPanel();
panelButtom.setLayout(new BorderLayout());
JLabel labelHelp;
labelHelp = new JLabel("PageUp, PageDown for speed;", JLabel.CENTER);
panelButtom.add(labelHelp, BorderLayout.NORTH);
labelHelp = new JLabel("ENTER or R or S for start;", JLabel.CENTER);
panelButtom.add(labelHelp, BorderLayout.CENTER);
labelHelp = new JLabel("SPACE or P for pause", JLabel.CENTER);
panelButtom.add(labelHelp, BorderLayout.SOUTH);
cp.add(panelButtom, BorderLayout.SOUTH);
mainFrame.addKeyListener(control);
mainFrame.pack();
mainFrame.setResizable(false);
mainFrame.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
mainFrame.setVisible(true);
}
void repaint() {
Graphics g = paintCanvas.getGraphics();
//draw background
g.setColor(Color.WHITE);
g.fillRect(0, 0, canvasWidth, canvasHeight);
// draw the snake
g.setColor(Color.BLACK);
LinkedList na = model.nodeArray;
Iterator it = na.iterator();
while (it.hasNext()) {
Node n = (Node) it.next();
drawNode(g, n);
}
// draw the food
g.setColor(Color.RED);
Node n = model.food;
drawNode(g, n);
updateScore();
}
private void drawNode(Graphics g, Node n) {
g.fillRect(n.x * nodeWidth,
n.y * nodeHeight,
nodeWidth - 1,
nodeHeight - 1);
}
public void updateScore() {
String s = "Score: " + model.score;
labelScore.setText(s);
}
public void update(Observable o, Object arg) {
repaint();
}
}
希望采纳
Q5: 求一个用JAVA写的简单的记事本源代码程序
import java.awt.*;
import java.awt.event.*;
import java.io.*;
import java.awt.datatransfer.*;
class MyMenuBar extends MenuBar{
public MyMenuBar(Frame parent){
parent.setMenuBar(this);
}
public void addMenus(String [] menus){
for(int i=0;imenus.length;i++)
add(new Menu(menus[i]));
}
public void addMenuItems(int menuNumber,String[] items){
for(int i=0;iitems.length;i++){
if(items[i]!=null)
getMenu(menuNumber).add(new MenuItem(items[i]));
else getMenu(menuNumber).addSeparator();
}
}
public void addActionListener(ActionListener al){
for(int i=0;igetMenuCount();i++)
for(int j=0;jgetMenu(i).getItemCount();j++)
getMenu(i).getItem(j).addActionListener(al);
}
}
class MyFile{
private FileDialog fDlg;
public MyFile(Frame parent){
fDlg=new FileDialog(parent,"",FileDialog.LOAD);
}
private String getPath(){
return fDlg.getDirectory()+"\\"+fDlg.getFile();
}
public String getData() throws IOException{
fDlg.setTitle("打开");
fDlg.setMode(FileDialog.LOAD);
fDlg.setVisible(true);
BufferedReader br=new BufferedReader(new FileReader(getPath()));
StringBuffer sb=new StringBuffer();
String aline;
while((aline=br.readLine())!=null)
sb.append(aline+'\n');
br.close();
return sb.toString();
}
public void setData(String data) throws IOException{
fDlg.setTitle("保存");
fDlg.setMode(FileDialog.SAVE);
fDlg.setVisible(true);
BufferedWriter bw=new BufferedWriter(new FileWriter(getPath()));
bw.write(data);
bw.close();
}
}
class MyClipboard{
private Clipboard cb;
public MyClipboard(){
cb=Toolkit.getDefaultToolkit().getSystemClipboard();
}
public void setData(String data){
cb.setContents(new StringSelection(data),null);
}
public String getData(){
Transferable content=cb.getContents(null);
try{
return (String) content.getTransferData(DataFlavor.stringFlavor);
//DataFlavor.stringFlavor会将剪贴板中的字符串转换成Unicode码形式的String对象。
//DataFlavor类是与存储在剪贴板上的数据的形式有关的类。
}catch(Exception ue){}
return null;
}
}
class MyFindDialog extends Dialog implements ActionListener{
private Label lFind=new Label("查找字符串");
private Label lReplace=new Label("替换字符串");
private TextField tFind=new TextField(10);
private TextField tReplace=new TextField(10);
private Button bFind=new Button("查找");
private Button bReplace=new Button("替换");
private TextArea ta;
