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java排行榜源代码 java实现排行榜
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1200分跪求JAVA数字拼图游戏源代码!
1:
import java.io.IOException;
import javax.sound.sampled.LineUnavailableException;
import javax.sound.sampled.UnsupportedAudioFileException;
// 华容道原理的拼图游戏。 利用轻组建的套用。
import java.awt.BorderLayout;
import java.awt.Button;
import java.awt.Choice;
import java.awt.Color;
import java.awt.Container;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.Icon;
import javax.swing.ImageIcon;
import javax.swing.JFrame;
import javax.swing.JLabel;
import javax.swing.JOptionPane;
import javax.swing.JPanel;
public class MyMainFrame extends JFrame implements ActionListener {
/**
*
*/
private static final long serialVersionUID = 1L;
MyCanvas myCanvas;
JPanel panelNorth,panelPreview;
Button start,preview,set;
Container container;
public MyMainFrame() {//初使化
container=this.getContentPane();
start=new Button("开始");
start.addActionListener(this);
preview=new Button("预览");
preview.addActionListener(this);
set = new Button("设置");
set.addActionListener(this);
panelPreview=new JPanel();
panelPreview.setLayout(null);
Icon icon=new ImageIcon ("images/pic_"+MyCanvas.pictureID+".jpg");
JLabel label=new JLabel(icon);
label.setBounds(0,0,400,400);
panelPreview.add(label);
panelNorth=new JPanel();
panelNorth.setBackground(Color.yellow);
panelNorth.add(start);
panelNorth.add(preview);
panelNorth.add(set);
myCanvas=new MyCanvas();
container.add(myCanvas,BorderLayout.CENTER);
container.add(panelNorth,BorderLayout.NORTH);
this.setTitle("成型拼图小游戏-1212");
this.setLocation(300,200);
this.setSize(408,465);
this.setResizable(false);
this.setVisible(true);
this.setDefaultCloseOperation(3);
} //end of 初始化 构造函数
public void actionPerformed(ActionEvent e) {
Button button=(Button)e.getSource();
if(button==start){
myCanvas.Start();
}else if(button==preview){
if(button.getLabel()=="预览"){
container.remove(myCanvas);
container.add(panelPreview);
panelPreview.updateUI();
container.repaint();
button.setLabel("返回");
}else{
container.remove(panelPreview);
container.add(myCanvas);
container.repaint();
button.setLabel("预览");
}
}else if(button==set){
Choice pic = new Choice();
//pic.add("QQ");
pic.add("美女");
int i=JOptionPane.showConfirmDialog(this,pic,"选择图片", JOptionPane.OK_CANCEL_OPTION);
//使用选择对话框来进行选择图片。
if(i==JOptionPane.YES_OPTION){
MyCanvas.pictureID=pic.getSelectedIndex()+5;
myCanvas.reLoadPictrue();
Icon icon=new ImageIcon("images/pic_"+MyCanvas.pictureID+".jpg");
JLabel label=new JLabel(icon);
label.setBounds(0,0,400,400);
panelPreview.removeAll();
panelPreview.add(label);
panelPreview.repaint();
}
}
}
public static void main(String[] args) throws UnsupportedAudioFileException, LineUnavailableException, IOException
{
new MyMainFrame();
} //end of main
}
2:
import java.awt.Rectangle;
import java.awt.event.MouseEvent;
import java.awt.event.MouseListener;
import javax.swing.Icon;
import javax.swing.ImageIcon;
import javax.swing.JOptionPane;
import javax.swing.JPanel;
public class MyCanvas extends JPanel implements MouseListener
{
/**
*
*/
private static final long serialVersionUID = 1L;
boolean hasAddActionListener=false;//设置方格的动作监听器的标志位,TRUE为已经添加上动作事件
Cell cell[];//定义方格
Rectangle cellNull;//定义空方格区域 是一个矩形类
public static int pictureID=4;// 当前选择的图片代号
public MyCanvas() {
this.setLayout(null);
this.setSize(400,400);
cellNull=new Rectangle(300,300,100,100);//空方格区域在第三行每三列
cell=new Cell[16];
Icon icon;
for (int i = 0; i 4; i++) {
for(int j=0;j4;j++){
icon=new ImageIcon("images/pic_"+pictureID+"_"+(i*4+j+1)+".jpg");
cell[i*4+j]=new Cell(icon);
cell[i*4+j].setLocation(j*100,i*100);
this.add(cell[i*4+j]);
}
}
this.remove(cell[15]);//移除最后一个多余的方格
} //放置9张小图片并且移调最后一张
public void reLoadPictrue(){//当选择其它图形进行拼图时,需重新加载新图片
Icon icon;
for (int i = 0; i 4; i++) {
for(int j=0;j4;j++){
