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java简单代码小游戏,Java代码小游戏
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求一个简单的JAVA游戏代码,100行左右,谢谢!
import java.awt.Dimension;
import java.awt.Graphics;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import javax.swing.JButton;
import javax.swing.JFrame;
import javax.swing.JPanel;
public class Painter extends JFrame{
/**
*
*/
private static final long serialVersionUID = 8160427604782702376L;
CanvasPanel canvas = new CanvasPanel();;
public Painter() {
super("Star");
this.add(canvas);
this.setDefaultCloseOperation(JFrame.EXIT_ON_CLOSE);
this.pack();
this.setResizable(false);
this.setLocationRelativeTo(null);
this.setVisible(true);
}
public static void main(String[] args) {
new Painter();
}
}
class CanvasPanel extends JPanel implements ActionListener{
/**
*
*/
private static final long serialVersionUID = -4642528854538741028L;
private JButton[] btn = new JButton[4];
private String[] btn_name = {"+", "-", "R", "L"};
private int center_x = 200, center_y = 200, radius = 100, degree = 0;
public CanvasPanel() {
this.setPreferredSize(new Dimension(400, 500));
this.setLayout(null);
for(int i = 0; i 4; i++) {
btn[i] = new JButton(btn_name[i]);
btn[i].setBounds(160 + i * 60, 425, 50, 50);
btn[i].addActionListener(this);
this.add(btn[i]);
}
}
@Override
public void paintComponent(Graphics g) {
super.paintComponent(g);
for(int i = 0; i 5; i++) {
g.drawLine( (int) (center_x + radius * Math.sin(Math.toRadians(degree + 72 * i))),
(int) (center_y - radius * Math.cos(Math.toRadians(degree + 72 * i))),
(int) (center_x + radius * Math.sin(Math.toRadians(degree + 72 * i + 144))),
(int) (center_y - radius * Math.cos(Math.toRadians(degree + 72 * i + 144))));
}
}
public void actionPerformed(ActionEvent e) {
// TODO Auto-generated method stub
if(e.getActionCommand() == "+") {
if(radius 200)
radius += 2;
repaint();
} else if(e.getActionCommand() == "-") {
if(radius 0)
radius -= 2;
repaint();
} else if(e.getActionCommand() == "R") {
degree = (degree + 2) % 360;
repaint();
} else if(e.getActionCommand() == "L") {
degree = (degree - 2) % 360;
repaint();
}
}
}
相关问答
Q1: java程序编写小游戏 要求:程序随机产生20—50根火柴
为什么用AWT不用 swing?
算法思想很简单
是取胜原理
用反推法:欲拿最后一根,必须留2根在那里,欲留2根,必须上一轮留2+3+1=6给对方,(它拿一,你拿三,它拿二,你拿二,它拿三,你拿一。都是留2根)。再向上一轮,就是6+4=10。
取胜原理:把随机产生的火柴数,分解成:2+4的n次方+m,(m≤3),当m=0的时候,后取者胜,当m=1、2、3的时候,先取者胜。先取者取完m,留2+4的n次方给对方,对方不管取多少,你取的数和对方相加等于4,一直到最后,留2根给对方,根据规则,对方只能取一根,留一根给你取胜。
另:取完者胜(含最后一根):最后留4根给对方,不管对方取多少,你都可以一次取完。上一轮同样加4。
取胜原理:把随机产生的火柴数,分解成:4的n次方+m,(m≤3),当m=0的时候,后取者胜,当m=1、2、3的时候,先取者胜。先取者取完m,留4的n次方给对方,对方不管取多少,你取的数和对方相加等于4,一直到最后,留4根给对方。
代码调试可用
自己用GUI搭个界面 二十分钟的事
import java.util.Scanner;
public class MatchGame {
private static Scanner scanner = new Scanner(System.in);;
private int total;
private Computer com;
private static int exit = 1;
public MatchGame(int from, int to, String level) {
if (from = to) {
throw new IllegalArgumentException();
}
total = (int)( Math.random() * (to - from)) + from;
com = new Computer(level);
}
public void start() {
