页面中实现录音需要使用浏览器提供的 MediaRecorder API,所以前提是需要浏览器支持 MediaStream Recording 相关的功能。 以下代码默认工作在 Chrome 环境中。 准备页面首先准备一个页面,其中内容很简单,一个录音按钮,一个用于播放的 <audio> 标签。 <!DOCTYPE html> <html lang="en"> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, initial-scale=1.0"> <meta http-equiv="X-UA-Compatible" content="ie=edge"> <title>audio record</title> </head> <body> <div class="app"> <button class="record-btn">record</button> <audio controls class="audio-player"></audio> </div> <script src="./recorder.js"></script> </body> </html> 获取录音权限因为录音需要使用设备的话筒,所以第一步应该是向用户索要录音的权限。这是通过 MediaDevices.getUserMedia() 来完成的,其用法为: var promise = navigator.mediaDevices.getUserMedia(constraints); 其中 constraints 为需要获取的权限列表,这里只需要指定音频 audio 即可。 其返回是个 Promise,因为用户何时进行授权是不确定的。通过在 Promise 的回调中进行授权成功或失败的处理。 在使用前需要判断浏览器是否已经支持相应的 API,此时得到如下的代码: if (navigator.mediaDevices.getUserMedia) { const constraints = { audio: true }; navigator.mediaDevices.getUserMedia(constraints).then( stream => { console.log("授权成功!"); }, () => { console.error("授权失败!"); } ); } else { console.error("浏览器不支持 getUserMedia"); } 其中成功回调里得到的入参 stream 为 MediaStream 对象。 此时运行后可看到浏览器展示出了让用户授权使用麦克风的提示。 
向用户索要麦克风使用权限 创建录音实例将上一步获取到的 MediaStream 传入 MediaRecorder 的构造器创建一个录音器的实例。 var mediaRecorder = new MediaRecorder(stream); 启动录音通过监听页面中录音按钮的点击来启动录音。 const recordBtn = document.querySelector(".record-btn"); const mediaRecorder = new MediaRecorder(stream); recordBtn.onclick = () => { mediaRecorder.start(); console.log("录音中..."); }; MediaRecorder 实例上有个 state 状态,可用来判断录音器当前的活动状态,总共有三种值:
inactive:处于休息状态,要么是没开始,要么是开始后已经停止。recording:录音中paused:已经开始,但被暂停了,不是停止也没有被恢复。
所以通过这个状态,我们可以实现再次点击按钮时,结束录音。 recordBtn.onclick = () => { if (mediaRecorder.state === "recording") { mediaRecorder.stop(); recordBtn.textContent = "record"; console.log("录音结束"); } else { mediaRecorder.start(); console.log("录音中..."); recordBtn.textContent = "stop"; } console.log("录音器状态:", mediaRecorder.state); }; 音频数据的获取上面按钮处理来自用户的交互,只负责启动或停止录音。音频的数据还是从 MediaRecorder 实例上通过监听其相应的事件来完成的。 当录音开始时,会触发其 MediaRecorder.ondataavailable 事件,从该事件回调的入参为 BlobEvent,从它身上取到 event.data 便是我们需要的音频数据。因为数据是一段一段产生的,所以需要暂存到一个数组中。 const chunks = []; mediaRecorder.ondataavailable = function(e) { chunks.push(e.data); }; 目前为止完成的代码应该是这样的: recorder.js
const recordBtn = document.querySelector(".record-btn"); const playBtn = document.querySelector(".play-btn");if (navigator.mediaDevices.getUserMedia) {
var chunks = [];
const constraints = { audio: true };
navigator.mediaDevices.getUserMedia(constraints).then(
stream => {
console.log("授权成功!"); <span class="pl-k">const</span> <span class="pl-c1">mediaRecorder</span> <span class="pl-k">=</span> <span class="pl-k">new</span> <span class="pl-en">MediaRecorder</span>(stream); <span class="pl-smi">recordBtn</span>.<span class="pl-en">onclick</span> <span class="pl-k">=</span> () <span class="pl-k">=></span> { <span class="pl-k">if</span> (<span class="pl-smi">mediaRecorder</span>.<span class="pl-smi">state</span> <span class="pl-k">===</span> <span class="pl-s"><span class="pl-pds">"</span>recording<span class="pl-pds">"</span></span>) { <span class="pl-smi">mediaRecorder</span>.<span class="pl-c1">stop</span>(); <span class="pl-smi">recordBtn</span>.<span class="pl-smi">textContent</span> <span class="pl-k">=</span> <span class="pl-s"><span class="pl-pds">"</span>record<span class="pl-pds">"</span></span>; <span class="pl-en">console</span>.<span class="pl-c1">log</span>(<span class="pl-s"><span class="pl-pds">"</span>录音结束<span class="pl-pds">"</span></span>); } <span class="pl-k">else</span> { <span class="pl-smi">mediaRecorder</span>.<span class="pl-c1">start</span>(); <span class="pl-en">console</span>.<span class="pl-c1">log</span>(<span class="pl-s"><span class="pl-pds">"</span>录音中...<span class="pl-pds">"</span></span>); <span class="pl-smi">recordBtn</span>.<span class="pl-smi">textContent</span> <span class="pl-k">=</span> <span class="pl-s"><span class="pl-pds">"</span>stop<span class="pl-pds">"</span></span>; } <span class="pl-en">console</span>.<span class="pl-c1">log</span>(<span class="pl-s"><span class="pl-pds">"</span>录音器状态:<span class="pl-pds">"</span></span>, <span class="pl-smi">mediaRecorder</span>.<span class="pl-smi">state</span>); }; <span class="pl-smi">mediaRecorder</span>.<span class="pl-en">ondataavailable</span> <span class="pl-k">=</span> <span class="pl-k">function</span>(<span class="pl-smi">e</span>) { <span class="pl-smi">chunks</span>.<span class="pl-c1">push</span>(<span class="pl-smi">e</span>.<span class="pl-c1">data</span>); }; }, () <span class="pl-k">=></span> { <span class="pl-en">console</span>.<span class="pl-c1">error</span>(<span class="pl-s"><span class="pl-pds">"</span>授权失败!<span class="pl-pds">"</span></span>); }
