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java扑克牌游戏代码,纸牌游戏java代码
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java的问题(扑克牌)
代码仅供参考,如有疑问,欢迎追问:
import java.util.ArrayList;
import java.util.List;
import java.util.Scanner;
/**
* 随机扑克牌
* @author STONE
* @version 2015-10-28
*/
public class Poker {
//用于记录丢失的手牌数
private static Integer lostTotal = 0;
//用于存放已下发的扑克
private static Integer[] its1 = new Integer[54];
//用于存放当前的扑克
private static Integer[] its2 = new Integer[54];
private static ListInteger lostList = new ArrayListInteger();
public static void main(String[] args) {
Scanner scn = new Scanner(System.in);
for(int i=0;i54;i++){
its1[i] = 0;
its2[i] = 0;
}
System.out.println("系统开始发牌...");
givePoker(5);
System.out.println("发牌完毕,当前手牌为:");
printPoker(its2);
Integer gameTotal = 0;
while(gameTotal10){//循环跑10次,请注意此处发牌没做限制,如果循环次数过大,会导致死循环
System.out.println("请输入需要丢弃的手牌(多张牌格式如下:黑桃1,黑桃2,黑桃3):");
String lost = scn.nextLine();
checkLost(lost);
System.out.println("丢失手牌完毕,当前手牌:");
printPoker(its2);
System.out.println("系统开始重发手牌...");
givePoker(lostTotal);
System.out.println("重发发牌完毕,当前手牌为:");
printPoker(its2);
gameTotal++;
}
scn.close();
}
public static void givePoker(Integer num){//随机分发手牌
int total = 0;
while(totalnum){
int poke = (int)(Math.random()*54);
if(its1[poke] == 0){
its1[poke] = 1;
its2[poke] = 1;
total++;
}
}
lostTotal = 0;
}
public static Boolean checkLost(String lost){//检查需要丢失的手牌
if(lost==null || lost.equals("")){
System.out.println("输入手牌错误,系统无法处理...");
return false;
}
if(lost.indexOf("黑桃")0 lost.indexOf("红心")0 lost.indexOf("梅花")0 lost.indexOf("方块")0){
System.out.println("输入手牌错误,系统无法处理...");
return false;
}
String[] strs = lost.split(",");
Boolean bol = false;
for(String str : strs){
str = str.trim();
if(str==null || str.equals("")) continue;//去掉,防止空格
bol = getPokerNum(str);
}
if(bol){
losePoker();
}
return false;
}
public static void losePoker(){//丢掉手牌
lostTotal = lostList.size();
for(Integer itr : lostList){//丢掉手牌
its2[itr-1] = 0;
}
lostList = new ArrayListInteger();
}
public static Boolean getPokerNum(String str){//获取手牌点数并去掉
try{
Integer itr = 0;
if(str.indexOf("黑桃")==0){
str = str.replace("黑桃", "");
itr = Integer.parseInt(str);
if(itr13){
System.out.println("输入手牌不存在:黑桃"+str);
return false;
}
if(its2[itr-1]==1){
lostList.add(itr);
}
} else if(str.indexOf("红心")==0){
str = str.replace("红心", "");
itr = Integer.parseInt(str);
if(itr13){
System.out.println("输入手牌不存在:红心"+str);
return false;
}
if(its2[itr+12]==1){
lostList.add(itr+13);
}
} else if(str.indexOf("梅花")==0){
str = str.replace("梅花", "");
itr = Integer.parseInt(str);
if(itr13){
System.out.println("输入手牌不存在:梅花"+str);
return false;
}
if(its2[itr+25]==1){
lostList.add(itr+26);
}
} else if(str.indexOf("方块")==0){
str = str.replace("方块", "");
itr = Integer.parseInt(str);
if(itr13){
System.out.println("输入手牌不存在:方块"+str);
return false;
}
if(its2[itr+38]==1){
lostList.add(itr+39);
}
} else if(str.indexOf("小王")==0){
if(its2[52]==1){
lostList.add(53);
}
} else if(str.indexOf("大王")==0){
if(its2[53]==1){
lostList.add(54);
}
}
return true;
} catch( Exception e ){
System.out.println("输入手牌有误...");
return false;
}
}
public static void printPoker(Integer[] its){//打印当前手牌
