
正文
编译android源码官方教程(2)建立编译环境「linux & mac osx」
提示:扫一扫查出行【扫一扫了解最新限行尾号】
复制提示
https://source.android.com/source/initializing.html
Establishing a Build Environment
IN THIS DOCUMENT
-
Choosing a Branch
-
Setting up a Linux build environment
-
Installing the JDK
-
Installing required packages (Ubuntu 14.04)
-
Installing required packages (Ubuntu 12.04)
-
Installing required packages (Ubuntu 10.04 -- 11.10)
-
Configuring USB Access
-
Using a separate output directory
-
Setting up a Mac OS build environment
-
Creating a case-sensitive disk image
-
Installing the JDK
-
Optimizing a build environment (optional)
-
Setting up ccache
-
Next: Download the source
This section describes how to set up your local work environment to build the Android source files. You will need to use Linux or Mac OS. Building under Windows is not currently supported.
For an overview of the entire code-review and code-update process, see Life of a Patch.
1.选个分支
Some of the requirements for your build environment are determined by which version of the source code you plan to compile. See Build Numbers for a full listing of branches you may choose from. You may also choose to download and build the latest source code (called
master
), in which case you will simply omit the branch specification when you initialize the repository.
Once you have selected a branch, follow the appropriate instructions below to set up your build environment.
2.在linux下建立编译环境
These instructions apply to all branches, including
master
.
The Android build is routinely tested in house on recent versions of Ubuntu LTS (14.04), but most distributions should have the required build tools available. Reports of successes or failures on other distributions are welcome.
For Gingerbread (2.3.x) and newer versions, including the
master
branch, a 64-bit environment is required. Older versions can be compiled on 32-bit systems.
Note:
See the Requirements for the complete list of hardware and software requirements. Then follow the detailed instructions for Ubuntu and Mac OS below.
Installing the JDK
The
master
branch of Android in the Android Open Source Project (AOSP) requires Java 8. On Ubuntu, use OpenJDK.
See JDK Requirements for older versions.
For Ubuntu >= 15.04
Run the following:
$ sudo apt-get update
$ sudo apt-get install openjdk-8-jdk
For Ubuntu LTS 14.04
There are no available supported OpenJDK 8 packages for Ubuntu 14.04. The
Ubuntu 15.04 OpenJDK 8
packages have been used successfully with Ubuntu 14.04.
Newer package versions (e.g. those for 15.10, 16.04) were found not to work on 14.04 using the instructions below.
-
Download the
.deb
packages for 64-bit architecture from archive.ubuntu.com:
-
openjdk-8-jre-headless_8u45-b14-1_amd64.deb with SHA256
0f5aba8db39088283b51e00054813063173a4d8809f70033976f83e214ab56c0
-
openjdk-8-jre_8u45-b14-1_amd64.deb with SHA256
9ef76c4562d39432b69baf6c18f199707c5c56a5b4566847df908b7d74e15849
-
openjdk-8-jdk_8u45-b14-1_amd64.deb with SHA256
6e47215cf6205aa829e6a0a64985075bd29d1f428a4006a80c9db371c2fc3c4c
-
Optionally, confirm the checksums of the downloaded files against the SHA256 string listed with each package above.
For example, with the
sha256sum
tool:
$ sha256sum {downloaded.deb file}
-
Install the packages:
$ sudo apt-get update
Run
dpkg
for each of the .deb files you downloaded. It may produce errors due to missing dependencies:
$ sudo dpkg -i {downloaded.deb file}
To fix missing dependencies:
$ sudo apt-get -f install
Update the default Java version - optional *
Optionally, for the Ubuntu versions above update the default Java version by running:
$ sudo update-alternatives --config java
$ sudo update-alternatives --config javac
If, during a build, you encounter version errors for Java, set its path as described in the Wrong Java Versionsection.
Installing required packages (Ubuntu 14.04)*
You will need a 64-bit version of Ubuntu. Ubuntu 14.04 is recommended.
$ sudo apt-get install git-core gnupg flex bison gperf build-essential \
zip curl zlib1g-dev gcc-multilib g++-multilib libc6-dev-i386 \
lib32ncurses5-dev x11proto-core-dev libx11-dev lib32z-dev ccache \
libgl1-mesa-dev libxml2-utils xsltproc unzip
Note:
To use SELinux tools for policy analysis, also install the
python-networkx
package.
Note:
If you are using LDAP and want to run ART host tests, also install the
libnss-sss:i386
package.
Installing required packages (Ubuntu 12.04)
You may use Ubuntu 12.04 to build older versions of Android. Version 12.04 is not supported on master or recent releases.
$ sudo apt-get install git gnupg flex bison gperf build-essential \
zip curl libc6-dev libncurses5-dev:i386 x11proto-core-dev \
libx11-dev:i386 libreadline6-dev:i386 libgl1-mesa-glx:i386 \
libgl1-mesa-dev g++-multilib mingw32 tofrodos \
python-markdown libxml2-utils xsltproc zlib1g-dev:i386
$ sudo ln -s /usr/lib/i386-linux-gnu/mesa/libGL.so.1 /usr/lib/i386-linux-gnu/libGL.so
Installing required packages (Ubuntu 10.04 -- 11.10)
Building on Ubuntu 10.04-11.10 is no longer supported, but may be useful for building older releases of AOSP.
$ sudo apt-get install git gnupg flex bison gperf build-essential \
zip curl zlib1g-dev libc6-dev lib32ncurses5-dev ia32-libs \
x11proto-core-dev libx11-dev lib32readline5-dev lib32z-dev \
libgl1-mesa-dev g++-multilib mingw32 tofrodos python-markdown \
libxml2-utils xsltproc
On Ubuntu 10.10:
$ sudo ln -s /usr/lib32/mesa/libGL.so.1 /usr/lib32/mesa/libGL.so
On Ubuntu 11.10:
$ sudo apt-get install libx11-dev:i386
Configuring USB Access
Under GNU/Linux systems (and specifically under Ubuntu systems), regular users can't directly access USB devices by default. The system needs to be configured to allow such access.
The recommended approach is to create a file at
/etc/udev/rules.d/51-android.rules
(as the root user).
To do this, run the following command to download the 51-android.rules file attached to this site, modify it to include your username, and place it in the correct location:
$ wget -S -O - http://source.android.com/source/51-android.rules | sed "s/<username>/$USER/" | sudo tee >/dev/null /etc/udev/rules.d/51-android.rules; sudo udevadm control --reload-rules
Those new rules take effect the next time a device is plugged in. It might therefore be necessary to unplug the device and plug it back into the computer.
Using a separate output directory
By default, the output of each build is stored in the
out/
subdirectory of the matching source tree.
On some machines with multiple storage devices, builds are faster when storing the source files and the output on separate volumes. For additional performance, the output can be stored on a filesystem optimized for speed instead of crash robustness, since all files can be re-generated in case of filesystem corruption.
To set this up, export the
OUT_DIR_COMMON_BASE
variable to point to the location where your output directories will be stored.
$ export OUT_DIR_COMMON_BASE=<path-to-your-out-directory>
The output directory for each separate source tree will be named after the directory holding the source tree.
For instance, if you have source trees as
/source/master1
and
/source/master2
and
OUT_DIR_COMMON_BASE
is set to
/output
, the output directories will be
/output/master1
and
/output/master2
.
It's important in that case to not have multiple source trees stored in directories that have the same name, as those would end up sharing an output directory, with unpredictable results.
This is only supported on Jelly Bean (4.1) and newer, including the
master
branch.
3.os x 建立编译环境
In a default installation, Mac OS runs on a case-preserving but case-insensitive filesystem. This type of filesystem is not supported by git and will cause some git commands (such as
git status
) to behave abnormally. Because of this, we recommend that you always work with the AOSP source files on a case-sensitive filesystem. This can be done fairly easily using a disk image, discussed below.
Once the proper filesystem is available, building the
master
branch in a modern Mac OS environment is very straightforward. Earlier branches require some additional tools and SDKs.
Creating a case-sensitive disk image
You can create a case-sensitive filesystem within your existing Mac OS environment using a disk image. To create the image, launch Disk Utility and select "New Image". A size of 25GB is the minimum to complete the build; larger numbers are more future-proof. Using sparse images saves space while allowing to grow later as the need arises. Be sure to select "case sensitive, journaled" as the volume format.
You can also create it from a shell with the following command:
# hdiutil create -type SPARSE -fs 'Case-sensitive Journaled HFS+' -size 40g ~/android.dmg
This will create a
.dmg
(or possibly a
.dmg.sparseimage
) file which, once mounted, acts as a drive with the required formatting for Android development.
If you need a larger volume later, you can also resize the sparse image with the following command:
# hdiutil resize -size <new-size-you-want>g ~/android.dmg.sparseimage
For a disk image named
android.dmg
stored in your home directory, you can add helper functions to your
~/.bash_profile
:
-
To mount the image when you execute
mountAndroid
:
# mount the android file image
function mountAndroid { hdiutil attach ~/android.dmg -mountpoint /Volumes/android; }
Note:
If your system created a
.dmg.sparseimage
file, replace
~/android.dmg
with
~/android.dmg.sparseimage
.