System.out.println("0 means endGame, 4 means restartGame!");
System.out.println("The number of matches is " + total);
System.out.println("~Start~");
System.out.println("----------------------------------------");
while (true) {
int u = scanner.nextInt();
if (u 0 u 4) {
System.out.println("You entered " + u);
if (total - u = 0) {
exit = 2;
endGame();
}
total = total - u;
System.out.println("Total : " + total);
int c = com.play(u, total);
System.out.println("Computer selected " + c + " matches~");
if (total - c = 0) {
exit = 0;
endGame();
}
total = total - c;
System.out.println("Total : " + total);
}else if (u == 0) {
endGame();
}else if (u 4 || u 0) {
System.out.println("You entered Wrong number~");
} else {
restart();
}
}
}
public static void restart() {
MatchGame game;
System.out
.println("Please select Computer Level: 1:HARD 2:NORMAL 3:EASY");
int level = scanner.nextInt();
if (level == 1) {
game = new MatchGame(20, 50, Computer.HARD);
} else if (level == 2) {
game = new MatchGame(20, 50, Computer.NORMAL);
} else {
game = new MatchGame(20, 50, Computer.EASY);
}
game.start();
}
public static void endGame() {
if (exit == 0) {
System.out.println("YOU WIN!!!");
} else if (exit == 2) {
System.out.println("YOU LOSE!!!");
}
System.exit(exit);
}
public static class Computer {
private static String EASY = "EASY";
private static String NORMAL = "NORMAL";
private static String HARD = "HARD";
private static String LEVEL;
private int com;
public Computer(String level) {
LEVEL = level;
}
public int play(int user, int total) {
if (LEVEL.equals(EASY)) {
com = 1;
} else if (LEVEL.equals(NORMAL)) {
com = (int) (Math.random() * 2) + 1;
} else {
int i;
if (total % 4 == 0) {
i = total / 4 - 1;
} else {
i = total / 4;
}
com = total - 4 * i - 1;
if (com == 0) {
com = 4 - user;
}
}
return com;
}
}
public static void main(String[] args) {
MatchGame game;
System.out
.println("Please select Computer Level: 1:HARD 2:NORMAL 3:EASY");
int level = scanner.nextInt();
if (level == 1) {
game = new MatchGame(20, 50, Computer.HARD);
} else if (level == 2) {
game = new MatchGame(20, 50, Computer.NORMAL);
} else {
game = new MatchGame(20, 50, Computer.EASY);
}
game.start();
}
}
Q2: 几个Java小游戏代码
package reduce;
import java.applet.Applet;
import java.applet.AudioClip;
import java.awt.Dimension;
import java.awt.Font;
import java.awt.Toolkit;
import javax.sound.sampled.AudioFileFormat;
import javax.sound.sampled.AudioSystem;
import javax.swing.JFrame;
import javax.swing.JPanel;
import java.awt.Rectangle;
import javax.swing.BorderFactory;
import javax.swing.JButton;
import javax.swing.JOptionPane;
import javax.swing.JSlider;
import javax.swing.JLabel;
import javax.swing.SwingUtilities;
import javax.swing.UIManager;
import javax.swing.event.ChangeEvent;
import javax.swing.event.ChangeListener;
import java.awt.event.ActionEvent;
import java.awt.event.ActionListener;
import java.awt.event.KeyAdapter;
import java.awt.event.KeyEvent;
import java.io.File;
import java.util.Vector;
