
正文
通过spring statemmachine 自定义构建属于自己的状态机(两种方式)
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spring 的stateMachine相对于当前的版本,还是比较新颖的,但是对于合适的业务场景,使用起来还是十分的方便的。但是对于官网提供的文档,讲解的是十分的精简,要想更深入的了解其内部架构,只有不断的测试,查看内部源码的实现,能够大幅度的给你更大的启发!在今天,小编将介绍如何不通过使用官网的方式构建状态机,实现自己的业务逻辑:
首先,这里为了配置方便构建,创建业务所需要的entity配置类,
package statemachine.v2.entity;public class ConfigEntity {
/**
* 业务 id 号
*/
private int id;
/**
* 源状态
*/
private String source;
/**
* 目标状态
*/
private String target;
/**
* 触发的事件
*/
private String event;
/**
* 备注信息
*/
private String info; /**
* 业务类型
*/
private int type; public ConfigEntity(int id, String source, String target, String event, String info, int type) {
this.id = id;
this.source = source;
this.target = target;
this.event = event;
this.info = info;
this.type = type;
} public ConfigEntity(int id) {
this.id = id;
} public int getId() {
return id;
} public void setId(int id) {
this.id = id;
} public String getSource() {
return source;
} public void setSource(String source) {
this.source = source;
} public String getTarget() {
return target;
} public void setTarget(String target) {
this.target = target;
} public String getEvent() {
return event;
} public void setEvent(String event) {
this.event = event;
} public String getInfo() {
return info;
} public void setInfo(String info) {
this.info = info;
} public int getType() {
return type;
} public void setType(int type) {
this.type = type;
} @Override
public String toString() {
return "ConfigEntity{" +
"id=" + id +
", source='" + source + '\'' +
", target='" + target + '\'' +
", event='" + event + '\'' +
", info='" + info + '\'' +
", type=" + type +
'}';
}
}
然后构建自己的配置信息类,构造相关的配置信息。
package statemachine.v2.config;import org.springframework.statemachine.config.model.*;
import org.springframework.statemachine.state.PseudoStateKind;
import statemachine.v2.entity.ConfigEntity;import java.util.Arrays;
import java.util.HashSet;
import java.util.Set;/**
* 配置必要的配置信息
*/
public class SSMConfig {
private static final HashSet<String> states = new HashSet<String>();
private static final HashSet<ConfigEntity> configEntities = new HashSet<ConfigEntity>(); public static final StateData<String, String> initState = new StateData<String, String>("初始状态" ,true);
public static final StateData<String, String> endState = new StateData<String, String>("结束状态"); public static HashSet <String> getStates() {
return states;
} public static HashSet <ConfigEntity> getConfigEntities() {
return configEntities;
} /**
* 配置的构造方法
*/
static {
//构造配置信息列表,这个可以根据业务实际需求设置,可自定义
Set<ConfigEntity> configEntities = new HashSet <ConfigEntity>(Arrays.asList(
new ConfigEntity(1,"初始状态","状态1","事件1","",001),
new ConfigEntity(1,"状态1","状态2","事件2","",001),
new ConfigEntity(1,"状态2","状态1","事件3","",001),
new ConfigEntity(1,"状态2","结束状态","事件4","",001)));
for(ConfigEntity configEntity : configEntities){
states.add(configEntity.getSource());
configEntities.add(configEntity);
}
} /**
* 构建ConfigurationData,在这一步也可以构建为分布式的,如基于zookeeper
* @return
*/
public static ConfigurationData<String,String> getConfigurationData(){
ConfigurationData<String, String> configurationData = new ConfigurationData<String, String>();
return configurationData;
} /**
* 构建状态数据信息对象, 这一步是构建状态机的各个状态字段,用于装载状态机的状态转换之间的状态配置
* @return
*/
public static StatesData<String,String> getStatesData(){
HashSet<StateData<String, String>> stateDatas = new HashSet<StateData<String, String>>();
//初始状态
initState.setPseudoStateKind(PseudoStateKind.INITIAL);
stateDatas.add(initState); //结束状态
endState.setEnd(true);
endState.setPseudoStateKind(PseudoStateKind.END);
stateDatas.add(endState); //其他状态加载
for (String state: states){
StateData<String, String> stateData = new StateData<String, String>(state);
stateDatas.add(stateData);
} //构建
