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java300行游戏代码的简单介绍
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急求大神发几个java 300行代码的小程序 简单点的
/**
* 文件名:Operation.java 2014-1-2 下午3:06:37
* @author Administrator
*/
package cc.icoc.javaxu.action;
import java.util.ArrayList;
import java.util.Scanner;
import cc.icoc.javaxu.datas.StudentInfo;
/**
* @author 许仕永
* 创建时间: 2014 2014-1-2 下午3:06:37
*/
public class Operation
{
int stuNo,stuAge;
String stuName,stuClass,stuSex;
ArrayListStudentInfo list;
/**程序入口
* @param args
*/
public static void main(String[] args)
{
// TODO Auto-generated method stub
new Operation().operation();
}
private int inputInt()
{
Scanner scanner = new Scanner(System.in);
return scanner.nextInt();
}
private String inputStr()
{
Scanner scanner = new Scanner(System.in);
return scanner.nextLine();
}
private void operation()
{
// TODO Auto-generated method stub
if(list == null)
{
list = new ArrayListStudentInfo();
}
while(true)
{
System.out.println("\t\t\t学生信息管理系统\n");
System.out.println("1.信息查阅");
System.out.println("2.信息查询");
System.out.println("3.信息录入");
System.out.println("4.退出系统");
int what = inputInt();
if ( what == 1 )
{
getInfo();
} else if ( what == 2 )
{
allSerach();
} else if ( what == 3 )
{
inputInfo();
} else if( what == 4 )
{
System.out.println("已经退出系统");
System.exit(0);
}
}
}
/**
* 获取全部学生的信息列表
*/
private void getInfo()
{
if(!list.isEmpty())
{
for ( int i = 0; i list.size(); i++ )
{
System.out.println(list.get(i));
}
}
}
/**
* 执行查找
*/
private void allSerach()
{
System.out.println("1.输入学号进行查询");
System.out.println("2.输入姓名进行查询");
int what = inputInt();
if(what == 1)
{
System.out.println("请输入学号:");
search(inputInt());
}
else
{
System.out.println("请输入姓名:");
search(inputStr());
}
}
/**
* 按学生姓名查询学生信息
* @param name 学生姓名
*/
private StudentInfo search(String name)
{
for ( int i = 0; i list.size(); i++ )
{
if(list.get(i).getStuName().equals(name))
{
System.out.println(list.get(i));
return list.get(i);
}
}
System.out.println("未查询到该名字的学生");
return null;
}
/**
* 按学号查询学生信息
* @param id 学号
*/
private StudentInfo search(int id)
{
for ( int i = 0; i list.size(); i++ )
{
if(list.get(i).getStuNo()==id)
{
System.out.println(list.get(i));
return list.get(i);
}
}
System.out.println("未查询到该学号的学生");
return null;
}
/**
* 录入学生信息
*/
private void inputInfo()
{
try
{
System.out.print("请输入学生学号:\n");
stuNo = inputInt();
System.out.print("请输入学生姓名:\n");
stuName = inputStr();
System.out.print("请输入学生性别:\n");
stuSex = inputStr();
System.out.print("请输入学生年龄:\n");
stuAge = inputInt();
System.out.print("请输入学生班级:\n");
stuClass = inputStr();
list.add(new StudentInfo(stuNo, stuAge, stuName, stuSex, stuClass));
} catch (Exception e)
{
// TODO: handle exception
