
正文
[UGUI]图文混排(四):插入图片
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参考链接:
http://www.cnblogs.com/leoin2012/p/7162099.html
0.图片标签和图片类
标签格式:<icon name=*** w=1 h=1 n=*** p=***/>
RichTextImageInfo.cs
using UnityEngine; public class RichTextImageInfo
{
public string name; //名字(路径)
public Vector2 size; //宽高
public Vector2 position; //位置
public int startVertex; //起始顶点
public int vertexLength; //占据顶点数
public Color color; //颜色 //标签属性
public float widthScale = 1f;//宽度缩放
public float heightScale = 1f;//高度缩放
public string eventName;//事件名
public string eventParameter;//事件参数 public void SetValue(string key, string value)
{
switch (key)
{
case "w":
{
float.TryParse(value, out widthScale);
break;
}
case "h":
{
float.TryParse(value, out heightScale);
break;
}
case "n":
{
eventName = value;
break;
}
case "p":
{
eventParameter = value;
break;
}
default:
break;
}
}
}
1.用空格替换图片标签
a.选择空格符
换行空格:Space键输出的空格,Unicode编码为\u0020,空格前后的内容是允许自动换行的。
不换行空格:Unicode编码为\u00A0,空格前后的内容是不允许自动换行的。
这里看一下两者的效果,如下图。上面的使用普通空格,而下面的使用不换行空格。
using UnityEngine.UI;
using UnityEngine; [RequireComponent(typeof(Text))]
public class NonBreakingSpaceTextComponent : MonoBehaviour { public static readonly string no_breaking_space = "\u00A0";
protected Text text; void Awake()
{
text = this.GetComponent<Text>();
text.RegisterDirtyVerticesCallback(OnTextChange);
} public void OnTextChange()
{
if (text.text.Contains(" "))
{
text.text = text.text.Replace(" ", no_breaking_space);
}
}
}
显然这里选择不换行空格来进行替换。
b.计算图片所占空格数
首先要知道一个空格所占的宽度,图片的宽度,这样才能算出图片占几个空格,对应的,就是将标签替换为几个空格。
2.换行处理
当图片超过文本框边界时,在空格前插入换行符使图片换行。
3.图片位置计算
图片的位置为这些空格所占位置的中间
4.标签格式简化(待优化)
可以使用如{0},{1}这样的方式来简化图片路径标签,然后读取配置替换为真实的路径。
综上,可以得出如下的代码:
using System.Collections.Generic;
using System.Text.RegularExpressions;
using System.Text;
using UnityEngine.EventSystems;
using System;
using UnityEngine;
using UnityEngine.UI; //图片<icon name=*** w=1 h=1 n=*** p=***/>
//下划线<material=underline c=#ffffff h=1 n=*** p=***>blablabla...</material>
public class RichText2 : Text { private FontData fontData = FontData.defaultFontData; //--------------------------------------------------------图片 start
private static readonly string replaceStr = "\u00A0";
private static readonly Regex imageTagRegex = new Regex(@"<icon name=([^>\s]+)([^>]*)/>");//(名字)(属性)
private static readonly Regex imageParaRegex = new Regex(@"(\w+)=([^\s]+)");//(key)=(value)
private List<RichTextImageInfo> imageInfoList = new List<RichTextImageInfo>();
private bool isImageDirty = false;
//--------------------------------------------------------图片 end protected RichText2()
{
fontData = typeof(Text).GetField("m_FontData", System.Reflection.BindingFlags.NonPublic | System.Reflection.BindingFlags.Instance).GetValue(this) as FontData;
} readonly UIVertex[] m_TempVerts = new UIVertex[];
protected override void OnPopulateMesh(VertexHelper toFill)
{
if (font == null)
return; // We don't care if we the font Texture changes while we are doing our Update.
// The end result of cachedTextGenerator will be valid for this instance.
// Otherwise we can get issues like Case 619238.
m_DisableFontTextureRebuiltCallback = true; string richText = text;
IList<UIVertex> verts = null;
richText = CalculateLayoutWithImage(richText, out verts); Vector2 extents = rectTransform.rect.size; var settings = GetGenerationSettings(extents);
cachedTextGenerator.Populate(text, settings); Rect inputRect = rectTransform.rect; // get the text alignment anchor point for the text in local space
Vector2 textAnchorPivot = GetTextAnchorPivot(fontData.alignment);
Vector2 refPoint = Vector2.zero;
refPoint.x = Mathf.Lerp(inputRect.xMin, inputRect.xMax, textAnchorPivot.x);
refPoint.y = Mathf.Lerp(inputRect.yMin, inputRect.yMax, textAnchorPivot.y); // Determine fraction of pixel to offset text mesh.