-
To unmount it when you execute
umountAndroid
:
# unmount the android file image
function umountAndroid() { hdiutil detach /Volumes/android; }
Once you've mounted the
android
volume, you'll do all your work there. You can eject it (unmount it) just like you would with an external drive.
Installing the JDK
See Requirements for the version of Java to use when developing various versions of Android.
Installing required packages
-
Install Xcode command line tools with:
$ xcode-select --install
For older versions of Mac OS (10.8 or earlier), you need to install Xcode from the Apple developer site. If you are not already registered as an Apple developer, you will have to create an Apple ID in order to download.
-
Install MacPorts from macports.org.
Note:
Make sure that
/opt/local/bin
appears in your path
before
/usr/bin
. If not, please add the following to your
~/.bash_profile
file:
export PATH=/opt/local/bin:$PATH
Note:
If you do not have a
.bash_profile
file in your home directory, create one.
-
Get make, git, and GPG packages from MacPorts:
$ POSIXLY_CORRECT=1 sudo port install gmake libsdl git gnupg
If using Mac OS X v10.4, also install bison:
$ POSIXLY_CORRECT=1 sudo port install bison
Reverting from make 3.82
In Android 4.0.x (Ice Cream Sandwich) and earlier, a bug exists in gmake 3.82 that prevents android from building. You can install version 3.81 using MacPorts with these steps:
-
Edit
/opt/local/etc/macports/sources.conf
and add a line that says:
file:///Users/Shared/dports
above the rsync line. Then create this directory:
$ mkdir /Users/Shared/dports
-
In the new
dports
directory, run:
$ svn co --revision 50980 http://svn.macports.org/repository/macports/trunk/dports/devel/gmake/ devel/gmake/
-
Create a port index for your new local repository:
$ portindex /Users/Shared/dports
-
Install the old version of gmake with:
$ sudo port install gmake @3.81
Setting a file descriptor limit
On Mac OS, the default limit on the number of simultaneous file descriptors open is too low and a highly parallel build process may exceed this limit.
To increase the cap, add the following lines to your
~/.bash_profile
:
# set the number of open files to be 1024
ulimit -S -n 1024
4.优化编译环境
Setting up ccache
You can optionally tell the build to use the ccache compilation tool, which is a compiler cache for C and C++ that can help make builds faster. It is especially useful for build servers and other high-volume production environments. Ccache acts as a compiler cache that can be used to speed up rebuilds. This works very well if you use
make clean
often, or if you frequently switch between different build products.
Note:
If you're instead conducting incremental builds (such as an individual developer rather than a build server), ccache may slow your builds down by making you pay for cache misses.
To use ccache, issue these commands in the root of the source tree:
$ export USE_CCACHE=1
$ export CCACHE_DIR=/<path_of_your_choice>/.ccache
$ prebuilts/misc/linux-x86/ccache/ccache -M 50G
The suggested cache size is 50-100G.
Put the following in your
.bashrc
(or equivalent):
export USE_CCACHE=1
By default the cache will be stored in
~/.ccache
. If your home directory is on NFS or some other non-local filesystem, you will want to specify the directory in your
.bashrc
file too.
On Mac OS, you should replace
linux-x86
with
darwin-x86
:
prebuilts/misc/darwin-x86/ccache/ccache -M 50G
When building Ice Cream Sandwich (4.0.x) or older, ccache is in a different location:
prebuilt/linux-x86/ccache/ccache -M 50G
This setting is stored in the CCACHE_DIR and is persistent.
On Linux, you can watch ccache being used by doing the following:
$ watch -n1 -d prebuilts/misc/linux-x86/ccache/ccache -s
5.下载源码
Your build environment is good to go! Proceed to downloading the source.
编译android源码官方教程(2)建立编译环境「linux & mac osx」的更多相关文章
-
编译android源码官方教程(4)开始编译
Preparing to Build IN THIS DOCUMENT Obtain proprietary binaries Download proprietary binaries Extrac ...
-
编译android源码官方教程(6)编译内核
Building Kernels IN THIS DOCUMENT Selecting a kernel Identifying kernel version Downloading sources ...
-
编译android源码官方教程(5)编译完之后刷机、编译fastboot
Running Builds IN THIS DOCUMENT Building fastboot and adb Booting into fastboot mode Unlocking the b ...