System.out.println("不允许为空,请重新输入");
}
}
}
package cc.icoc.javaxu.action;
import java.util.ArrayList;
import java.util.List;
import java.util.Scanner;
public class Stu
{
int countStu = 0;
int sum = 0;
int avg = 0;
ListStuBean list = new ArrayListStu.StuBean();
public static void main(String[] args)
{
new Stu().go();
}
private void go()
{
A:while(true)
{
//构造实体Bean来存储学生成绩
StuBean bean = new StuBean();
System.out.println("请输入成绩:");
System.out.println("语文:");
bean.setYuwen(scanner());
System.out.println("数学:");
bean.setMath(scanner());
//获取英语成绩
System.out.println("英语:");
bean.setEnglish(scanner());
//存入容器
list.add(bean);
for ( int i = 0; i list.size(); i++ )
{
sum += list.get(i).english+list.get(i).math+list.get(i).yuwen;
}
avg = sum / (3*list.size());
System.out.println("当前有"+list.size()+"条学生记录,所有学生总分="+sum+"平均分为"+avg);
//输入y继续录入学生信息,输入x退出
System.out.println("\n已成功录入一个学生的数据,是否继续/退出(y/x)");
if("x".equals(scannerString()))
break A;
}
}
/**输入*/
private int scanner()
{
Scanner scanner = new Scanner(System.in);
return scanner.nextInt();
}
/**输入*/
private String scannerString()
{
Scanner scanner = new Scanner(System.in);
return scanner.nextLine();
}
class StuBean
{
int math;
int yuwen;
int english;
public int getMath()
{
return math;
}
public void setMath(int math)
{
this.math = math;
}
public int getYuwen()
{
return yuwen;
}
public void setYuwen(int yuwen)
{
this.yuwen = yuwen;
}
public int getEnglish()
{
return english;
}
public void setEnglish(int english)
{
this.english = english;
}
}
}
/**
* 文件名:StudentInfo.java 2014-1-2 下午3:07:29
* @author Administrator
*/
package cc.icoc.javaxu.datas;
/**
* @author 许仕永
* 创建时间: 2014 2014-1-2 下午3:07:29
*/
public class StudentInfo
{
int stuNo,stuAge;
String stuName,stuSex,stuClass;
public StudentInfo(int stuNo, int stuAge, String stuName, String stuSex, String stuClass)
{
super();
this.stuNo = stuNo;
this.stuAge = stuAge;
this.stuName = stuName;
this.stuSex = stuSex;
this.stuClass = stuClass;
}
public int getStuNo()
{
return stuNo;
}
public void setStuNo(int stuNo)
{
this.stuNo = stuNo;
}
public int getStuAge()
{
return stuAge;
}
public void setStuAge(int stuAge)
{
this.stuAge = stuAge;
}
public String getStuName()
{
return stuName;
}
public void setStuName(String stuName)
{
this.stuName = stuName;
}
public String getStuSex()
{
return stuSex;
}
public void setStuSex(String stuSex)
{
this.stuSex = stuSex;
}
public String getStuClass()
{
return stuClass;
}
public void setStuClass(String stuClass)
{
this.stuClass = stuClass;
}
@Override
public String toString()
{
// TODO Auto-generated method stub
String s = "学号:"+getStuNo()+"\t姓名:"+getStuName()+" \t性别:"+getStuSex()+"\t年龄:"+getStuAge()+"\t班级:"+getStuClass();
return s;
}
}
相关问答
Q1: 求一个简单的JAVA游戏代码,100行左右,谢谢!
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class Painter extends JFrame{
/**
*
*/
private static final long serialVersionUID = 8160427604782702376L;
CanvasPanel canvas = new CanvasPanel();;
public Painter() {
super("Star");
this.add(canvas);
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
this.pack();
this.setResizable(false);
this.setLocationRelativeTo(null);
this.setVisible(true);
}
public static void main(String[] args) {
new Painter();
}
}
class CanvasPanel extends JPanel implements ActionListener{
/**
*
*/
private static final long serialVersionUID = -4642528854538741028L;
private JButton[] btn = new JButton[4];
private String[] btn_name = {"+", "-", "R", "L"};
private int center_x = 200, center_y = 200, radius = 100, degree = 0;
public CanvasPanel() {
this.setPreferredSize(new Dimension(400, 500));
this.setLayout(null);
for(int i = 0; i 4; i++) {
btn[i] = new JButton(btn_name[i]);
btn[i].setBounds(160 + i * 60, 425, 50, 50);
btn[i].addActionListener(this);
this.add(btn[i]);
}
}
@Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
for(int i = 0; i 5; i++) {
g.drawLine( (int) (center_x + radius * Math.sin(Math.toRadians(degree + 72 * i))),
(int) (center_y - radius * Math.cos(Math.toRadians(degree + 72 * i))),
(int) (center_x + radius * Math.sin(Math.toRadians(degree + 72 * i + 144))),
(int) (center_y - radius * Math.cos(Math.toRadians(degree + 72 * i + 144))));
}
}
public void actionPerformed(ActionEvent e) {
// TODO Auto-generated method stub
if(e.getActionCommand() == "+") {
if(radius 200)
radius += 2;
repaint();
} else if(e.getActionCommand() == "-") {
if(radius 0)
radius -= 2;
repaint();
} else if(e.getActionCommand() == "R") {
degree = (degree + 2) % 360;
repaint();
} else if(e.getActionCommand() == "L") {
degree = (degree - 2) % 360;
repaint();
}
}
}
Q2: 求java代码300行左右,要有注释,能运行,基础点的越基础的越好,300行以上就好,不要太长的
300行能干啥啊,你还不如自己做做练习题。
package suoha;
import java.util.ArrayList;import java.util.Random;
public class MainFunction {
private ArrayListMyCard cards = new ArrayListMyCard();
private int[] cardNumArr = new int[52];
private int[] mycards = new int[5];
private int[] p1cards = new int[5];
public static void main(String[] args) {
MainFunction mainfunc = new MainFunction();
mainfunc.makeCards();
mainfunc.cardNumArr = mainfunc.shuffleCards(mainfunc.cardNumArr);
mainfunc.catchCards();
mainfunc.showAllCardsOfHand();
//mainfunc.printNums();
}
/**
* 洗牌
* @param cardNums
* @return
*/
private int[] shuffleCards(int[] cardNums){
int size = cardNums.length;
int[] returnNums = new int[size];
//System.out.println(cardNums[0]+"=========================");
Random rand = new Random();
for(int i=size-1;i0;i--){
int nextInt = rand.nextInt(i);
returnNums[size-1-i] = cardNums[nextInt];
cardNums[nextInt] = cardNums[i];
cardNums[i] = returnNums[size-1-i];
//System.out.println("suijishu:"+nextInt+"||zhi:"+returnNums[size-1-i]);
}
returnNums[size-1] = cardNums[0];
return returnNums;
}
/**
* 抓牌
*/
private void catchCards(){
for(int i=0;i5;i++){
mycards[i] = cardNumArr[2*i];
p1cards[i] = cardNumArr[2*i+1];
}
}
private void showAllCardsOfHand(){
System.out.print("你手中的牌是:||");
for(int i=0;i5;i++){
MyCard myCard = cards.get(mycards[i]-1);
System.out.print(myCard.toString()+"||");
}
System.out.println();
System.out.print("对家手中的牌是:||");
for(int i=0;i5;i++){
MyCard myCard = cards.get(p1cards[i]-1);
System.out.print(myCard.toString()+"||");
}
}
/**
* 显示牌的顺序
*/
private void printNums(){
for(int i=0;icardNumArr.length;i++){
System.out.print(cardNumArr[i]+",");
}
}
/**
* 制作卡片
*/
private void makeCards(){
for(int i=1;i=13;i++){
for(int j=1;j=4;j++){
//System.out.println((i-1)*4+j);
MyCard card = new MyCard((i-1)*4+j, j, i);
cardNumArr[(i-1)*4+j-1] = (i-1)*4+j;
cards.add(card);
}
// MyCard card1 = new MyCard((i-1)*4+1, 1, i);
// MyCard card2 = new MyCard((i-1)*4+2, 2, i);
// MyCard card3 = new MyCard((i-1)*4+3, 3, i);
// MyCard card4 = new MyCard((i-1)*4+4, 4, i);
// cards.add(card1);
// cards.add(card2);
// cards.add(card3);
// cards.add(card4);
}
}
}
Q3: 求一个JAVA游戏代码!!!急!!!