icon=new ImageIcon("images/pic_"+pictureID+"_"+(i*4+j+1)+".jpg");
cell[i*4+j].setIcon(icon);
}
}
}
public boolean isFinish(){//判断是否拼合成功
for(int i=0;i15;i++)
{ int x=cell[i].getBounds().x;
int y=cell[i].getBounds().y;
if(y/100*4+x/100!=i)
return false;
} //end of for
return true;
}
public void Start(){//对方格进行重新排列,打乱顺序
while(cell[0].getBounds().x=100cell[0].getBounds().y=100){//当第一个方格距左上角较近时
int x=cellNull.getBounds().x;
int y=cellNull.getBounds().y;
int direction=(int)(Math.random()*4);//产生0-4,对应空方格的上下左右移动
if(direction==0){//空方格左移动,与左侧方格互换位置,左侧方格右移动
x-=100;
if(test(x,y)){
for(int j=0;j15;j++){
if((cell[j].getBounds().x==x)(cell[j].getBounds().y==y)){//依次寻找左侧的按钮
cell[j].move("RIGHT",100);
cellNull.setLocation(x,y);
break;//找到后跳出for循环
}
}
}
}else if(direction==1){//RIGHT
x+=100;
if(test(x,y)){
for(int j=0;j15;j++){
if((cell[j].getBounds().x==x)(cell[j].getBounds().y==y)){
cell[j].move("LEFT",100);
cellNull.setLocation(x,y);
break;
}
}
}
}else if(direction==2){//UP
y-=100;
if(test(x,y)){
for(int j=0;j15;j++){
if((cell[j].getBounds().x==x)(cell[j].getBounds().y==y)){
cell[j].move("DOWN",100);
cellNull.setLocation(x,y);
break;
}
}
}
}else{//DOWN
y+=100;
if(test(x,y)){
for(int j=0;j15;j++){
if((cell[j].getBounds().x==x)(cell[j].getBounds().y==y)){
cell[j].move("UP",100);
cellNull.setLocation(x,y);
break;
}
}
}
}
}
if(!hasAddActionListener)//如果尚未添加动作事件,则添加
for(int i=0;i15;i++)//为第个方格添加动作事件,这样单击按钮就能移动了
cell[i].addMouseListener(this);
hasAddActionListener=true;
}
private boolean test(int x,int y){
if((x=0x=200)||(y=0y=200))
return true;
else
return false;
}
public void mouseClicked(MouseEvent e) { }
public void mouseEntered(MouseEvent e) { }
public void mouseExited(MouseEvent e) { }
public void mouseReleased(MouseEvent e) { }
public void mousePressed(MouseEvent e) {
//方格的鼠标事件,因为用到了MyCanvas中的一些方法,因此没有在Cell类中处理鼠标事件
Cell button=(Cell)e.getSource();
int x1=button.getBounds().x;//得到所单击方格的坐标
int y1=button.getBounds().y;
int x2=cellNull.getBounds().x;//得到空方格的坐标
int y2=cellNull.getBounds().y;
if(x1==x2y1-y2==100)//进行比较,如果满足条件则进行交换
button.move("UP",100);
else if(x1==x2y1-y2==-100)
button.move("DOWN",100);
else if(x1-x2==100y1==y2)
button.move("LEFT",100);
else if(x1-x2==-100y1==y2)
button.move("RIGHT",100);
else
return;//不满足就不进行任何处理
cellNull.setLocation(x1,y1);
this.repaint();
if(this.isFinish()){//进行是否完成的判断
JOptionPane.showMessageDialog(this,"景锋恭喜你完成拼图,加油!想继续下一关么?");
for(int i=0;i15;i++)
cell[i].removeMouseListener(this);//如果已完成,撤消鼠标事件,鼠标单击方格不在起作用
hasAddActionListener=false;
}
}
}
3:
import javax.swing.Icon;
import javax.swing.JButton;
public class Cell extends JButton {
/**
*
*/
private static final long serialVersionUID = 1L;
Cell(Icon icon){//实际为ICON
super(icon);
this.setSize(100,100);
}
public void move(String direction,int sleep){//方格的移动
if(direction=="UP"){
this.setLocation(this.getBounds().x,this.getBounds().y-100);
}else if(direction=="DOWN"){
this.setLocation(this.getBounds().x,this.getBounds().y+100);
}else if(direction=="LEFT"){
this.setLocation(this.getBounds().x-100,this.getBounds().y);
}else{
this.setLocation(this.getBounds().x+100,this.getBounds().y);
}
}
}
相关问答
Q1: 请问一下java快速排序源代码
你好,请看我写的快速排序代码
public class Test1 {
public static void main(String[] args) {
int N = 10;
int[] a = new int[N];
for (int i = 0; i N; i++) {
a[i] = (int) (Math.random() * 100);// 生成十个0-99的随机数
System.out.print(a[i] + "\t");
}
System.out.println();
sort(a, 0, N - 1);// 调用快速排序
for (int i = 0; i N; i++) {
System.out.print(a[i] + "\t");
}
}
// 快速排序
private static void sort(int[] a, int left, int right) {
int l = left;
int r = right;
// 以a[left]为基准
while (l r) {
while (l r) {
if (a[l] a[r]) {
swap(a, l, r);
break;
}
r--;
}
while (l r) {
if (a[l] a[r]) {
swap(a, l, r);
break;
}
l++;
}
}
if (left l - 1) {
sort(a, left, l - 1);
}
if (r + 1 right) {
sort(a, r + 1, right);
}
}