);
} else {
console.error("浏览器不支持 getUserMedia");
} 
录音状态的查看 录音结束及音频的播放通过监听 MediaRecorder.onstop 事件,将收集好的音频数据创建成 Blob 对象,然后 通过 URL.createObjectURL 创建成 HTML 中 <audio> 标签可使用的资源链接。 mediaRecorder.onstop = e => { var blob = new Blob(chunks, { type: "audio/ogg; codecs=opus" }); chunks = []; var audioURL = window.URL.createObjectURL(blob); audio.src = audioURL; }; 其中,在使用完收到到的音频数据后,将 chunks 置空方便下次录音时使用。 目前为止完成的代码应该是这样的: recorder.js
const recordBtn = document.querySelector(".record-btn"); const player = document.querySelector(".audio-player");if (navigator.mediaDevices.getUserMedia) {
var chunks = [];
const constraints = { audio: true };
navigator.mediaDevices.getUserMedia(constraints).then(
stream => {
console.log("授权成功!"); <span class="pl-k">const</span> <span class="pl-c1">mediaRecorder</span> <span class="pl-k">=</span> <span class="pl-k">new</span> <span class="pl-en">MediaRecorder</span>(stream); <span class="pl-smi">recordBtn</span>.<span class="pl-en">onclick</span> <span class="pl-k">=</span> () <span class="pl-k">=></span> { <span class="pl-k">if</span> (<span class="pl-smi">mediaRecorder</span>.<span class="pl-smi">state</span> <span class="pl-k">===</span> <span class="pl-s"><span class="pl-pds">"</span>recording<span class="pl-pds">"</span></span>) { <span class="pl-smi">mediaRecorder</span>.<span class="pl-c1">stop</span>(); <span class="pl-smi">recordBtn</span>.<span class="pl-smi">textContent</span> <span class="pl-k">=</span> <span class="pl-s"><span class="pl-pds">"</span>record<span class="pl-pds">"</span></span>; <span class="pl-en">console</span>.<span class="pl-c1">log</span>(<span class="pl-s"><span class="pl-pds">"</span>录音结束<span class="pl-pds">"</span></span>); } <span class="pl-k">else</span> { <span class="pl-smi">mediaRecorder</span>.<span class="pl-c1">start</span>(); <span class="pl-en">console</span>.<span class="pl-c1">log</span>(<span class="pl-s"><span class="pl-pds">"</span>录音中...<span class="pl-pds">"</span></span>); <span class="pl-smi">recordBtn</span>.<span class="pl-smi">textContent</span> <span class="pl-k">=</span> <span class="pl-s"><span class="pl-pds">"</span>stop<span class="pl-pds">"</span></span>; } <span class="pl-en">console</span>.<span class="pl-c1">log</span>(<span class="pl-s"><span class="pl-pds">"</span>录音器状态:<span class="pl-pds">"</span></span>, <span class="pl-smi">mediaRecorder</span>.<span class="pl-smi">state</span>); }; <span class="pl-smi">mediaRecorder</span>.<span class="pl-en">ondataavailable</span> <span class="pl-k">=</span> <span class="pl-smi">e</span> <span class="pl-k">=></span> { <span class="pl-smi">chunks</span>.<span class="pl-c1">push</span>(<span class="pl-smi">e</span>.<span class="pl-c1">data</span>); }; <span class="pl-smi">mediaRecorder</span>.<span class="pl-en">onstop</span> <span class="pl-k">=</span> <span class="pl-smi">e</span> <span class="pl-k">=></span> { <span class="pl-k">var</span> blob <span class="pl-k">=</span> <span class="pl-k">new</span> <span class="pl-en">Blob</span>(chunks, { type<span class="pl-k">:</span> <span class="pl-s"><span class="pl-pds">"</span>audio/ogg; codecs=opus<span class="pl-pds">"</span></span> }); chunks <span class="pl-k">=</span> []; <span class="pl-k">var</span> audioURL <span class="pl-k">=</span> <span class="pl-c1">window</span>.<span class="pl-c1">URL</span>.<span class="pl-en">createObjectURL</span>(blob); <span class="pl-smi">player</span>.<span class="pl-smi">src</span> <span class="pl-k">=</span> audioURL; }; }, () <span class="pl-k">=></span> { <span class="pl-en">console</span>.<span class="pl-c1">error</span>(<span class="pl-s"><span class="pl-pds">"</span>授权失败!<span class="pl-pds">"</span></span>); }
);
} else {
console.error("浏览器不支持 getUserMedia");
} 运行完成上面步骤后,实现了一个简单的录音功能,可通过此地址在线体验。完整的代码可在仓库wayou/audio-recorder 中获取到。 相关资源- MediaRecorder
MediaRecorder.onstopURL.createObjectURL
|