俄罗斯方块——java源代码提供
import java.awt.*;
import java.awt.event.*;
//俄罗斯方块类
public class ERS_Block extends Frame{
public static boolean isPlay=false;
public static int level=1,score=0;
public static TextField scoreField,levelField;
public static MyTimer timer;
GameCanvas gameScr;
public static void main(String[] argus){
ERS_Block ers = new ERS_Block("俄罗斯方块游戏 V1.0 Author:Vincent");
WindowListener win_listener = new WinListener();
ers.addWindowListener(win_listener);
}
//俄罗斯方块类的构造方法
ERS_Block(String title){
super(title);
setSize(600,480);
setLayout(new GridLayout(1,2));
gameScr = new GameCanvas();
gameScr.addKeyListener(gameScr);
timer = new MyTimer(gameScr);
timer.setDaemon(true);
timer.start();
timer.suspend();
add(gameScr);
Panel rightScr = new Panel();
rightScr.setLayout(new GridLayout(2,1,0,30));
rightScr.setSize(120,500);
add(rightScr);
//右边信息窗体的布局
MyPanel infoScr = new MyPanel();
infoScr.setLayout(new GridLayout(4,1,0,5));
infoScr.setSize(120,300);
rightScr.add(infoScr);
//定义标签和初始值
Label scorep = new Label("分数:",Label.LEFT);
Label levelp = new Label("级数:",Label.LEFT);
scoreField = new TextField(8);
levelField = new TextField(8);
scoreField.setEditable(false);
levelField.setEditable(false);
infoScr.add(scorep);
infoScr.add(scoreField);
infoScr.add(levelp);
infoScr.add(levelField);
scorep.setSize(new Dimension(20,60));
scoreField.setSize(new Dimension(20,60));
levelp.setSize(new Dimension(20,60));
levelField.setSize(new Dimension(20,60));
scoreField.setText("0");
levelField.setText("1");
//右边控制按钮窗体的布局
MyPanel controlScr = new MyPanel();
controlScr.setLayout(new GridLayout(5,1,0,5));
rightScr.add(controlScr);
//定义按钮play
Button play_b = new Button("开始游戏");
play_b.setSize(new Dimension(50,200));
play_b.addActionListener(new Command(Command.button_play,gameScr));
//定义按钮Level UP
Button level_up_b = new Button("提高级数");
level_up_b.setSize(new Dimension(50,200));
level_up_b.addActionListener(new Command(Command.button_levelup,gameScr));
//定义按钮Level Down
Button level_down_b =new Button("降低级数");
level_down_b.setSize(new Dimension(50,200));
level_down_b.addActionListener(new Command(Command.button_leveldown,gameScr));
//定义按钮Level Pause
Button pause_b =new Button("游戏暂停");
pause_b.setSize(new Dimension(50,200));
pause_b.addActionListener(new Command(Command.button_pause,gameScr));
//定义按钮Quit
Button quit_b = new Button("退出游戏");
quit_b.setSize(new Dimension(50,200));
quit_b.addActionListener(new Command(Command.button_quit,gameScr));
controlScr.add(play_b);
controlScr.add(level_up_b);
controlScr.add(level_down_b);
controlScr.add(pause_b);
controlScr.add(quit_b);
setVisible(true);