public MyFindDialog(Frame owner,TextArea ta){
super(owner,"查找",false);
this.ta=ta;
setLayout(null);
lFind.setBounds(10,30,80,20);
lReplace.setBounds(10,70,80,20);
tFind.setBounds(90,30,90,20);
tReplace.setBounds(90,70,90,20);
bFind.setBounds(190,30,80,20);
bReplace.setBounds(190,70,80,20);
add(lFind);
add(tFind);
add(bFind);
add(lReplace);
add(tReplace);
add(bReplace);
setResizable(false);
bFind.addActionListener(this);
bReplace.addActionListener(this);
addWindowListener(new WindowAdapter(){
public void windowClosing(WindowEvent e){
MyFindDialog.this.dispose();
}
});
}//构造函数结束
public void showFind(){
setTitle("查找");
setSize(280,60);
setVisible(true);
}
public void showReplace(){
setTitle("查找替换");
setSize(280,110);
setVisible(true);
}
private void find(){
String text=ta.getText();
String str=tFind.getText();
int end=text.length();
int len=str.length();
int start=ta.getSelectionEnd();
if(start==end) start=0;
for(;start=end-len;start++){
if(text.substring(start,start+len).equals(str)){
ta.setSelectionStart(start);
ta.setSelectionEnd(start+len);
return;
}
}
//若找不到待查字符串,则将光标置于末尾
ta.setSelectionStart(end);
ta.setSelectionEnd(end);
}
public Button getBFind() {
return bFind;
}
private void replace(){
String str=tReplace.getText();
if(ta.getSelectedText().equals(tFind.getText()))
ta.replaceRange(str,ta.getSelectionStart(),ta.getSelectionEnd());
else find();
}
public void actionPerformed(ActionEvent e) {
if(e.getSource()==bFind)
find();
else if(e.getSource()==bReplace)
replace();
}
}
public class MyMemo extends Frame implements ActionListener{
private TextArea editor=new TextArea(); //可编辑的TextArea
private MyFile mf=new MyFile(this);//MyFile对象
private MyClipboard cb=new MyClipboard();
private MyFindDialog findDlg=new MyFindDialog(this,editor);
public MyMemo(String title){ //构造函数
super(title);
MyMenuBar mb=new MyMenuBar(this);
//添加需要的菜单及菜单项
mb.addMenus(new String[]{"文件","编辑","查找","帮助"});
mb.addMenuItems(0,new String[]{"新建","打开","保存",null,"全选"});
mb.addMenuItems(1,new String[]{"剪贴","复制","粘贴","清除",null,"全选"});
mb.addMenuItems(2,new String[]{"查找",null,"查找替换"});
mb.addMenuItems(3,new String[]{"我的记事本信息"});
add(editor); //为菜单项注册动作时间监听器
mb.addActionListener(this);
addWindowListener(new WindowAdapter(){
public void windowClosing(WindowEvent e){
MyMemo.this.dispose();
}
}); //分号不能忘了
} //构造函数完
public void actionPerformed(ActionEvent e){
String selected=e.getActionCommand(); //获取菜单项标题
if(selected.equals("新建"))
editor.setText("");
else if(selected.equals("打开")){
try{
editor.setText(mf.getData());
}catch(IOException ie){}
}
else if(selected.equals("保存")){
try{
mf.setData(editor.getText());
}catch(IOException ie){}
}
else if(selected.equals("退出")){
dispose();
}
else if(selected.equals("剪贴")){
//将选中的字符串复制到剪贴板中并清除字符串
cb.setData(editor.getSelectedText());
editor.replaceRange("",editor.getSelectionStart(),editor.getSelectionEnd());
}
else if(selected.equals("复制")){
cb.setData(editor.getSelectedText());
}
else if(selected.equals("粘贴")){
String str=cb.getData();
editor.replaceRange(str,editor.getSelectionStart(),editor.getSelectionEnd());
//粘贴在光标位置
}
else if(selected.equals("清除")){
editor.replaceRange("",editor.getSelectionStart(),editor.getSelectionEnd());
}
else if(selected.equals("全选")){
editor.setSelectionStart(0);
editor.setSelectionEnd(editor.getText().length());
}
else if(selected.equals("查找")){
findDlg.showFind();
}
else if(selected.equals("查找替换")){
findDlg.showReplace();
}
}
public static void main(String[] args){
MyMemo memo=new MyMemo("记事本");
memo.setSize(650,450);
memo.setVisible(true);
}
}
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