
正文
C#使用MonoPInvokeCallback,让C直接回调C#函数
提示:扫一扫查出行【扫一扫了解最新限行尾号】
复制提示
Test.mm
char* TestMakeCString(NSString *str) {
const char* string = [str UTF8String];
if (string == NULL) {
return NULL;
}
char* res = (char*)malloc(strlen(string) + );
strcpy(res, string);
return res;
}
extern "C"{
typedef void (*TestCallback)(const char*eventName);
TestCallback _myCallback;
void _TestInit(TestCallback callback){
_myCallback=callback;
}
}
@implementation Test
-(void) test{
_myCallback(TestMakeCString(@"complete"));
}
@end
Test.cs
using System.Runtime.InteropServices;
public class Test{
public delegate void EventHandler(string eventName, string msg);
public event EventHandler callbackHandler; internal delegate void TestCallBack(string eventName);
[DllImport("__Internal")]
private static extern void _TestInit(TestCallBack callback); [MonoPInvokeCallback(typeof(TestCallBack))]
public static void onCallBack(string eventName){
if(eventName=="complete"){
//do something
if(callbackHandler!=null)callbackHandler(eventName,"HIJK");
}
} public static Test _instance;
public static Test getInstance(){
if(_instance==null){
_instance=new Test();
}
return _instance;
} //初始接口
public void init(){
_TestInit(onCallBack);
} }
demo:
Test test=Test.getInstance()
test.init();
test.callbackHandler+=handler; void handler(string eventName,string msg){
//do something
}