-
编译android源码官方教程(3)下载代码
https://source.android.com/source/downloading.html Downloading the Source IN THIS DOCUMENT Installin ...
-
编译android源码官方教程(1)硬件、系统要求
https://source.android.com/source/requirements.html Requirements IN THIS DOCUMENT Hardware requireme ...
-
【转】在Ubuntu下编译Android源码并运行Emulator
原文网址:http://www.mcuos.com/thread-4553-1-1.html 建立编译环境 1.在VirtualBox上安装Ubuntu 2.安装JDK $ sudo apt-ge ...
-
深入浅出 - Android系统移植与平台开发(五)- 编译Android源码(转)
2.3编译Android源码 Android源码体积非常庞大,由Dalvik虚拟机.Linux内核.编译系统.框架代码.Android定制C库.测试套件.系统应用程序等部分组成,在编译Android源 ...
-
在Mac mini上编译Android源码
参考文章 1.Android 6.0 源代码编译实践 2.编译Android源码致命错误解决方案 实践过程 1.Mac下安装Ubuntu双系统 (1)Ubuntu版本:Ubuntu 15.10 注:实 ...
-
在ubuntu16.04上编译android源码【转】
本文转载自:http://blog.csdn.net/fuchaosz/article/details/51487585 1 前言 经过3天奋战,终于在Ubuntu 16.04上把Android 6. ...
随机推荐
-
Uploadify在MVC中使用方法案例(一个视图多次上传单张图片)
Controller 中代码和 上一节文章(http://www.cnblogs.com/yechangzhong-826217795/p/3785842.html )一样 视图中代码如下: < ...
-
MOPSO 多目标例子群优化算法
近年来,基于启发式的多目标优化技术得到了很大的发展,研究表明该技术比经典方法更实用和高效.有代表性的多目标优化算法主要有NSGA.NSGA-II.SPEA.SPEA2.PAES和PESA等.粒子群优化 ...
-
SQLServer中在视图上使用索引(转载)
在SQL Server中,视图是一个保存的T-SQL查询.视图定义由SQL Server保存,以便它能够用作一个虚拟表来简化查询,并给基表增加另一层安全.但是,它并不占用数据库的任何空间.实际上,在你 ...
-
创建与删除SQL约束或字段约束
1)禁止所有表约束的SQLselect 'alter table '+name+' nocheck constraint all' from sysobjects where type='U'2)删除 ...
-
试用版SQL Server 2008 R2 提示评估期已过
解决SQL Server 2008提示评估期已过第一步:进入SQL2008配置工具中的安装中心第二步:再进入维护界面,选择版本升级第三步:进入产品密钥,输入密钥第四步:一直点下一步,直到升级完毕.SQ ...
-
AC68U 内Linux 终端前后的切换,终端挂起和恢复
ssh 登录终端后, 如果想切换到本地上来, 可以按: -,Ctrl+Z 如果要恢复到远程端,则命令: fg
-
gerrit
https://en.wikibooks.org/wiki/Git/Gerrit_Code_Review http://openwares.net/linux/gerrit2_setup.html 不 ...
-
JS实现复制网页内容自动加入版权内容代码和原文链接
JS实现复制网页内容自动加入版权内容代码和原文链接 实现代码:在body内放入如下代码即可: <script type="text/javascript"> var S ...
-
chrome调试找不到 XXXX.min.map 原因及解决办法
什么是source map文件. source map文件是js文件压缩后,文件的变量名替换对应.变量所在位置等元信息数据文件,一般这种文件和min.js主文件放在同一个目录下. 比如压缩后原变量是m ...
-
Failed to read auto-increment value from storage engine, Error Number: 1467
重设auto_increment:ALTER TABLE tableName auto_increment=number
IN THIS DOCUMENT
-
Choosing a Branch
-
Setting up a Linux build environment
-
Installing the JDK
-
Installing required packages (Ubuntu 14.04)
-
Installing required packages (Ubuntu 12.04)
-
Installing required packages (Ubuntu 10.04 -- 11.10)
-
Configuring USB Access
-
Using a separate output directory
-
Setting up a Mac OS build environment
-
Creating a case-sensitive disk image
-
Installing the JDK
-
Optimizing a build environment (optional)
-
Setting up ccache
-
Next: Download the source
- Installing the JDK
- Installing required packages (Ubuntu 14.04)
- Installing required packages (Ubuntu 12.04)
- Installing required packages (Ubuntu 10.04 -- 11.10)
- Configuring USB Access
- Using a separate output directory
- Creating a case-sensitive disk image
- Installing the JDK
- Setting up ccache
This section describes how to set up your local work environment to build the Android source files. You will need to use Linux or Mac OS. Building under Windows is not currently supported.