Vector2 roundingOffset = PixelAdjustPoint(refPoint) - refPoint; // Apply the offset to the vertices
//IList<UIVertex> verts = cachedTextGenerator.verts;
float unitsPerPixel = / pixelsPerUnit;
//Last 4 verts are always a new line...
int vertCount = verts.Count - ; toFill.Clear();
if (roundingOffset != Vector2.zero)
{
for (int i = ; i < vertCount; ++i)
{
int tempVertsIndex = i & ;
m_TempVerts[tempVertsIndex] = verts[i];
m_TempVerts[tempVertsIndex].position *= unitsPerPixel;
m_TempVerts[tempVertsIndex].position.x += roundingOffset.x;
m_TempVerts[tempVertsIndex].position.y += roundingOffset.y;
if (tempVertsIndex == )
toFill.AddUIVertexQuad(m_TempVerts);
}
}
else
{
//Debug.Log(unitsPerPixel);
for (int i = ; i < vertCount; ++i)
{
int tempVertsIndex = i & ;
m_TempVerts[tempVertsIndex] = verts[i];
m_TempVerts[tempVertsIndex].position *= unitsPerPixel;
if (tempVertsIndex == )
toFill.AddUIVertexQuad(m_TempVerts);
//Debug.LogWarning(i + "_" + tempVertsIndex + "_" + m_TempVerts[tempVertsIndex].position);
}
}
m_DisableFontTextureRebuiltCallback = false;
} protected string CalculateLayoutWithImage(string richText, out IList<UIVertex> verts)
{
Vector2 extents = rectTransform.rect.size;
var settings = GetGenerationSettings(extents); float unitsPerPixel = / pixelsPerUnit; float spaceWidth = cachedTextGenerator.GetPreferredWidth(replaceStr, settings) * unitsPerPixel; float fontSize2 = fontSize * 0.5f; //解析图片标签,并将标签替换为空格
imageInfoList.Clear();
Match match = null;
StringBuilder builder = new StringBuilder();
while ((match = imageTagRegex.Match(richText)).Success)
{
RichTextImageInfo imageInfo = new RichTextImageInfo();
imageInfo.name = match.Groups[].Value;
string paras = match.Groups[].Value;
if (!string.IsNullOrEmpty(paras))
{
var keyValueCollection = imageParaRegex.Matches(paras);
for (int i = ; i < keyValueCollection.Count; i++)
{
string key = keyValueCollection[i].Groups[].Value;
string value = keyValueCollection[i].Groups[].Value;
imageInfo.SetValue(key, value);
}
}
imageInfo.size = new Vector2(fontSize2 * imageInfo.widthScale, fontSize2 * imageInfo.heightScale);
imageInfo.startVertex = match.Index * ;
int num = Mathf.CeilToInt(imageInfo.size.x / spaceWidth);//占据几个空格
imageInfo.vertexLength = num * ;
imageInfoList.Add(imageInfo); builder.Length = ;
builder.Append(richText, , match.Index);
for (int i = ; i < num; i++)
{
builder.Append(replaceStr);
}
builder.Append(richText, match.Index + match.Length, richText.Length - match.Index - match.Length);
richText = builder.ToString();
} // Populate charaters
cachedTextGenerator.Populate(richText, settings);
verts = cachedTextGenerator.verts;
// Last 4 verts are always a new line...
int vertCount = verts.Count - ; //换行处理
//0 1|4 5|8 9
//3 2|7 6|11 10
//例如前两个字为图片标签,第三字为普通文字;那么startVertex为0,vertexLength为8
for (int i = ; i < imageInfoList.Count; i++)
{
RichTextImageInfo imageInfo = imageInfoList[i];
int startVertex = imageInfo.startVertex;
int vertexLength = imageInfo.vertexLength;
int maxVertex = Mathf.Min(startVertex + vertexLength, vertCount);
//如果最边缘顶点超过了显示范围,则将图片移到下一行
//之后的图片信息中的起始顶点都往后移
if (verts[maxVertex - ].position.x * unitsPerPixel > rectTransform.rect.xMax)
{
richText = richText.Insert(startVertex / , "\r\n");
for (int j = i; j < imageInfoList.Count; j++)
{
imageInfoList[j].startVertex += ;
}
cachedTextGenerator.Populate(richText, settings);
verts = cachedTextGenerator.verts;
vertCount = verts.Count - ;
}
} //计算位置
for (int i = imageInfoList.Count - ; i >= ; i--)
{
RichTextImageInfo imageInfo = imageInfoList[i];
int startVertex = imageInfo.startVertex;
if (startVertex < vertCount)
{
UIVertex uiVertex = verts[startVertex];
Vector2 pos = uiVertex.position;
pos *= unitsPerPixel;
pos += new Vector2(imageInfo.size.x * 0.5f, fontSize2 * 0.5f);
pos += new Vector2(rectTransform.sizeDelta.x * (rectTransform.pivot.x - 0.5f), rectTransform.sizeDelta.y * (rectTransform.pivot.y - 0.5f));
imageInfo.position = pos;
imageInfo.color = Color.white;
}
else
{
imageInfoList.RemoveAt(i);
}
} isImageDirty = true; return richText;
} protected void Update()
{
if (isImageDirty)
{
isImageDirty = false; //回收当前的图片
Image[] images = GetComponentsInChildren<Image>(true);
for (int i = ; i < images.Length; i++)
{
RichTextResourceManager.Instance.SetPoolObject(RichTextResourceType.Image, images[i].gameObject);
} //生成图片
for (int i = ; i < imageInfoList.Count; i++)
{
RichTextImageInfo imageInfo = imageInfoList[i];
var name = imageInfo.name;
var position = imageInfo.position;
var size = imageInfo.size;
var color = imageInfo.color; GameObject go = RichTextResourceManager.Instance.GetPoolObject(RichTextResourceType.Image);
Image image = go.GetComponent<Image>();
RichTextResourceManager.Instance.SetSprite(name, image);
go.transform.SetParent(rectTransform);
go.transform.localScale = Vector3.one;
image.rectTransform.anchoredPosition = position;
image.rectTransform.sizeDelta = size;
image.color = color;
}
}
}
}
效果如下:







