
正文
vue中加载three.js的gltf模型
提示:扫一扫查出行【扫一扫了解最新限行尾号】
复制提示
vue中加载three.js的gltf模型一、开始引入three.js相关插件。首先利用淘宝镜像,操作命令为:cnpm install three //npm install three也行
二、three.js中所有的控件插件,都可以在node_modules下面的three里面找到
cnpm install three //npm install three也行
二、three.js中所有的控件插件,都可以在node_modules下面的three里面找到

三、安装好以后,在页面中引入three.js并使用;在所调用页面引入的代码为import * as THREE from "three";
import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader";
import { OrbitControls } from "three/examples/jsm/controls/OrbitControls";
import * as THREE from "three";
import { GLTFLoader } from "three/examples/jsm/loaders/GLTFLoader";
import { OrbitControls } from "three/examples/jsm/controls/OrbitControls";

mounted() {
this.init();
this.render();
},
methods:{
// 模型初始化
init() {
let container = document.getElementById("container");
// 设置相机
this.camera = new THREE.PerspectiveCamera(
70,
container.clientWidth / container.clientHeight,
0.1,
10
); this.camera.position.z = 2;
this.scene = new THREE.Scene();
let self = this;
// 加载模型
var loader = new GLTFLoader().setPath("/static/dalou/");
loader.load("lou_danti.gltf", function(gltf) {
var mesh = gltf.scene.children[0];
mesh.scale.set(10, 10, 10);
self.scene.add(mesh); // 将模型引入three
console.log(gltf, "gltf"); // 调用动画
self.mixer = new THREE.AnimationMixer(mesh);
var action = self.mixer.clipAction(gltf.animations[0]);
action
.stop()
.setDuration(4)
.play();
});
this.scene.add(loader); /*
添加光源
*/
//点光源
var point = new THREE.PointLight(0xffffff);
point.position.set(400, 200, 300); //点光源位置
this.scene.add(point); //点光源添加到场景中
//环境光
var ambient = new THREE.AmbientLight(0x999999);
this.scene.add(ambient);
/**
* 相机设置
*/
var width = window.innerWidth; //窗口宽度
var height = window.innerHeight; //窗口高度
var k = width / height; //窗口宽高比
var s = 150; //三维场景显示范围控制系数,系数越大,显示的范围越大 this.renderer = new THREE.WebGLRenderer({ antialias: true });
this.renderer.setSize(container.clientWidth, container.clientHeight);
container.appendChild(this.renderer.domElement);
this.controls = new OrbitControls(this.camera, this.renderer.domElement);
},
render() {
requestAnimationFrame(this.render);
this.renderer.render(this.scene, this.camera); //执行渲染操作
var time = this.clock.getDelta();
if (this.mixer) {
this.mixer.update(time);
}
}
}
如果有问题,可以加群讨论