For an overview of the entire code-review and code-update process, see Life of a Patch.
1.选个分支
Some of the requirements for your build environment are determined by which version of the source code you plan to compile. See Build Numbers for a full listing of branches you may choose from. You may also choose to download and build the latest source code (called
master
), in which case you will simply omit the branch specification when you initialize the repository.
Once you have selected a branch, follow the appropriate instructions below to set up your build environment.
2.在linux下建立编译环境
These instructions apply to all branches, including
master
.
The Android build is routinely tested in house on recent versions of Ubuntu LTS (14.04), but most distributions should have the required build tools available. Reports of successes or failures on other distributions are welcome.
For Gingerbread (2.3.x) and newer versions, including the
master
branch, a 64-bit environment is required. Older versions can be compiled on 32-bit systems.
Note: See the Requirements for the complete list of hardware and software requirements. Then follow the detailed instructions for Ubuntu and Mac OS below.
Installing the JDK
The
master
branch of Android in the Android Open Source Project (AOSP) requires Java 8. On Ubuntu, use OpenJDK.
See JDK Requirements for older versions.
For Ubuntu >= 15.04
Run the following:
$ sudo apt-get update
$ sudo apt-get install openjdk-8-jdk
For Ubuntu LTS 14.04
There are no available supported OpenJDK 8 packages for Ubuntu 14.04. The Ubuntu 15.04 OpenJDK 8 packages have been used successfully with Ubuntu 14.04. Newer package versions (e.g. those for 15.10, 16.04) were found not to work on 14.04 using the instructions below.
-
Download the
.debpackages for 64-bit architecture from archive.ubuntu.com:-
openjdk-8-jre-headless_8u45-b14-1_amd64.deb with SHA256
0f5aba8db39088283b51e00054813063173a4d8809f70033976f83e214ab56c0 -
openjdk-8-jre_8u45-b14-1_amd64.deb with SHA256
9ef76c4562d39432b69baf6c18f199707c5c56a5b4566847df908b7d74e15849 -
openjdk-8-jdk_8u45-b14-1_amd64.deb with SHA256
6e47215cf6205aa829e6a0a64985075bd29d1f428a4006a80c9db371c2fc3c4c
-
openjdk-8-jre-headless_8u45-b14-1_amd64.deb with SHA256
-
Optionally, confirm the checksums of the downloaded files against the SHA256 string listed with each package above.
For example, with the
sha256sumtool:$ sha256sum {downloaded.deb file} -
Install the packages:
$ sudo apt-get update
Run
dpkgfor each of the .deb files you downloaded. It may produce errors due to missing dependencies:$ sudo dpkg -i {downloaded.deb file}To fix missing dependencies:
$ sudo apt-get -f install
Update the default Java version - optional *
Optionally, for the Ubuntu versions above update the default Java version by running:
$ sudo update-alternatives --config java
$ sudo update-alternatives --config javac
If, during a build, you encounter version errors for Java, set its path as described in the Wrong Java Versionsection.
Installing required packages (Ubuntu 14.04)*
You will need a 64-bit version of Ubuntu. Ubuntu 14.04 is recommended.
$ sudo apt-get install git-core gnupg flex bison gperf build-essential \
zip curl zlib1g-dev gcc-multilib g++-multilib libc6-dev-i386 \
lib32ncurses5-dev x11proto-core-dev libx11-dev lib32z-dev ccache \
libgl1-mesa-dev libxml2-utils xsltproc unzip
Note:
To use SELinux tools for policy analysis, also install the
python-networkx
package.
Note:
If you are using LDAP and want to run ART host tests, also install the
libnss-sss:i386
package.
Installing required packages (Ubuntu 12.04)
You may use Ubuntu 12.04 to build older versions of Android. Version 12.04 is not supported on master or recent releases.
$ sudo apt-get install git gnupg flex bison gperf build-essential \
zip curl libc6-dev libncurses5-dev:i386 x11proto-core-dev \
libx11-dev:i386 libreadline6-dev:i386 libgl1-mesa-glx:i386 \
libgl1-mesa-dev g++-multilib mingw32 tofrodos \
python-markdown libxml2-utils xsltproc zlib1g-dev:i386
$ sudo ln -s /usr/lib/i386-linux-gnu/mesa/libGL.so.1 /usr/lib/i386-linux-gnu/libGL.so
Installing required packages (Ubuntu 10.04 -- 11.10)
Building on Ubuntu 10.04-11.10 is no longer supported, but may be useful for building older releases of AOSP.