gameScr.requestFocus();
}
}
//重写MyPanel类,使Panel的四周留空间
class MyPanel extends Panel{
public Insets getInsets(){
return new Insets(30,50,30,50);
}
}
//游戏画布类
class GameCanvas extends Canvas implements KeyListener{
final int unitSize = 30; //小方块边长
int rowNum; //正方格的行数
int columnNum; //正方格的列数
int maxAllowRowNum; //允许有多少行未削
int blockInitRow; //新出现块的起始行坐标
int blockInitCol; //新出现块的起始列坐标
int [][] scrArr; //屏幕数组
Block b; //对方快的引用
//画布类的构造方法
GameCanvas(){
rowNum = 15;
columnNum = 10;
maxAllowRowNum = rowNum - 2;
b = new Block(this);
blockInitRow = rowNum - 1;
blockInitCol = columnNum/2 - 2;
scrArr = new int [32][32];
}
//初始化屏幕,并将屏幕数组清零的方法
void initScr(){
for(int i=0;irowNum;i++)
for (int j=0; jcolumnNum;j++)
scrArr[j]=0;
b.reset();
repaint();
}
//重新刷新画布方法
public void paint(Graphics g){
for(int i = 0; i rowNum; i++)
for(int j = 0; j columnNum; j++)
drawUnit(i,j,scrArr[j]);
}
//画方块的方法
public void drawUnit(int row,int col,int type){
scrArr[row][col] = type;
Graphics g = getGraphics();
tch(type){ //表示画方快的方法
case 0: g.setColor(Color.black);break; //以背景为颜色画
case 1: g.setColor(Color.blue);break; //画正在下落的方块
case 2: g.setColor(Color.magenta);break; //画已经落下的方法
}
g.fill3DRect(col*unitSize,getSize().height-(row+1)*unitSize,unitSize,unitSize,true);
g.dispose();
}
public Block getBlock(){
return b; //返回block实例的引用
}
//返回屏幕数组中(row,col)位置的属性值
public int getScrArrXY(int row,int col){
if (row 0 || row = rowNum || col 0 || col = columnNum)
return(-1);
else
return(scrArr[row][col]);
}
//返回新块的初始行坐标方法
public int getInitRow(){
return(blockInitRow); //返回新块的初始行坐标
}
//返回新块的初始列坐标方法
public int getInitCol(){
return(blockInitCol); //返回新块的初始列坐标
}
//满行删除方法
void deleteFullLine(){
int full_line_num = 0;
int k = 0;
for (int i=0;irowNum;i++){
boolean isfull = true;
L1:for(int j=0;jcolumnNum;j++)
if(scrArr[j] == 0){
k++;
isfull = false;
break L1;
}
if(isfull) full_line_num++;
if(k!=0 k-1!=i !isfull)
for(int j = 0; j columnNum; j++){
if (scrArr[j] == 0)
drawUnit(k-1,j,0);
else
drawUnit(k-1,j,2);
scrArr[k-1][j] = scrArr[j];
}
}
for(int i = k-1 ;i rowNum; i++){
for(int j = 0; j columnNum; j++){
drawUnit(i,j,0);
scrArr[j]=0;
}
}
ERS_Block.score += full_line_num;
ERS_Block.scoreField.setText(""+ERS_Block.score);
}
//判断游戏是否结束方法
boolean isGameEnd(){
for (int col = 0 ; col columnNum; col ++){
if(scrArr[maxAllowRowNum][col] !=0)
return true;
}
return false;
}
public void keyTyped(KeyEvent e){
}
public void keyReleased(KeyEvent e){
}
//处理键盘输入的方法
public void keyPressed(KeyEvent e){
if(!ERS_Block.isPlay)
return;
tch(e.getKeyCode()){
case KeyEvent.VK_DOWN:b.fallDown();break;
case KeyEvent.VK_LEFT:b.leftMove();break;
case KeyEvent.VK_RIGHT:b.rightMove();break;