StatesData<String, String> statesData = new StatesData<String, String>(stateDatas); return statesData;
} /**
* 状态事物转换的流程配置
* @return
*/
public static TransitionsData<String,String> getTransitionsData(){
HashSet<TransitionData<String,String>> transitionDatas = new HashSet<TransitionData<String,String>>();
for (ConfigEntity configEntity : configEntities ){ TransitionData<String,String> transitionData = new TransitionData<String,String>(configEntity.getSource(),
configEntity.getTarget(),
configEntity.getEvent()
);
transitionDatas.add(transitionData); }
TransitionsData<String,String> transitionsData = new TransitionsData<String,String>(transitionDatas); return transitionsData;
}}
最后通过以上的信息,构建状态机的类,通过该类来创建状态机,获取状态机的实例:这里提供两种方式构建,大家可以根据自己的业务自行选择:
package statemachine.v2.config;import org.springframework.beans.factory.support.StaticListableBeanFactory;
import org.springframework.statemachine.StateMachine;
import org.springframework.statemachine.config.ObjectStateMachineFactory;
import org.springframework.statemachine.config.StateMachineBuilder;
import org.springframework.statemachine.config.model.ConfigurationData;
import org.springframework.statemachine.config.model.DefaultStateMachineModel;
import org.springframework.statemachine.config.model.StatesData;
import org.springframework.statemachine.config.model.TransitionsData;
import statemachine.v2.entity.ConfigEntity;import java.util.Collection;
import java.util.HashSet;public class MakeStateMachine {
/**
* 构建状态机,方式一
* @return
* @throws Exception
*/
public static StateMachine<String,String> createStateMachine() throws Exception {
ConfigurationData<String, String> configData = SSMConfig.getConfigurationData();
StatesData<String, String> statesData = SSMConfig.getStatesData();
TransitionsData<String, String> transitionsData = SSMConfig.getTransitionsData();
DefaultStateMachineModel<String,String> machineModel = new DefaultStateMachineModel<String, String>(configData,statesData,transitionsData);
ObjectStateMachineFactory<String, String> machineFactory = new ObjectStateMachineFactory<String, String>(machineModel);
StateMachine<String, String> stateMachine = machineFactory.getStateMachine();
//添加状态机的监听器,自行实现
// stateMachine.addStateListener(new StateMachineListener <String, String>() {}); //添加状态机的拦截器,自行实现内部接口即可
// stateMachine.getStateMachineAccessor()
// .withRegion()
// .addStateMachineInterceptor(new StateMachineInterceptor <String, String>() {});
return stateMachine;
} /**
* 构建状态机,方式二
*/
public StateMachine<String,String> getStateMachine() throws Exception {
StateMachineBuilder.Builder<String,String> builder = StateMachineBuilder.builder();
builder.configureConfiguration()
.withConfiguration()
//添加状态机监听器
// .listener(new StateMachineListener <String, String>() {})
.beanFactory(new StaticListableBeanFactory());//添加构建bean的工厂类,可以自行实现,这里是使用系统的默认 Collection<ConfigEntity> data = SSMConfig.getConfigEntities();
HashSet<String> states = new HashSet<String>();
for (ConfigEntity configEntity : data) {
states.add(configEntity.getTarget());
builder.configureTransitions()
.withExternal()
.source(configEntity.getSource())
.target(configEntity.getTarget())
.event(configEntity.getEvent());
} builder.configureStates()
.withStates()
.initial(SSMConfig.initState.getState())
.state(SSMConfig.initState.getState())
.end(SSMConfig.endState.getState())
.states(states); return builder.build();
}}
使用的话,可以像之前的版本方式使用即可,详细可以参考:初识状态机
public class Main { public static void main(String[] args) throws Exception { StateMachine<String, String> stateMachine = MakeStateMachine.createStateMachine();
//方式一,发送触发事件,改变状态
stateMachine.sendEvent("事件1"); //方式二,发送触发事件,改变状态
stateMachine.sendEvent(MessageBuilder
.withPayload("事件1")
.setHeader("testStateMachine", "测试头部") // header中可以存放相关数据信息,
// 这些信息,在执行过程中,可以在监听器和拦截器中获取到,通过拦截器你可以在做额外的一些事情
.build()); }
}