$ sudo apt-get install git gnupg flex bison gperf build-essential \
zip curl zlib1g-dev libc6-dev lib32ncurses5-dev ia32-libs \
x11proto-core-dev libx11-dev lib32readline5-dev lib32z-dev \
libgl1-mesa-dev g++-multilib mingw32 tofrodos python-markdown \
libxml2-utils xsltproc
On Ubuntu 10.10:
$ sudo ln -s /usr/lib32/mesa/libGL.so.1 /usr/lib32/mesa/libGL.so
On Ubuntu 11.10:
$ sudo apt-get install libx11-dev:i386
Configuring USB Access
Under GNU/Linux systems (and specifically under Ubuntu systems), regular users can't directly access USB devices by default. The system needs to be configured to allow such access.
The recommended approach is to create a file at
/etc/udev/rules.d/51-android.rules
(as the root user).
To do this, run the following command to download the 51-android.rules file attached to this site, modify it to include your username, and place it in the correct location:
$ wget -S -O - http://source.android.com/source/51-android.rules | sed "s/<username>/$USER/" | sudo tee >/dev/null /etc/udev/rules.d/51-android.rules; sudo udevadm control --reload-rules
Those new rules take effect the next time a device is plugged in. It might therefore be necessary to unplug the device and plug it back into the computer.
Using a separate output directory
By default, the output of each build is stored in the
out/
subdirectory of the matching source tree.
On some machines with multiple storage devices, builds are faster when storing the source files and the output on separate volumes. For additional performance, the output can be stored on a filesystem optimized for speed instead of crash robustness, since all files can be re-generated in case of filesystem corruption.
To set this up, export the
OUT_DIR_COMMON_BASE
variable to point to the location where your output directories will be stored.
$ export OUT_DIR_COMMON_BASE=<path-to-your-out-directory>
The output directory for each separate source tree will be named after the directory holding the source tree.
For instance, if you have source trees as
/source/master1
and
/source/master2
and
OUT_DIR_COMMON_BASE
is set to
/output
, the output directories will be
/output/master1
and
/output/master2
.
It's important in that case to not have multiple source trees stored in directories that have the same name, as those would end up sharing an output directory, with unpredictable results.
This is only supported on Jelly Bean (4.1) and newer, including the
master
branch.
3.os x 建立编译环境
In a default installation, Mac OS runs on a case-preserving but case-insensitive filesystem. This type of filesystem is not supported by git and will cause some git commands (such as
git status
) to behave abnormally. Because of this, we recommend that you always work with the AOSP source files on a case-sensitive filesystem. This can be done fairly easily using a disk image, discussed below.
Once the proper filesystem is available, building the
master
branch in a modern Mac OS environment is very straightforward. Earlier branches require some additional tools and SDKs.
Creating a case-sensitive disk image
You can create a case-sensitive filesystem within your existing Mac OS environment using a disk image. To create the image, launch Disk Utility and select "New Image". A size of 25GB is the minimum to complete the build; larger numbers are more future-proof. Using sparse images saves space while allowing to grow later as the need arises. Be sure to select "case sensitive, journaled" as the volume format.
You can also create it from a shell with the following command:
# hdiutil create -type SPARSE -fs 'Case-sensitive Journaled HFS+' -size 40g ~/android.dmg
This will create a
.dmg
(or possibly a
.dmg.sparseimage
) file which, once mounted, acts as a drive with the required formatting for Android development.
If you need a larger volume later, you can also resize the sparse image with the following command:
# hdiutil resize -size <new-size-you-want>g ~/android.dmg.sparseimage
For a disk image named
android.dmg
stored in your home directory, you can add helper functions to your
~/.bash_profile
:
-
To mount the image when you execute
mountAndroid:# mount the android file image
function mountAndroid { hdiutil attach ~/android.dmg -mountpoint /Volumes/android; }Note: If your system created a
.dmg.sparseimagefile, replace~/android.dmgwith~/android.dmg.sparseimage. -
To unmount it when you execute
umountAndroid:# unmount the android file image
function umountAndroid() { hdiutil detach /Volumes/android; }
Once you've mounted the
android
volume, you'll do all your work there. You can eject it (unmount it) just like you would with an external drive.
Installing the JDK
See Requirements for the version of Java to use when developing various versions of Android.
Installing required packages
-
Install Xcode command line tools with:
$ xcode-select --install
For older versions of Mac OS (10.8 or earlier), you need to install Xcode from the Apple developer site. If you are not already registered as an Apple developer, you will have to create an Apple ID in order to download.