String result = "";
for(int i=0;iits.length;i++){
if(its[i]==1){//等于1表示当前手牌存在
result+=pukerCheck(i+1)+",";
}
}
System.out.println(result);
}
public static String pukerCheck(Integer itr){//判断扑克类型
/**
* 1~13黑桃花色、14~26红心花色、27~39梅花花色
* 40~52方块花色、53小王、54大王
*/
if(1=itr itr=13){
return "黑桃"+itr;
} else if(14=itr itr=26){
return "红心"+(itr-13);
} else if(27=itr itr=39){
return "梅花"+(itr-26);
} else if(40=itr itr=52){
return "方块"+(itr-39);
} else if(itr==53){
return "小王";
} else if(itr==54){
return "大王";
}
return "";
}
}
测试运行结果:
相关问答
Q1: 高分急求java扑克出牌代码
我不知道电脑出牌为什么要进行大小比较以及删牌操作? 我的是52张牌若干玩家,随机发牌给玩家,玩家收到电脑发的牌。
这个是定义52张牌:Card.java
package com.etc.week4.day03;
public class Card {
// 点数 3 ---0 4 1 12 2 11 A 13 小王 14 大王
public int rank;
public final static int THREE = 0;
public final static int FOUR = 1;
public final static int FIVE = 2;
public final static int SIX = 3;
public final static int SEVEN = 4;
public final static int EIGHT = 5;
public final static int NINE = 6;
public final static int TEN = 7;
public final static int JACK = 8;//J
public final static int QUEEN = 9;//Q
public final static int KING = 10;//K
public final static int ACE = 11;//A
public final static int DEUCE = 12; //2
public final static int BLACK = 13; //小王
public final static int COLOR = 14;//大王
//花色(suit=0suit=4)
private int suit;
public final static int CLUB = 0; //梅花
public static final int DIAMOND = 1; //方块(钻石)
public static final int HEART = 2; //红桃(红心)
public static final int SPADE = 3; //黑桃(花锄)
public static final int JOKER = 4; //王
public Card(int suit,int rank){
this.setSuit(suit);
this.setRank(rank);
}
public Card(){}
public int getRank() {
return rank;
}
public void setRank(int rank) {
if(rankCard.THREE||rankCard.COLOR){
throw new RuntimeException();
}
this.rank = rank;
}
public int getSuit() {
return suit;
}
public void setSuit(int suit) {
if(suitCard.CLUB || suitCard.JOKER){
throw new RuntimeException();
}
this.suit = suit;
}
// 点数对应 名称
public final static String[] RANK_NAMES={
"3","4","5","6","7","8","9","10","J","Q",
"K","A","2","小王","大王"};
public final static String[] SUIT_NAMES={
"梅花","方块","红桃","黑桃",""};
@Override
public String toString() {
return SUIT_NAMES[this.suit]+RANK_NAMES[this.rank];
}
public static void main(String[] args) {
Card c =new Card(HEART, ACE);
System.out.println(c);
}
}
这个是定义若干玩家Player.java
package com.etc.week4.day03;
import java.util.Arrays;
public class Player {
String id;
String name;
Card cards[] ={};
public void addCards(Card card ){
// 每个玩家获取的牌
cards = Arrays.copyOf(cards, cards.length+1);
cards[cards.length-1] = card;
}
public String getId() {
return id;
}
public void setId(String id) {
this.id = id;
}
public String getName() {
return name;
}
public void setName(String name) {
this.name = name;
}
public Card[] getCards() {
return cards;
}
public void setCards(Card[] cards) {
this.cards = cards;
}
public Player(String id, String name) {
this.id = id;
this.name = name;
}
public Player() {
super();
}
@Override
public String toString() {
return "Player:"+name+" cards="
+ Arrays.toString(cards) + "]";
}
}
这个是电脑随机发牌给玩家,玩家收到电脑发的牌PlayDemo.java
package com.etc.week4.day03;