public class Frame extends JFrame implements Runnable {
JPanel contentPane;
JPanel jPanel1 = new JPanel();
JButton jButton1 = new JButton();
JSlider jSlider1 = new JSlider();
JLabel jLabel1 = new JLabel();
JButton jButton2 = new JButton();
JLabel jLabel2 = new JLabel();
int count = 1, rapidity = 80; // count 当前进行的个数, rapidity 游标的位置
int zhengque = 0, cuowu = 0;
int rush[] = { 10 ,20 ,30 }; //游戏每关的个数 可以自由添加.列 { 10 ,20 ,30 ,40,50}
int rush_count = 0; //记录关数
char list[] = { 'A', 'B', 'C', 'D', 'E', 'F', 'G', 'H', 'I', 'J', 'K', 'L',
'M', 'N', 'O', 'P', 'Q', 'R', 'S', 'T', 'U', 'V', 'W', 'X', 'Y',
'Z', '1', '2', '3', '4', '5', '6', '7', '8', '9' }; //随机出现的数字 可以自由添加
Vector number = new Vector();
String paiduan = "true";
AudioClip Musci_anjian, Music_shibai, Music_chenggong;
public Frame() {
try {
setDefaultCloseOperation(EXIT_ON_CLOSE);
//-----------------声音文件---------------------
Musci_anjian = Applet.newAudioClip(new File("sounds//anjian.wav")
.toURL());
Music_shibai = Applet.newAudioClip(new File("sounds//shibai.wav")
.toURL());
Music_chenggong = Applet.newAudioClip(new File(
"sounds//chenggong.wav").toURL());
//---------------------------------------
jbInit();
} catch (Exception exception) {
exception.printStackTrace();
}
}
/**
* Component initialization.
*
* @throws java.lang.Exception
*/
private void jbInit() throws Exception {
contentPane = (JPanel) getContentPane();
contentPane.setLayout(null);
setSize(new Dimension(588, 530));
setTitle("Frame Title");
jPanel1.setBorder(BorderFactory.createEtchedBorder());
jPanel1.setBounds(new Rectangle(4, 4, 573, 419));
jPanel1.setLayout(null);
jButton1.setBounds(new Rectangle(277, 442, 89, 31));
jButton1.setText("开始");
jButton1.addActionListener(new Frame1_jButton1_actionAdapter(this));
jSlider1.setBounds(new Rectangle(83, 448, 164, 21));
jSlider1.setMaximum(100);
jSlider1.setMinimum(1);
jSlider1.setValue(50);
jLabel1.setText("速度");
jLabel1.setBounds(new Rectangle(35, 451, 39, 18));
jButton2.setBounds(new Rectangle(408, 442, 89, 31));
jButton2.setText("结束");
jButton2.addActionListener(new Frame1_jButton2_actionAdapter(this));
jLabel2.setText("第一关:100个");
jLabel2.setBounds(new Rectangle(414, 473, 171, 21));
contentPane.add(jPanel1);
contentPane.add(jButton2);
contentPane.add(jButton1);
contentPane.add(jSlider1);
contentPane.add(jLabel1);
contentPane.add(jLabel2);
this.addKeyListener(new MyListener());
jButton1.addKeyListener(new MyListener());
jSlider1.addKeyListener(new MyListener());
jSlider1.addChangeListener(new ChangeListener() {
public void stateChanged(ChangeEvent e) {
rapidity = jSlider1.getValue();
}
});
}
public void run() {
number.clear();
zhengque = 0;
cuowu = 0;
paiduan = "true";
while (count = rush[rush_count]) {
try {
Thread t = new Thread(new Tthread());
t.start();
count += 1;
Thread.sleep(1000 + (int) (Math.random() * 2000)); // 生产下组停顿时间
// 最快1快.最慢2秒
} catch (InterruptedException e) {
e.printStackTrace();
}
}
while (true) { // 等待最后一个字符消失
if (number.size() == 0) {
break;
}
}
if (zhengque == 0) { // 为了以后相除..如果全部正确或者错误就会出现错误. 所以..