case KeyEvent.VK_SPACE:b.leftTurn();break;
}
}
}
//处理控制类
class Command implements ActionListener{
static final int button_play = 1; //给按钮分配编号
static final int button_levelup = 2;
static final int button_leveldown = 3;
static final int button_quit = 4;
static final int button_pause = 5;
static boolean pause_resume = true;
int curButton; //当前按钮
GameCanvas scr;
//控制按钮类的构造方法
Command(int button,GameCanvas scr){
curButton = button;
this.scr=scr;
}
//按钮执行方法
public void actionPerformed (ActionEvent e){
tch(curButton){
case button_play:if(!ERS_Block.isPlay){
scr.initScr();
ERS_Block.isPlay = true;
ERS_Block.score = 0;
ERS_Block.scoreField.setText("0");
ERS_Block.timer.resume();
}
scr.requestFocus();
break;
case button_levelup:if(ERS_Block.level 10){
ERS_Block.level++;
ERS_Block.levelField.setText(""+ERS_Block.level);
ERS_Block.score = 0;
ERS_Block.scoreField.setText(""+ERS_Block.score);
}
scr.requestFocus();
break;
case button_leveldown:if(ERS_Block.level 1){
ERS_Block.level--;
ERS_Block.levelField.setText(""+ERS_Block.level);
ERS_Block.score = 0;
ERS_Block.scoreField.setText(""+ERS_Block.score);
}
scr.requestFocus();
break;
case button_pause:if(pause_resume){
ERS_Block.timer.suspend();
pause_resume = false;
}else{
ERS_Block.timer.resume();
pause_resume = true;
}
scr.requestFocus();
break;
case button_quit:System.exit(0);
}
}
}
//方块类
class Block {
static int[][] pattern = {
{0x0f00,0x4444,0x0f00,0x4444},//用十六进至表示,本行表示长条四种状态
{0x04e0,0x0464,0x00e4,0x04c4},
{0x4620,0x6c00,0x4620,0x6c00},
{0x2640,0xc600,0x2640,0xc600},
{0x6220,0x1700,0x2230,0x0740},
{0x6440,0x0e20,0x44c0,0x8e00},
{0x0660,0x0660,0x0660,0x0660}
};
int blockType; //块的模式号(0-6)
int turnState; //块的翻转状态(0-3)
int blockState; //快的下落状态
int row,col; //块在画布上的坐标
GameCanvas scr;
//块类的构造方法
Block(GameCanvas scr){
this.scr = scr;
blockType = (int)(Math.random() * 1000)%7;
turnState = (int)(Math.random() * 1000)%4;
blockState = 1;
row = scr.getInitRow();
col = scr.getInitCol();
}
//重新初始化块,并显示新块
public void reset(){
blockType = (int)(Math.random() * 1000)%7;
turnState = (int)(Math.random() * 1000)%4;
blockState = 1;
row = scr.getInitRow();
col = scr.getInitCol();
dispBlock(1);
}
//实现“块”翻转的方法
public void leftTurn(){
if(assertValid(blockType,(turnState + 1)%4,row,col)){
dispBlock(0);
turnState = (turnState + 1)%4;
dispBlock(1);
}
}
//实现“块”的左移的方法
public void leftMove(){
if(assertValid(blockType,turnState,row,col-1)){
dispBlock(0);
col--;
dispBlock(1);
}
}
//实现块的右移
public void rightMove(){
if(assertValid(blockType,turnState,row,col+1)){
dispBlock(0);
col++;
dispBlock(1);
}
}
//实现块落下的操作的方法
public boolean fallDown(){
if(blockState == 2)