import java.util.Arrays;
import java.util.Random;
public class PlayerDemo {
public static void main(String[] args) {
// 创建一副扑克牌
// 方块:13张(THREE~DEUCE)
// 梅花:13张(THREE~DEUCE)
// 黑桃:13张(THREE~DEUCE)
// 红桃:13张(THREE~DEUCE)
// 王: BLACK COLOR
Card [] cards = new Card[54];
int i=0;
// 构造52张普通的牌
for(int rank=Card.THREE;rank=Card.DEUCE;rank++){
cards[i++] = new Card(Card.DIAMOND, rank);
cards[i++] = new Card(Card.CLUB, rank);
cards[i++] = new Card(Card.SPADE, rank);
cards[i++] = new Card(Card.HEART, rank);
}
// 添加 大小王
cards[i++] = new Card(Card.JOKER, Card.BLACK);
cards[i++] = new Card(Card.JOKER, Card.COLOR);
// 将数组 变成集合 List
// List arr= Arrays.asList(cards);
// 将集合里面的元素 打乱... 洗牌
//Collections.shuffle(arr);
// 洗牌//
for(int n=cards.length-1;n=1;n--){
Random rd = new Random();
int index = rd.nextInt(n); //1 0
Card t = cards[n];
cards[n] = cards[index];
cards[index] = t;
}
// System.out.println("=====测试洗牌.....\n"+Arrays.toString(cards));
// 组建玩家团队
Player[] players = new Player[4];
players[0] = new Player("1010", "张柏芝");
players[1] = new Player("1011", "曾志伟");
players[2] = new Player("1012", "谭咏麟");
// players[3] = new Player("1013", "郭德纲");
// 发牌.....
for(int j =0;jcards.length;j++){
players[j%players.length].addCards(cards[j]);
}
// 显示各个玩家的牌
for(int m=0;mplayers.length;m++){
System.out.println(players[m]);
}
}
}
Q2: java语言编程扑克牌
一:import java.util.Scanner;
public class Play {
/**
* 玩牌
*/
public static void main(String[] args) {
Poker poker = new Poker();
boolean over = false;
Scanner cin=new Scanner(System.in);
while(!over){
System.out.println("打牌输入1,展示剩余牌输入其他字符:");
String c=cin.nextLine();
if("1".equals(c)){
int index = (int) (Math.random()*poker.getSize());
poker.remove(index);
}else{
poker.ShowPages();
}
}
/*for(int i = 0;i54;i++){
int index = (int) (Math.random()*poker.getSize());
poker.remove(index);
poker.ShowPages();
}
*/
}
}二://牌
public class Page { private String huase = "";
private String haoma = "";
public Page(String huase,String haoma){
this.huase = huase;
this.haoma = haoma;
}
public String show(){
return this.huase+this.haoma;
}
}三:import java.util.ArrayList;
import java.util.Iterator;
import java.util.List;
/**
* 一副扑克
*/
public class Poker {
private List pages = new ArrayList();
public Poker(){
String huase[] = new String[]{"黑桃","红桃","草花","方块"};
String haoma[] = new String[]{"A","2","3","4","5","6","7","8","9","10"
,"J","Q","K"};
for(int i = 0;ihaoma.length;i++){
for(int j = 0;jhuase.length;j++){
pages.add(new Page(huase[j],haoma[i]));
}
}
pages.add(new Page("","大王"));
pages.add(new Page("","小王"));
}
public void ShowPages(){
System.out.println("展示剩余牌:");
for(Iterator i = pages.iterator();i.hasNext();){
System.out.println(((Page)i.next()).show());
}
}
//打牌
public void remove(int index){
pages.remove(index);
}
//剩余牌数
public int getSize(){
return pages.size();
}
}
Q3: JAVA扑克牌编程
1.定义扑克的对象 有两个参数a。花色,b数字Poke{ int number, String color, Poker(String color,int number) { this.color=color; this.number=number; }} 2.每一张牌都实例化一个扑克对象。 poke1= new Poke("红桃","10");poke2=new Poke("黑桃","9"); 3.定义游戏规则类,类里定义一个方法,用来比较大小。public comparePoke(Poke poke1,Poke poke2){ if(花色比较){ return 结果; } if(数字比较){ return 结果; }}。调用方法就能比较