-
Install MacPorts from macports.org.
Note: Make sure that
/opt/local/binappears in your path before/usr/bin. If not, please add the following to your~/.bash_profilefile:export PATH=/opt/local/bin:$PATHNote: If you do not have a
.bash_profilefile in your home directory, create one. -
Get make, git, and GPG packages from MacPorts:
$ POSIXLY_CORRECT=1 sudo port install gmake libsdl git gnupg
If using Mac OS X v10.4, also install bison:
$ POSIXLY_CORRECT=1 sudo port install bison
Reverting from make 3.82
In Android 4.0.x (Ice Cream Sandwich) and earlier, a bug exists in gmake 3.82 that prevents android from building. You can install version 3.81 using MacPorts with these steps:
-
Edit
/opt/local/etc/macports/sources.confand add a line that says:file:///Users/Shared/dports
above the rsync line. Then create this directory:
$ mkdir /Users/Shared/dports
-
In the new
dportsdirectory, run:$ svn co --revision 50980 http://svn.macports.org/repository/macports/trunk/dports/devel/gmake/ devel/gmake/
-
Create a port index for your new local repository:
$ portindex /Users/Shared/dports
-
Install the old version of gmake with:
$ sudo port install gmake @3.81
Setting a file descriptor limit
On Mac OS, the default limit on the number of simultaneous file descriptors open is too low and a highly parallel build process may exceed this limit.
To increase the cap, add the following lines to your
~/.bash_profile
:
# set the number of open files to be 1024
ulimit -S -n 1024
4.优化编译环境
Setting up ccache
You can optionally tell the build to use the ccache compilation tool, which is a compiler cache for C and C++ that can help make builds faster. It is especially useful for build servers and other high-volume production environments. Ccache acts as a compiler cache that can be used to speed up rebuilds. This works very well if you use
make clean
often, or if you frequently switch between different build products.
Note: If you're instead conducting incremental builds (such as an individual developer rather than a build server), ccache may slow your builds down by making you pay for cache misses.
To use ccache, issue these commands in the root of the source tree:
$ export USE_CCACHE=1
$ export CCACHE_DIR=/<path_of_your_choice>/.ccache
$ prebuilts/misc/linux-x86/ccache/ccache -M 50G
The suggested cache size is 50-100G.
Put the following in your
.bashrc
(or equivalent):
export USE_CCACHE=1
By default the cache will be stored in
~/.ccache
. If your home directory is on NFS or some other non-local filesystem, you will want to specify the directory in your
.bashrc
file too.
On Mac OS, you should replace
linux-x86
with
darwin-x86
:
prebuilts/misc/darwin-x86/ccache/ccache -M 50G
When building Ice Cream Sandwich (4.0.x) or older, ccache is in a different location:
prebuilt/linux-x86/ccache/ccache -M 50G
This setting is stored in the CCACHE_DIR and is persistent.
On Linux, you can watch ccache being used by doing the following:
$ watch -n1 -d prebuilts/misc/linux-x86/ccache/ccache -s
5.下载源码
Your build environment is good to go! Proceed to downloading the source.
-
编译android源码官方教程(4)开始编译
Preparing to Build IN THIS DOCUMENT Obtain proprietary binaries Download proprietary binaries Extrac ...
-
编译android源码官方教程(6)编译内核
Building Kernels IN THIS DOCUMENT Selecting a kernel Identifying kernel version Downloading sources ...
-
编译android源码官方教程(5)编译完之后刷机、编译fastboot
Running Builds IN THIS DOCUMENT Building fastboot and adb Booting into fastboot mode Unlocking the b ...
-
编译android源码官方教程(3)下载代码
https://source.android.com/source/downloading.html Downloading the Source IN THIS DOCUMENT Installin ...
-
编译android源码官方教程(1)硬件、系统要求
https://source.android.com/source/requirements.html Requirements IN THIS DOCUMENT Hardware requireme ...
-
【转】在Ubuntu下编译Android源码并运行Emulator
原文网址:http://www.mcuos.com/thread-4553-1-1.html 建立编译环境 1.在VirtualBox上安装Ubuntu 2.安装JDK $ sudo apt-ge ...
-
深入浅出 - Android系统移植与平台开发(五)- 编译Android源码(转)
2.3编译Android源码 Android源码体积非常庞大,由Dalvik虚拟机.Linux内核.编译系统.框架代码.Android定制C库.测试套件.系统应用程序等部分组成,在编译Android源 ...
