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桌球java程序代码 funcode桌球源代码
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运行java中其中一个程序会打开另一个程序。。。。
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相关问答
Q1: 最近在看高淇老师的java300集,第22集的时候是写一个桌球小游戏,但是里面的图片加载不出来。求大神解答
图片路径不对,桌球java程序代码你这里用桌球java程序代码的是想对路径,图片资源要放在项目加载资源部分才行,不然就改成绝对路径
Q2: java程序编写双色球代码
截图桌球java程序代码:
选取红色球号码方法:
/**
* 随机选取红色球
*
* 获取1~33其中一个数
*
* 0 = Math.random 1
*/
private int randomOneRedValue() {
int randomValue = (int) (Math.random() * 33 + 1);
return randomValue;
}
选取蓝色球号码方法:
/**
* 随机选取蓝色球号码
*
* 获取1~16的数值
*
* @return
*/
private int randomOneBlueValue() {
int randomValue = (int) (Math.random() * 15 + 1);
return randomValue;
}
测试:
public class Test1 {
public static void main(String[] arg) {
Test1 localTest1 = new Test1();
// 双色球 :红色球号码 + 蓝色球号码
// 六个红色球和一个蓝色球号码
// 红色球号码从1~33中选择
// 蓝色球号码从1~16中选择
// 一等奖:七个号码相符(六个红色号码和一个蓝色球号码)(红色球号码顺序不限桌球java程序代码,下同)
// 二等奖:六个红色球号码相符;
// 三等奖:五个红色球号码桌球java程序代码,或者四个红色球号码和一个蓝色球号码相符;
// 四等奖:五个红色球号码,或者三个红色球号码和一个蓝色球号码相符;
// 五等奖:四个红色球号码,或者三个红色球号码和一个蓝色球号码相符;
// 六等奖:一个蓝色球号码相符(有误红色球号码相符均可);
// 例如:红色球号码 01 06 13 19 24 28 蓝色球号码 16
System.out.println("开始出奖");
// 定义双色球数组,大小为7
String[] values = new String[7];
for (int i = 0; i 7; i++) {
if (i == 6) {
int blueValue = localTest1.randomOneBlueValue();
if (blueValue 10) {
values[i] = "0" + blueValue;
} else {
values[i] = String.valueOf(blueValue);
}
} else {
int redValue = localTest1.randomOneRedValue();
if (redValue 10) {
values[i] = "0" + redValue;
} else {
values[i] = String.valueOf(redValue);
}
}
}
System.out.println();
System.out.println("出奖结束");
System.out.println();
System.out.print("双色球开奖号码:");
// 打印双色球号码
for (String value : values) {
System.out.print(" " + value);
}
}
}
Q3: java一个简单小程序,求高手帮忙编写,万分感谢
class Ball {
public void play() {
System.out.println("玩球儿...");
}
}
class Football extends Ball {
public void play() {
System.out.println("使用足球运动");
}
}
class Basketball extends Ball {
public void play() {
System.out.println("使用篮球运动");
}
}
public class TestMain {
public static void main(String[] args) {
TestMain tm = new TestMain();
tm.testPlay();
}
public void testPlay() {
Ball ball = new Football();
ball.play();
ball = new Basketball();
ball.play();
}
}
/*
D:\javac TestMain.java
D:\java TestMain
使用足球运动
使用篮球运动
*/
Q4: 用java编写小程序,已知a、b、c 3个队伍进行足球比赛,胜利3记分,平局1分,输0分
import java.util.Collections;
import java.util.HashMap;
import java.util.LinkedList;
import java.util.List;
import java.util.Map;
public class Test {
public static void main(String[] args) {
final String[] str = { "a-b 1:1", "a-c 2:1", "b-c 0:1" };
final MapString, Integer map = new HashMapString, Integer();
for (String s : str) {
final String[] temp = s.split(" ");
final String[] names = temp[0].split("-");
final String[] counts = temp[1].split(":");
for (int i = 0; i 2; i++) {
String name = names[i];
int count = Integer.parseInt(counts[i]);
if (map.containsKey(name)) {
map.put(name, map.get(name) + count);
} else {
map.put(name, count);
}
}
}
final ListTeam teams = new LinkedListTeam();
for (String name : map.keySet()) {
teams.add(new Team(name, map.get(name)));
}
Collections.sort(teams);
System.out.println("队伍 : 分");
for (Team t : teams) {
System.out.println(t.getName() + " : " + t.getCount());
}
}
}
class Team implements ComparableTeam {
private String name;
private int count;
public Team(String name, int count) {
this.name = name;
this.count = count;
}
public void addCount(int count) {
this.count = this.count + count;
}
public String getName() {
return name;
}
public int getCount() {
return count;
}
public int compareTo(Team o) {
return o.getCount() - this.count;
}
}
Q5: 一个JAVA题
import java.awt.*;
import java.awt.event.*;
import javax.swing.*;
public class Test extends Thread {
Table table = null;
int x, y, vx, vy;
Test(int x, int y, int vx, int vy, Table table) {
this.x = x;
this.y = y;
this.vx = vx;
this.vy = vy;
this.table = table;//注意此处
}
public void run() {
while (true) {
if (x (table.getSize().width) - 25 || (x 0))
vx = vx * -1;
if (y (table.getSize().width) - 25 || (y 0))
vy *= -1;
x += vx;
y += vy;
try {
Thread.sleep(100);
} catch (Exception e) {
}
table.repaint();
}
}
public void draw(Graphics g) {
g.setColor(Color.BLACK);
g.fillOval(x, y, 30, 30);
g.setColor(Color.white);
g.fillOval(x + 5, y + 5, 8, 6);
}
}
import java.awt.Button;
import java.awt.Color;
import java.awt.FlowLayout;
import java.awt.Frame;
import java.awt.Graphics;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.WindowEvent;
import java.awt.event.WindowListener;
class Table extends Frame implements ActionListener, WindowListener {
Button star = new Button("开始");
Test t[] = new Test[5];
int v = 2;
Table() {
super("子弹台球0");
setSize(300, 300);
setBackground(Color.cyan);
setVisible(true);
setLayout(new FlowLayout());
add(star);
star.addActionListener(this);
validate();
addWindowListener(this);
}
public void actionPerformed(ActionEvent e) {
for (int i = 0; i t.length; i++) {
int vx = i * (1 - i * (int) Math.round(Math.random())) + v;
int vy = i * (1 - i * (int) Math.round(Math.random())) + v;
int x = (int) (getSize().width * Math.random());
int y = (int) (getSize().height * Math.random());
t[i] = new Test(x, y, vx, vy,this);//注意此处
t[i].start();
}
}
public void paint(Graphics g) {
for (int i = 0; i t.length; i++) {
if (t[i] != null)
t[i].draw(g);
}
}
public void windowActivated(WindowEvent e) {
// TODO Auto-generated method stub
}
public void windowClosed(WindowEvent e) {
// TODO Auto-generated method stub
}
public void windowClosing(WindowEvent e) {
System.exit(0);
}
public void windowDeactivated(WindowEvent e) {
// TODO Auto-generated method stub
}
public void windowDeiconified(WindowEvent e) {
// TODO Auto-generated method stub
}
public void windowIconified(WindowEvent e) {
// TODO Auto-generated method stub
}
public void windowOpened(WindowEvent e) {
// TODO Auto-generated method stub
}
}
class S {
public static void main(String[] args) {
Table table = new Table();
}
}
//另外桌球java程序代码你桌球java程序代码的算法有点问题
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