return(false);
if(assertValid(blockType,turnState,row-1,col)){
dispBlock(0);
row--;
dispBlock(1);
return(true);
}else{
blockState = 2;
dispBlock(2);
return(false);
}
}
//判断是否正确的方法
boolean assertValid(int t,int s,int row,int col){
int k = 0x8000;
for(int i = 0; i 4; i++){
for(int j = 0; j 4; j++){
if((int)(pattern[t][s]k) != 0){
int temp = scr.getScrArrXY(row-i,col+j);
if (temp0||temp==2)
return false;
}
k = k 1;
}
}
return true;
}
//同步显示的方法
public synchronized void dispBlock(int s){
int k = 0x8000;
for (int i = 0; i 4; i++){
for(int j = 0; j 4; j++){
if(((int)pattern[blockType][turnState]k) != 0){
scr.drawUnit(row-i,col+j,s);
}
k=k1;
}
}
}
}
//定时线程
class MyTimer extends Thread{
GameCanvas scr;
public MyTimer(GameCanvas scr){
this.scr = scr;
}
public void run(){
while(true){
try{
sleep((10-ERS_Block.level + 1)*100);
}
catch(InterruptedException e){}
if(!scr.getBlock().fallDown()){
scr.deleteFullLine();
if(scr.isGameEnd()){
ERS_Block.isPlay = false;
suspend();
}else
scr.getBlock().reset();
}
}
}
class WinListener extends WindowAdapter{
public void windowClosing (WindowEvent l){
System.exit(0);
}
}
Q4: 求一个简单又有趣的JAVA小游戏代码
具体如下:
连连看的小源码
package Lianliankan;
import javax.swing.*;
import java.awt.*;
import java.awt.event.*;
public class lianliankan implements ActionListener
{
JFrame mainFrame; //主面板
Container thisContainer;
JPanel centerPanel,southPanel,northPanel; //子面板
JButton diamondsButton[][] = new JButton[6][5];//游戏按钮数组
JButton exitButton,resetButton,newlyButton; //退出,重列,重新开始按钮
JLabel fractionLable=new JLabel("0"); //分数标签
JButton firstButton,secondButton; //
分别记录两次62616964757a686964616fe59b9ee7ad9431333335326239被选中的按钮
int grid[][] = new int[8][7];//储存游戏按钮位置
static boolean pressInformation=false; //判断是否有按钮被选中
int x0=0,y0=0,x=0,y=0,fristMsg=0,secondMsg=0,validateLV; //游戏按钮的位置坐标
int i,j,k,n;//消除方法控制
代码(code)是程序员用开发工具所支持的语言写出来的源文件,是一组由字符、符号或信号码元以离散形式表示信息的明确的规则体系。
对于字符和Unicode数据的位模式的定义,此模式代表特定字母、数字或符号(例如 0x20 代表一个空格,而 0x74 代表字符“t”)。一些数据类型每个字符使用一个字节;每个字节可以具有 256 个不同的位模式中的一个模式。
在计算机中,字符由不同的位模式(ON 或 OFF)表示。每个字节有 8 位,这 8 位可以有 256 种不同的 ON 和 OFF 组合模式。对于使用 1 个字节存储每个字符的程序,通过给每个位模式指派字符可表示最多 256 个不同的字符。2 个字节有 16 位,这 16 位可以有 65,536 种唯一的 ON 和 OFF 组合模式。使用 2 个字节表示每个字符的程序可表示最多 65,536 个字符。
单字节代码页是字符定义,这些字符映射到每个字节可能有的 256 种位模式中的每一种。代码页定义大小写字符、数字、符号以及 !、@、#、% 等特殊字符的位模式。每种欧洲语言(如德语和西班牙语)都有各自的单字节代码页。
虽然用于表示 A 到 Z 拉丁字母表字符的位模式在所有的代码页中都相同,但用于表示重音字符(如"é"和"á")的位模式在不同的代码页中却不同。如果在运行不同代码页的计算机间交换数据,必须将所有字符数据由发送计算机的代码页转换为接收计算机的代码页。如果源数据中的扩展字符在接收计算机的代码页中未定义,那么数据将丢失。
如果某个数据库为来自许多不同国家的客户端提供服务,则很难为该数据库选择这样一种代码页,使其包括所有客户端计算机所需的全部扩展字符。而且,在代码页间不停地转换需要花费大量的处理时间。
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