-
在Mac mini上编译Android源码
参考文章 1.Android 6.0 源代码编译实践 2.编译Android源码致命错误解决方案 实践过程 1.Mac下安装Ubuntu双系统 (1)Ubuntu版本:Ubuntu 15.10 注:实 ...
-
在ubuntu16.04上编译android源码【转】
本文转载自:http://blog.csdn.net/fuchaosz/article/details/51487585 1 前言 经过3天奋战,终于在Ubuntu 16.04上把Android 6. ...
随机推荐
-
Uploadify在MVC中使用方法案例(一个视图多次上传单张图片)
Controller 中代码和 上一节文章(http://www.cnblogs.com/yechangzhong-826217795/p/3785842.html )一样 视图中代码如下: < ...
-
MOPSO 多目标例子群优化算法
近年来,基于启发式的多目标优化技术得到了很大的发展,研究表明该技术比经典方法更实用和高效.有代表性的多目标优化算法主要有NSGA.NSGA-II.SPEA.SPEA2.PAES和PESA等.粒子群优化 ...
-
SQLServer中在视图上使用索引(转载)
在SQL Server中,视图是一个保存的T-SQL查询.视图定义由SQL Server保存,以便它能够用作一个虚拟表来简化查询,并给基表增加另一层安全.但是,它并不占用数据库的任何空间.实际上,在你 ...
-
创建与删除SQL约束或字段约束
1)禁止所有表约束的SQLselect 'alter table '+name+' nocheck constraint all' from sysobjects where type='U'2)删除 ...
-
试用版SQL Server 2008 R2 提示评估期已过
解决SQL Server 2008提示评估期已过第一步:进入SQL2008配置工具中的安装中心第二步:再进入维护界面,选择版本升级第三步:进入产品密钥,输入密钥第四步:一直点下一步,直到升级完毕.SQ ...
-
AC68U 内Linux 终端前后的切换,终端挂起和恢复
ssh 登录终端后, 如果想切换到本地上来, 可以按: -,Ctrl+Z 如果要恢复到远程端,则命令: fg
-
gerrit
https://en.wikibooks.org/wiki/Git/Gerrit_Code_Review http://openwares.net/linux/gerrit2_setup.html 不 ...
-
JS实现复制网页内容自动加入版权内容代码和原文链接
JS实现复制网页内容自动加入版权内容代码和原文链接 实现代码:在body内放入如下代码即可: <script type="text/javascript"> var S ...
-
chrome调试找不到 XXXX.min.map 原因及解决办法
什么是source map文件. source map文件是js文件压缩后,文件的变量名替换对应.变量所在位置等元信息数据文件,一般这种文件和min.js主文件放在同一个目录下. 比如压缩后原变量是m ...
-
Failed to read auto-increment value from storage engine, Error Number: 1467
重设auto_increment:ALTER TABLE tableName auto_increment=number
Controller 中代码和 上一节文章(http://www.cnblogs.com/yechangzhong-826217795/p/3785842.html )一样 视图中代码如下: < ...
近年来,基于启发式的多目标优化技术得到了很大的发展,研究表明该技术比经典方法更实用和高效.有代表性的多目标优化算法主要有NSGA.NSGA-II.SPEA.SPEA2.PAES和PESA等.粒子群优化 ...
在SQL Server中,视图是一个保存的T-SQL查询.视图定义由SQL Server保存,以便它能够用作一个虚拟表来简化查询,并给基表增加另一层安全.但是,它并不占用数据库的任何空间.实际上,在你 ...
1)禁止所有表约束的SQLselect 'alter table '+name+' nocheck constraint all' from sysobjects where type='U'2)删除 ...
解决SQL Server 2008提示评估期已过第一步:进入SQL2008配置工具中的安装中心第二步:再进入维护界面,选择版本升级第三步:进入产品密钥,输入密钥第四步:一直点下一步,直到升级完毕.SQ ...
ssh 登录终端后, 如果想切换到本地上来, 可以按: -,Ctrl+Z 如果要恢复到远程端,则命令: fg
https://en.wikibooks.org/wiki/Git/Gerrit_Code_Review http://openwares.net/linux/gerrit2_setup.html 不 ...
JS实现复制网页内容自动加入版权内容代码和原文链接 实现代码:在body内放入如下代码即可: <script type="text/javascript"> var S ...
什么是source map文件. source map文件是js文件压缩后,文件的变量名替换对应.变量所在位置等元信息数据文件,一般这种文件和min.js主文件放在同一个目录下. 比如压缩后原变量是m ...
重设auto_increment:ALTER TABLE tableName auto_increment=number