zhengque = 1;
}
if (cuowu == 0) {
cuowu = 1;
}
if (paiduan.equals("true")) { // 判断是否是自然结束
if (zhengque / cuowu = 2) {
JOptionPane.showMessageDialog(null, "恭喜你过关了");
rush_count += 1; // 自动加1关
if (rush_count rush.length) {
if (rapidity 10) { // 当速度大于10的时候在-5提加速度.怕速度太快
rapidity -= 5; // 速度自动减10毫秒
jSlider1.setValue(rapidity); // 选择位置
}
Thread t = new Thread(this);
t.start();
} else {
JOptionPane.showMessageDialog(null, "牛B...你通关了..");
rush_count = 0;
count = 0;
}
} else {
JOptionPane.showMessageDialog(null, "请再接再励");
rush_count = 0;
count = 0;
}
} else {
rush_count = 0;
count = 0;
}
}
public void jButton1_actionPerformed(ActionEvent e) {
Thread t = new Thread(this);
t.start();
}
public void jButton2_actionPerformed(ActionEvent e) {
count = rush[rush_count] + 1;
paiduan = "flase";
}
class Tthread implements Runnable {
public void run() {
boolean fo = true;
int Y = 0, X = 0;
JLabel show = new JLabel();
show.setFont(new java.awt.Font("宋体", Font.PLAIN, 33));
jPanel1.add(show);
X = 10 + (int) (Math.random() * 400);
String parameter = list[(int) (Math.random() * list.length)] + "";
Bean bean = new Bean();
bean.setParameter(parameter);
bean.setShow(show);
number.add(bean);
show.setText(parameter);
while (fo) {
// ---------------------数字下移--------------------
show.setBounds(new Rectangle(X, Y += 2, 33, 33));
try {
Thread.sleep(rapidity);
} catch (InterruptedException e) {
e.printStackTrace();
}
if (Y = 419) {
fo = false;
for (int i = number.size() - 1; i = 0; i--) {
Bean bn = ((Bean) number.get(i));
if (parameter.equalsIgnoreCase(bn.getParameter())) {
cuowu += 1;
jLabel2.setText("正确:" + zhengque + "个,错误:" + cuowu
+ "个");
number.removeElementAt(i);
Music_shibai.play();
break;
}
}
}
}
}
}
class MyListener extends KeyAdapter {
public void keyPressed(KeyEvent e) {
String uu = e.getKeyChar() + "";
for (int i = 0; i number.size(); i++) {
Bean bean = ((Bean) number.get(i));
if (uu.equalsIgnoreCase(bean.getParameter())) {
zhengque += 1;
number.removeElementAt(i);
bean.getShow().setVisible(false);
jLabel2.setText("正确:" + zhengque + "个,错误:" + cuowu + "个");
Music_chenggong.play();
break;
}
}
Musci_anjian.play();
}
}
public static void main(String[] args) {
try {
UIManager.setLookAndFeel(UIManager.getSystemLookAndFeelClassName());
} catch (Exception exception) {
exception.printStackTrace();
}
Frame frame = new Frame();
Dimension screenSize = Toolkit.getDefaultToolkit().getScreenSize();
Dimension frameSize = frame.getSize();
if (frameSize.height screenSize.height) {
frameSize.height = screenSize.height;
}
if (frameSize.width screenSize.width) {
frameSize.width = screenSize.width;
}
frame.setLocation((screenSize.width - frameSize.width) / 2,
(screenSize.height - frameSize.height) / 2);
frame.setVisible(true);
}
}
class Frame1_jButton2_actionAdapter implements ActionListener {
private Frame adaptee;
Frame1_jButton2_actionAdapter(Frame adaptee) {
this.adaptee = adaptee;
}
public void actionPerformed(ActionEvent e) {
adaptee.jButton2_actionPerformed(e);
}
}
class Frame1_jButton1_actionAdapter implements ActionListener {
private Frame adaptee;
Frame1_jButton1_actionAdapter(Frame adaptee) {
this.adaptee = adaptee;
}
public void actionPerformed(ActionEvent e) {
adaptee.jButton1_actionPerformed(e);
}
}
class Bean {
String parameter = null;
JLabel show = null;
public JLabel getShow() {
return show;
}
public void setShow(JLabel show) {
this.show = show;
}
public String getParameter() {
return parameter;
}
public void setParameter(String parameter) {
this.parameter = parameter;
}
}
我只有一个打字母小游戏