// 交换数组中的两值
private static void swap(int[] a, int m, int n) {
int t = a[m];
a[m] = a[n];
a[n] = t;
}
}
Q2: 求java小游戏源代码
import java.applet.Applet;
import java.applet.AudioClip;
import java.awt.Dimension;
import java.awt.Font;
import java.awt.Toolkit;
import javax.sound.sampled.AudioFileFormat;
import javax.sound.sampled.AudioSystem;
import javax.swing.JFrame;
import javax.swing.JPanel;
import java.awt.Rectangle;
import javax.swing.BorderFactory;
import javax.swing.JButton;
import javax.swing.JOptionPane;
import javax.swing.JSlider;
import javax.swing.JLabel;
import javax.swing.SwingUtilities;
import javax.swing.UIManager;
import javax.swing.event.ChangeEvent;
import javax.swing.event.ChangeListener;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.io.File;
import java.util.Vector;
public class Frame extends JFrame implements Runnable {
JPanel contentPane;
JPanel jPanel1 = new JPanel();
JButton jButton1 = new JButton();
JSlider jSlider1 = new JSlider();
JLabel jLabel1 = new JLabel();
JButton jButton2 = new JButton();
JLabel jLabel2 = new JLabel();
int count = 1, rapidity = 80; // count 当前进行的个数, rapidity 游标的位置
int zhengque = 0, cuowu = 0;
int rush[] = { 10 ,20 ,30 }; //游戏每关的个数 可以自由添加.列 { 10 ,20 ,30 ,40,50}
int rush_count = 0; //记录关数
char list[] = { 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L',
'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y',
'Z', '1', '2', '3', '4', '5', '6', '7', '8', '9' }; //随机出现的数字 可以自由添加
Vector number = new Vector();
String paiduan = "true";
AudioClip Musci_anjian, Music_shibai, Music_chenggong;
public Frame() {
try {
setDefaultCloseOperation(EXIT_ON_CLOSE);
//-----------------声音文件---------------------
Musci_anjian = Applet.newAudioClip(new File("sounds//anjian.wav")
.toURL());
Music_shibai = Applet.newAudioClip(new File("sounds//shibai.wav")
.toURL());
Music_chenggong = Applet.newAudioClip(new File(
"sounds//chenggong.wav").toURL());
//---------------------------------------
jbInit();
} catch (Exception exception) {
exception.printStackTrace();
}
}
/**
* Component initialization.
*
* @throws java.lang.Exception
*/
private void jbInit() throws Exception {
contentPane = (JPanel) getContentPane();
contentPane.setLayout(null);
setSize(new Dimension(588, 530));
setTitle("Frame Title");
jPanel1.setBorder(BorderFactory.createEtchedBorder());
jPanel1.setBounds(new Rectangle(4, 4, 573, 419));
jPanel1.setLayout(null);
jButton1.setBounds(new Rectangle(277, 442, 89, 31));
jButton1.setText("开始");
jButton1.addActionListener(new Frame1_jButton1_actionAdapter(this));
jSlider1.setBounds(new Rectangle(83, 448, 164, 21));
jSlider1.setMaximum(100);
jSlider1.setMinimum(1);
jSlider1.setValue(50);
jLabel1.setText("速度");
jLabel1.setBounds(new Rectangle(35, 451, 39, 18));
jButton2.setBounds(new Rectangle(408, 442, 89, 31));
jButton2.setText("结束");
jButton2.addActionListener(new Frame1_jButton2_actionAdapter(this));
jLabel2.setText("第一关:100个");
jLabel2.setBounds(new Rectangle(414, 473, 171, 21));
contentPane.add(jPanel1);
contentPane.add(jButton2);
contentPane.add(jButton1);
contentPane.add(jSlider1);
contentPane.add(jLabel1);
contentPane.add(jLabel2);
this.addKeyListener(new MyListener());
jButton1.addKeyListener(new MyListener());
jSlider1.addKeyListener(new MyListener());
jSlider1.addChangeListener(new ChangeListener() {
public void stateChanged(ChangeEvent e) {
rapidity = jSlider1.getValue();
}
});
}
public void run() {
number.clear();
zhengque = 0;
cuowu = 0;
paiduan = "true";
while (count = rush[rush_count]) {
try {
Thread t = new Thread(new Tthread());
t.start();
count += 1;
Thread.sleep(1000 + (int) (Math.random() * 2000)); // 生产下组停顿时间
// 最快1快.最慢2秒
} catch (InterruptedException e) {
e.printStackTrace();
}
}
while (true) { // 等待最后一个字符消失
if (number.size() == 0) {
break;
}
}
if (zhengque == 0) { // 为了以后相除..如果全部正确或者错误就会出现错误. 所以..
zhengque = 1;
}
if (cuowu == 0) {
cuowu = 1;
}
if (paiduan.equals("true")) { // 判断是否是自然结束
if (zhengque / cuowu = 2) {
JOptionPane.showMessageDialog(null, "恭喜你过关了");
rush_count += 1; // 自动加1关
if (rush_count rush.length) {
if (rapidity 10) { // 当速度大于10的时候在-5提加速度.怕速度太快
rapidity -= 5; // 速度自动减10毫秒
jSlider1.setValue(rapidity); // 选择位置
}
Thread t = new Thread(this);
t.start();
} else {
JOptionPane.showMessageDialog(null, "牛B...你通关了..");
rush_count = 0;
count = 0;
}
} else {
JOptionPane.showMessageDialog(null, "请再接再励");
rush_count = 0;
count = 0;
}
} else {
rush_count = 0;
count = 0;
}
}
public void jButton1_actionPerformed(ActionEvent e) {
Thread t = new Thread(this);
t.start();
}
public void jButton2_actionPerformed(ActionEvent e) {
count = rush[rush_count] + 1;
paiduan = "flase";
}
class Tthread implements Runnable {
public void run() {
boolean fo = true;
int Y = 0, X = 0;
JLabel show = new JLabel();
show.setFont(new java.awt.Font("宋体", Font.PLAIN, 33));
jPanel1.add(show);
X = 10 + (int) (Math.random() * 400);
String parameter = list[(int) (Math.random() * list.length)] + "";
Bean bean = new Bean();
bean.setParameter(parameter);
bean.setShow(show);
number.add(bean);
show.setText(parameter);
while (fo) {
// ---------------------数字下移--------------------
show.setBounds(new Rectangle(X, Y += 2, 33, 33));
try {
Thread.sleep(rapidity);
} catch (InterruptedException e) {
e.printStackTrace();
}
if (Y = 419) {
fo = false;
for (int i = number.size() - 1; i = 0; i--) {
Bean bn = ((Bean) number.get(i));
if (parameter.equalsIgnoreCase(bn.getParameter())) {
cuowu += 1;
jLabel2.setText("正确:" + zhengque + "个,错误:" + cuowu
+ "个");
number.removeElementAt(i);
Music_shibai.play();
break;
}
}
}
}
}
}
class MyListener extends KeyAdapter {
public void keyPressed(KeyEvent e) {
String uu = e.getKeyChar() + "";
for (int i = 0; i number.size(); i++) {
Bean bean = ((Bean) number.get(i));
if (uu.equalsIgnoreCase(bean.getParameter())) {
zhengque += 1;
number.removeElementAt(i);
bean.getShow().setVisible(false);
jLabel2.setText("正确:" + zhengque + "个,错误:" + cuowu + "个");
Music_chenggong.play();
break;
}
}
Musci_anjian.play();
}
}
public static void main(String[] args) {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (Exception exception) {
exception.printStackTrace();
}
Frame frame = new Frame();
Dimension screenSize = Toolkit.getDefaultToolkit().getScreenSize();
Dimension frameSize = frame.getSize();
if (frameSize.height screenSize.height) {
frameSize.height = screenSize.height;
}
if (frameSize.width screenSize.width) {
frameSize.width = screenSize.width;
}
frame.setLocation((screenSize.width - frameSize.width) / 2,
(screenSize.height - frameSize.height) / 2);
frame.setVisible(true);
}
}
class Frame1_jButton2_actionAdapter implements ActionListener {
private Frame adaptee;
Frame1_jButton2_actionAdapter(Frame adaptee) {
this.adaptee = adaptee;
}
public void actionPerformed(ActionEvent e) {
adaptee.jButton2_actionPerformed(e);
}
}
class Frame1_jButton1_actionAdapter implements ActionListener {
private Frame adaptee;
Frame1_jButton1_actionAdapter(Frame adaptee) {
this.adaptee = adaptee;
}
public void actionPerformed(ActionEvent e) {
adaptee.jButton1_actionPerformed(e);
}
}
class Bean {
String parameter = null;
JLabel show = null;
public JLabel getShow() {
return show;
}
public void setShow(JLabel show) {
this.show = show;
}
public String getParameter() {
return parameter;
}
public void setParameter(String parameter) {
this.parameter = parameter;
}
}
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